Jonathan G Rennison
cb9c657f59
Fix selected state of dispatch is/not first/last dropdown in order window
2022-11-17 20:43:57 +00:00
Jonathan G Rennison
cbf41a6343
Fix crash when clicking counter or schedule non-train conditional order
2022-11-17 20:24:04 +00:00
Jonathan G Rennison
ff3e275c43
Change no_depot_order_warn setting default to off
2022-11-17 20:23:21 +00:00
Jonathan G Rennison
e92aaade42
NetworkCompanyIsPassworded should return false in single player mode
2022-11-17 00:42:34 +00:00
Jonathan G Rennison
1e769d050f
Leave PLYP chunk unchanged when loading/saving server saves in non-MP
2022-11-17 00:40:12 +00:00
Jonathan G Rennison
dc03bac241
Saveload: Change SlLoadFromBuffer to take a template functor
2022-11-17 00:33:53 +00:00
TELK
bb3549ced9
Update: Korean translation up to 0.49.1
2022-11-14 19:49:30 +09:00
Jonathan G Rennison
f24cdc1fc9
Version: Committing version data for tag: jgrpp-0.49.1
2022-11-13 18:43:27 +00:00
Jonathan G Rennison
8264e2ca4f
Fix missing includes in network_internal.h
2022-11-13 18:43:19 +00:00
Jonathan G Rennison
8020f6d481
Add road stop flags to only show in the road or tram build menus
2022-11-13 16:36:55 +00:00
Jonathan G Rennison
6f963a1268
Include company infrastructure totals in state checksum
2022-11-13 11:53:16 +00:00
Jonathan G Rennison
5e00d535bc
Debug: Detect which frame's state first diverged after a desync
2022-11-13 01:08:39 +00:00
Jonathan G Rennison
7582993d00
Crashlog: Show frame counters with sync dates
2022-11-13 01:08:39 +00:00
Jonathan G Rennison
1572b66ecf
Debug: Show frame counter in command log when networking
2022-11-13 01:08:39 +00:00
Peter Nelson
cb10ed1509
Change: Move error window padding to widget level.
...
This simplifies calculation during drawing.
2022-11-12 18:28:39 +00:00
Peter Nelson
cd0d5a771d
Fix: Engine preview text overly padded.
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WIP_EP_QUESTION is already padded at the widget level, so no need to apply
extra padding to left/right.
2022-11-12 18:28:39 +00:00
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
632464a623
Codechange: Use Rect in DropDownListItem::Draw().
2022-11-12 18:28:39 +00:00
Peter Nelson
d8e01f8aa5
Codechange: Add some Rect helpers.
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Shrink/Expand/Translate are marked nodiscard as they provide a new Rect
rather than modifying the original Rect.
2022-11-12 18:28:39 +00:00
Peter Nelson
17d1fe26c2
Codechange: Helpers to allow passing a Rect to some functions.
2022-11-12 18:28:39 +00:00
Peter Nelson
eb4ba1991b
Change: Use CenterBounds function in more places.
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CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
Peter Nelson
18201dfbc3
Cleanup: Simplify CenterBounds()
2022-11-12 18:28:39 +00:00
Peter Nelson
ab55d3e1fa
Change: Rearrange layouts of station/depot picker windows.
2022-11-12 18:28:39 +00:00
Jonathan G Rennison
7c3c92f8b8
Fix #10155 : SyncCompanySettings sending old instead of new setting values ( #10158 )
2022-11-12 17:24:31 +00:00
Tyler Trahan
1e0d5998db
Fix #10154 : Don't inconsistently set random company face in network games
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(cherry picked from commit 638b75d4763a412085157eea7e09e9d74db268cd)
2022-11-12 16:20:19 +00:00
Jonathan G Rennison
3176313576
Avoid blocking network and game when writing desync savegames
2022-11-12 16:18:15 +00:00
Jonathan G Rennison
3665c01539
Fix crash if client's connection fails during error sending
2022-11-12 15:00:32 +00:00
Jonathan G Rennison
ff0bed96a4
Fix SyncCompanySettings not sending correct setting values
2022-11-12 13:44:11 +00:00
Jonathan G Rennison
8724904a1f
Avoid out of bound shift in NetworkCompanyIsPassworded(COMPANY_SPECTATOR)
2022-11-12 12:17:22 +00:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Jonathan G Rennison
64b437fa89
Fix: Data race with mixer thread performance measurements
2022-11-11 23:48:24 +01:00
Jonathan G Rennison
0fae0599b7
Fix: Data race on effect volume setting with mixer thread
2022-11-11 23:48:24 +01:00
Jonathan G Rennison
a962d7476b
Fix: Data races on MixerChannel active states
2022-11-11 23:48:24 +01:00
Artin Alavi
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2022-11-11 23:48:07 +01:00
translators
3f579fa7dc
Update: Translations from eints
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dutch: 12 changes by Afoklala
2022-11-11 18:54:11 +00:00
Jonathan G Rennison
2b5456a664
Squirrel: Change SQRefCounted allocator to avoid undefined behaviour
2022-11-11 18:03:33 +00:00
Jonathan G Rennison
449ed7aa51
Fix drawing of dirty block overlays
2022-11-10 23:47:51 +00:00
Jonathan G Rennison
8c2dd8d7fb
Fix handling of LinkGraphOverlay dirty flag
2022-11-10 23:40:13 +00:00
Jonathan G Rennison
2af2c56d19
Allow various settings to be changed in multiplayer
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If the corresponding TTDPatch flag bit has not been observed by a NewGRF
2022-11-10 22:34:14 +00:00
Jonathan G Rennison
2f4f862480
Viewport: Do bounding boxes and link graph/route overlays in threaded part
2022-11-10 20:48:43 +00:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2022-11-10 21:36:18 +01:00
Jonathan G Rennison
5dcffe3142
Add variants of Gfx draw functions which take a DPI
2022-11-10 19:48:27 +00:00
Jonathan G Rennison
3b7352132b
Merge branch 'master' into jgrpp
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# Conflicts:
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/screenshot.cpp
# src/settings_gui.cp
2022-11-10 19:48:14 +00:00
translators
27e1d057c5
Update: Translations from eints
...
english (au): 12 changes by krysclarke
spanish (mexican): 24 changes by absay
english (us): 12 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
french: 1 change by glx22
portuguese: 16 changes by azulcosta
2022-11-10 18:50:49 +00:00
Jonathan G Rennison
502b263d25
Increase maximum engine name length
2022-11-10 00:45:47 +00:00
Jonathan G Rennison
1eb18e5d24
Debug: Add a flag to disable viewport thread jobs
2022-11-10 00:45:47 +00:00
Jonathan G Rennison
551ef03478
Fix data race with mixer thread performance measurements
2022-11-10 00:45:47 +00:00
Jonathan G Rennison
7685c36f35
Implement partial parallelisation of non-map mode viewport rendering
2022-11-09 22:24:31 +00:00
Jonathan G Rennison
07b752fe69
Add a generic worker thread pool job executor mechanism
2022-11-09 21:57:05 +00:00