Commit Graph

8231 Commits

Author SHA1 Message Date
peter1138
e6bb90543e Change: Show additional cost and refitted capacity in build vehicle window. 2019-03-24 15:28:48 +00:00
peter1138
d54b6ac09b Feature: When filtering purchase list by cargo type, make buy button perform a refit if required. 2019-03-24 15:28:48 +00:00
translators
685f822c63 Update: Translations from eints
finnish: 13 changes by hpiirai
danish: 2 changes by nielsmh
2019-03-23 19:45:42 +01:00
translators
d755375966 Update: Translations from eints
luxembourgish: 31 changes by Phreeze
croatian: 2 changes by VoyagerOne
2019-03-22 19:45:43 +01:00
translators
0837a1a398 Update: Translations from eints
dutch: 28 changes by JanWillem
russian: 1 change by Lone_Wolf
2019-03-21 19:45:42 +01:00
Patric Stout
e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Patric Stout
72c5f2b3ee Remove: DOS support
In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
2019-03-19 23:22:51 +01:00
translators
559d4e8335 Update: Translations from eints
korean: 7 changes by telk5093
2019-03-19 19:45:46 +01:00
translators
c66b9c657a Update: Translations from eints
dutch: 1 change by JanWillem
russian: 1 change by Lone_Wolf
2019-03-17 19:45:44 +01:00
Charles Pigott
592f591a4b Cleanup: Unused lang strings 2019-03-16 22:30:11 +00:00
translators
c7b5f34138 Update: Translations from eints
norwegian (bokmal): 1 change by Leifbk
2019-03-16 19:45:41 +01:00
translators
1100418063 Update: Translations from eints
romanian: 8 changes by alexmerlin1985
dutch: 2 changes by JanWillem
2019-03-15 19:45:44 +01:00
peter1138
35967effd3 Cleanup: Update changed string in language files. 2019-03-15 17:43:10 +00:00
peter1138
fc5f67123a Fix e66cec8f86: Permit loading of industry production callback with invalid cargo type.
It is only an error if the invalid result is actually used. This will be silently ignored at the moment.
It is still an error if a duplicate cargo type is returned.
2019-03-15 17:43:10 +00:00
Jonathan G Rennison
45a3b7166e Fix issues in Dutch and Japanese language files 2019-03-13 18:50:37 +00:00
Jonathan G Rennison
80dc7d89ef Follow gui.population_in_label setting when showing rating in town label 2019-03-13 18:41:44 +00:00
Jonathan G Rennison
5e6d283463 Merge branch 'master' into jgrpp
Remove the viewport sign cache as this is now superseded by the kd tree
implementation

# Conflicts:
#	src/crashlog.cpp
#	src/lang/english.txt
#	src/misc.cpp
#	src/pathfinder/follow_track.hpp
#	src/pbs.cpp
#	src/rail_cmd.cpp
#	src/saveload/vehicle_sl.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/ship_cmd.cpp
#	src/station.cpp
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/thread/thread_morphos.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/viewport.cpp
#	src/waypoint.cpp
2019-03-13 03:38:26 +00:00
translators
776fbda324 Update: Translations from eints
finnish: 110 changes by hpiirai
ukrainian: 149 changes by nsergiy
2019-03-11 19:45:41 +01:00
translators
c09c94378c Update: Translations from eints
finnish: 214 changes by hpiirai
norwegian (bokmal): 10 changes by Leifbk
russian: 2 changes by Lone_Wolf
croatian: 6 changes by VoyagerOne
2019-03-10 19:45:53 +01:00
translators
3a54c71041 Update: Translations from eints
finnish: 46 changes by hpiirai
danish: 10 changes by nielsmh
hungarian: 2 changes by Brumi
2019-03-09 19:45:44 +01:00
translators
35a2b3bb08 Update: Translations from eints
finnish: 14 changes by ln
catalan: 8 changes by juanjo
polish: 7 changes by xaxa
dutch: 7 changes by JanWillem
2019-03-08 19:45:44 +01:00
PeterN
dd20ccee88 Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
translators
1ad8321fff Update: Translations from eints
dutch: 2 changes by JanWillem
russian: 4 changes by Lone_Wolf
2019-03-07 19:45:45 +01:00
translators
3d4736cedd Update: Translations from eints
dutch: 13 changes by JanWillem
hungarian: 4 changes by Brumi
2019-03-06 19:45:44 +01:00
Patric Stout
f58db44ff2 Remove: BeOS support (deprecated by Haiku)
In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05 22:03:00 +01:00
Patric Stout
7784d77713 Remove: MorphOS / AmigaOS support
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.

If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
2019-03-05 22:03:00 +01:00
translators
db49efe29a Update: Translations from eints
finnish: 40 changes by hpiirai
english (us): 19 changes by njn
spanish (mexican): 3 changes by njn
2019-03-05 19:45:42 +01:00
Niels Martin Hansen
52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
translators
585957b226 Update: Translations from eints
finnish: 39 changes by hpiirai
french: 4 changes by glx
hungarian: 4 changes by Brumi
russian: 3 changes by Lone_Wolf
korean: 20 changes by telk5093
croatian: 5 changes by VoyagerOne
2019-03-04 19:45:42 +01:00
Jonathan G Rennison
60c2f0ebc8 Remove now unused town_bridge_over_rail setting, feature in trunk 2019-03-04 01:19:56 +00:00
Jonathan G Rennison
7ff252c58d Merge branch 'master' into jgrpp
# Conflicts:
#	Makefile.src.in
#	findversion.sh
#	projects/determineversion.vbs
#	src/aircraft_cmd.cpp
#	src/lang/dutch.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/order_cmd.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.cpp
#	src/town_cmd.cpp
#	src/viewport.cpp
#	src/water_map.h
2019-03-04 01:18:25 +00:00
Johannes E. Krause
3c94bddbc2 Change: make crash chance at short runway independent of plane crash rate setting (there's a cheat for this) 2019-03-03 20:59:59 +01:00
Peter Nelson
3f327116db Change: Don't apply forbid 90 deg turn settings to ships. 2019-03-03 20:59:44 +01:00
translators
8016b8b3e9 Update: Translations from eints
catalan: 62 changes by juanjo
french: 11 changes by glx
2019-03-03 19:45:43 +01:00
translators
90a4737bf6 Update: Translations from eints
croatian: 6 changes by VoyagerOne
2019-03-02 19:45:43 +01:00
Qwerty Asd
b797a08df6 Add Japanese translations from: Qwerty Asd 2019-03-02 10:07:40 +00:00
translators
7ecfae8f7f Update: Translations from eints
turkish: 4 changes by DarkSapling
danish: 10 changes by Deb622
norwegian (bokmal): 11 changes by Leifbk
portuguese: 11 changes by vesgo
2019-03-01 19:45:42 +01:00
translators
76f983a8e7 Update: Translations from eints
dutch: 80 changes by JanWillem
2019-02-28 19:45:43 +01:00
translators
adb50cebcc Update: Translations from eints
romanian: 7 changes by alexmerlin1985
2019-02-27 19:45:42 +01:00
Jonathan G Rennison
705fc18b08 Add company setting to advance order when cloning/copying/sharing
Advance order if current depot is in order list
2019-02-26 01:05:29 +00:00
Jonathan G Rennison
7b8db50fd5 Add UI setting for whether to open new vehicle GUI when share-cloning 2019-02-25 23:04:10 +00:00
translators
93c6398810 Update: Translations from eints
dutch: 68 changes by JanWillem
danish: 17 changes by nielsmh
hungarian: 3 changes by Brumi
2019-02-25 19:45:43 +01:00
translators
d24a9dfe98 Update: Translations from eints
italian: 11 changes by lorenzodv
dutch: 46 changes by JanWillem
russian: 5 changes by Lone_Wolf
2019-02-24 19:45:43 +01:00
translators
f240f61fb2 Update: Translations from eints
danish: 11 changes by nielsmh
spanish (mexican): 11 changes by Absay
hungarian: 100 changes by Brumi
russian: 6 changes by Lone_Wolf
croatian: 9 changes by VoyagerOne
2019-02-23 19:45:45 +01:00
Niels Martin Hansen
7e1e2756d4 Add: Show performance of AI and GS in framerate window 2019-02-23 14:29:07 +01:00
Greg Carlin
00d28a500d Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-23 08:27:46 +00:00
translators
fb1b6fa47a Update: Translations from eints
italian: 9 changes by lorenzodv
norwegian (bokmal): 4 changes by Leifbk
2019-02-22 19:45:44 +01:00
Jonathan G Rennison
635ee89b86 Merge branch 'master' into jgrpp
# Conflicts:
#	src/economy.cpp
2019-02-22 01:00:38 +00:00
translators
673f6753e9 Update: Translations from eints
dutch: 76 changes by JanWillem
scottish gaelic: 44 changes by GunChleoc
2019-02-21 19:45:46 +01:00
translators
21f009dc78 Update: Translations from eints
english (us): 11 changes by njn
dutch: 244 changes by JanWillem
turkish: 102 changes by wakeup
2019-02-20 19:45:42 +01:00