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								 rubidium | 971252a204 | (svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well | 2011-01-14 20:52:22 +00:00 |  | 
			
				
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								 smatz | 1b062d2249 | (svn r21794) -Fix (r21790): convert train orders too (Rubidium) | 2011-01-14 19:51:50 +00:00 |  | 
			
				
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								 smatz | 052cabb9f0 | (svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames | 2011-01-14 18:58:03 +00:00 |  | 
			
				
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								 smatz | 27630bd63c | (svn r21790) -Fix [FS#4398]: TTDPatch savegames can have train waypoints encoded as buoys | 2011-01-14 16:49:29 +00:00 |  | 
			
				
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								 smatz | 4b543f10c1 | (svn r21786) -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7 | 2011-01-14 16:20:25 +00:00 |  | 
			
				
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								 smatz | 8e6ec374a5 | (svn r21784) -Fix (r16909): crash when converting savegame with custom waypoint name | 2011-01-14 16:15:05 +00:00 |  | 
			
				
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								 rubidium | 1850e6fd5c | (svn r21731) -Fix (r21728): don't forget to update the saveload version, or to check for MSVC warnings | 2011-01-05 07:57:10 +00:00 |  | 
			
				
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								 rubidium | be077e030e | (svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company | 2011-01-04 22:50:09 +00:00 |  | 
			
				
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								 terkhen | 1af95597cf | (svn r21718) -Feature: Show a list of companies in the owner legend. | 2011-01-04 20:57:11 +00:00 |  | 
			
				
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								 peter1138 | 109e4f79f9 | (svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image size. | 2011-01-04 12:22:27 +00:00 |  | 
			
				
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								 peter1138 | bf09d85f93 | (svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed. | 2011-01-04 12:04:09 +00:00 |  | 
			
				
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								 smatz | 3aa6650bf8 | (svn r21657) -Cleanup (r17107): remove superfluous semicolon | 2010-12-29 13:47:53 +00:00 |  | 
			
				
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								 terkhen | f69d280f14 | (svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains. | 2010-12-14 21:33:53 +00:00 |  | 
			
				
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								 terkhen | 47c9189002 | (svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class. | 2010-12-14 21:26:03 +00:00 |  | 
			
				
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								 rubidium | 45344d48bb | (svn r21504) -Codechange: move the "lost" bit from the train's flags to vehicle flags | 2010-12-13 21:52:39 +00:00 |  | 
			
				
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								 rubidium | 1af7df8ba0 | (svn r21453) -Codechange: add the view of an object to the savegame | 2010-12-10 21:32:04 +00:00 |  | 
			
				
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								 rubidium | 7bed9deb4f | (svn r21426) -Change: introduce a setting for the types of commands that are allowed to be executed while paused | 2010-12-07 21:08:08 +00:00 |  | 
			
				
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								 rubidium | 2a577707e7 | (svn r21395) -Codechange: move the save and load filter's interface to a header | 2010-12-05 14:41:34 +00:00 |  | 
			
				
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								 rubidium | b5771255a6 | (svn r21394) -Codechange: split the actual savegame loading from SaveOrLoad as well | 2010-12-05 14:37:54 +00:00 |  | 
			
				
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								 rubidium | 924aba8e67 | (svn r21393) -Codechange: support resetting of the "base" filters, i.e. reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format" | 2010-12-05 14:35:55 +00:00 |  | 
			
				
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								 rubidium | cd053de1f5 | (svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion | 2010-12-04 13:04:19 +00:00 |  | 
			
				
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								 rubidium | ae8ce70bbd | (svn r21381) -Fix (r21377,r21375): some compilers have to spoil the fun... | 2010-12-04 10:08:32 +00:00 |  | 
			
				
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								 rubidium | df2880e68c | (svn r21380) -Codechange: move ThreadedSave variables to a more logical place, and move an include to the right place | 2010-12-04 09:56:13 +00:00 |  | 
			
				
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								 rubidium | 2770e24e5c | (svn r21379) -Codechange: move the actual save code into a separate function | 2010-12-04 09:54:38 +00:00 |  | 
			
				
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								 rubidium | 1fb2849566 | (svn r21378) -Codechange: move the logic for reading bytes from a savegame into a class | 2010-12-04 09:53:43 +00:00 |  | 
			
				
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								 rubidium | e589dca253 | (svn r21377) -Codechange: rewrite the savegame decompressors to behave more like filters | 2010-12-04 09:52:52 +00:00 |  | 
			
				
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								 rubidium | 07ee6b9ccf | (svn r21376) -Codechange: generalise ClearMemoryDumper | 2010-12-04 09:43:13 +00:00 |  | 
			
				
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								 rubidium | cc8d1198d5 | (svn r21375) -Codechange: rewrite the savegame compressors to behave more like filters | 2010-12-04 09:09:29 +00:00 |  | 
			
				
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								 rubidium | 1f409aa285 | (svn r21373) -Codechange: rewrite the game state to memory dumper | 2010-12-02 23:08:22 +00:00 |  | 
			
				
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								 rubidium | 944a544fe3 | (svn r21371) -Codechange: pass the buffer to the compressor directly instead of using a global variable | 2010-12-02 22:43:10 +00:00 |  | 
			
				
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								 rubidium | 805e768e3a | (svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game | 2010-11-23 18:26:02 +00:00 |  | 
			
				
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								 alberth | 16f678a990 | (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). | 2010-11-21 12:47:04 +00:00 |  | 
			
				
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								 alberth | 8b104cbdfd | (svn r21283) -Codechange: Allow minor argument IsSavegameVersionBefore() to be optional. | 2010-11-21 12:38:16 +00:00 |  | 
			
				
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								 alberth | 160b6834e9 | (svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore(). | 2010-11-21 12:31:16 +00:00 |  | 
			
				
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								 alberth | 41041dda9a | (svn r21281) -Doc: Add doxygen comments to saveload code. | 2010-11-21 12:12:23 +00:00 |  | 
			
				
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								 alberth | de9c678901 | (svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code. | 2010-11-20 14:15:02 +00:00 |  | 
			
				
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								 alberth | 9ef150d7ea | (svn r21267) -Doc: Typo fixes. | 2010-11-20 13:33:24 +00:00 |  | 
			
				
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								 rubidium | d24dbdac7b | (svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once | 2010-11-20 09:09:57 +00:00 |  | 
			
				
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								 rubidium | bc247f1e41 | (svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame conversion didn't do the right thing | 2010-11-14 21:39:12 +00:00 |  | 
			
				
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								 alberth | 40d69ce604 | (svn r21171) -Change: Reset industry build data at game start or load. | 2010-11-13 15:15:25 +00:00 |  | 
			
				
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								 alberth | 701fb1907f | (svn r21170) -Codechange: Store industry management data in the save game (some of it is used in the very near future). | 2010-11-13 15:13:14 +00:00 |  | 
			
				
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								 rubidium | 127a70cb19 | (svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone. | 2010-11-12 19:40:39 +00:00 |  | 
			
				
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								 terkhen | c7a2d1f883 | (svn r21123) -Codechange: Remove max_speed from the Vehicle class. | 2010-11-09 17:43:05 +00:00 |  | 
			
				
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								 terkhen | 79ab8cb571 | (svn r21098) -Codechange: Ships now store their max speed in the cache instead of recalculating it every time. | 2010-11-06 13:03:17 +00:00 |  | 
			
				
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								 rubidium | 0f942d3ed5 | (svn r21074) -Fix [FS#4194]: Crash when loading a corrupted 0.7.x (or before) savegame where the waypoint refered to an already removed town | 2010-11-01 22:27:34 +00:00 |  | 
			
				
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								 rubidium | d22c1eee26 | (svn r21073) -Fix: spelling errors in comments | 2010-11-01 22:12:12 +00:00 |  | 
			
				
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								 rubidium | a9fc9b2e9a | (svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less. | 2010-10-27 16:42:20 +00:00 |  | 
			
				
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								 frosch | fca6f11a25 | (svn r20918) -Add: Store NewGRF version information from Action14 in savegame. (planetmaker) | 2010-10-12 17:47:15 +00:00 |  | 
			
				
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								 smatz | 548a3747e9 | (svn r20860) -Cleanup: remove some unused functions and variables | 2010-10-01 16:42:28 +00:00 |  | 
			
				
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								 rubidium | e567833521 | (svn r20857) -Fix [FS#3637]: The station with the second highest rating was doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing". | 2010-09-28 22:00:24 +00:00 |  |