tron 
							
						 
					 
					
						
						
							
						
						318fe153eb 
					 
					
						
						
							
							(svn r3365) Staticise 36 functions  
						
						
						
						
					 
					
						2006-01-05 12:40:50 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						708c135ff7 
					 
					
						
						
							
							(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)  
						
						... 
						
						
						
						-Fix: make sure this glitch can never happen again (ai.c) 
						
						
					 
					
						2005-11-29 16:06:06 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						e4cb8ed457 
					 
					
						
						
							
							(svn r3226) -Fix: GPMI implementation had minor glitches  
						
						... 
						
						
						
						-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems 
						
						
					 
					
						2005-11-22 15:55:38 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						f02b1f2967 
					 
					
						
						
							
							(svn r2899) -Fix: Several format string vulnerabilities and buffer overflows in the network code  
						
						
						
						
					 
					
						2005-08-28 12:24:57 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						9952ff0b59 
					 
					
						
						
							
							(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside  
						
						... 
						
						
						
						-This means that one company can only have one setting for renew and replacing
    more clients will not fight due to different settings anymore
  -This is a needed step in the line to fix autoreplacing dualheaded locomotives
  NOTE: savegame revision bump (peter1138 + me in coop) 
						
						
					 
					
						2005-08-06 16:07:22 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						647cbd6bdd 
					 
					
						
						
							
							(svn r2701) Insert Id tags into all source files  
						
						
						
						
					 
					
						2005-07-24 14:12:37 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						54cbd01825 
					 
					
						
						
							
							(svn r2673) Include functions.h directly, not globally via openttd.h  
						
						
						
						
					 
					
						2005-07-22 07:02:20 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						a4ec4da221 
					 
					
						
						
							
							(svn r2672) Move saving/loading related declarations to saveload.h  
						
						
						
						
					 
					
						2005-07-22 06:31:31 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						71140a5768 
					 
					
						
						
							
							(svn r2669) Shuffle some more stuff around to reduce dependencies  
						
						
						
						
					 
					
						2005-07-21 22:15:02 +00:00 
						 
				 
			
				
					
						
							
							
								ludde 
							
						 
					 
					
						
						
							
						
						04e45dac34 
					 
					
						
						
							
							(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM  
						
						
						
						
					 
					
						2005-07-16 12:30:03 +00:00 
						 
				 
			
				
					
						
							
							
								ludde 
							
						 
					 
					
						
						
							
						
						fd0cee7418 
					 
					
						
						
							
							(svn r2583) Move OS specific code out of misc.c  
						
						... 
						
						
						
						Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef 
						
						
					 
					
						2005-07-15 20:29:06 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						1307f90b5e 
					 
					
						
						
							
							(svn r2535) Tabs  
						
						
						
						
					 
					
						2005-07-08 22:25:24 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						354058341b 
					 
					
						
						
							
							(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer  
						
						
						
						
					 
					
						2005-06-21 16:28:17 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						4eebeff58c 
					 
					
						
						
							
							(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.  
						
						
						
						
					 
					
						2005-05-15 18:50:55 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						dcd4ad4155 
					 
					
						
						
							
							(svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit  
						
						... 
						
						
						
						- CodeChange: add comments to a very ugly part of the code (network_client.c); that enforces that the server gives an ID to the client. 
						
						
					 
					
						2005-05-12 23:47:45 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						ef1325cd36 
					 
					
						
						
							
							(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings  
						
						... 
						
						
						
						- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself. 
						
						
					 
					
						2005-03-12 21:21:47 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						59fa465dce 
					 
					
						
						
							
							(svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics  
						
						
						
						
					 
					
						2005-02-06 13:41:02 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d3f84347ac 
					 
					
						
						
							
							(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)  
						
						
						
						
					 
					
						2005-02-06 08:18:00 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						36c9758c94 
					 
					
						
						
							
							(svn r1803) Move debugging stuff into files of it's own  
						
						
						
						
					 
					
						2005-02-05 15:58:59 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						27929d129b 
					 
					
						
						
							
							(svn r1527) -Add: RCon (Remote Connection). A server can set:  
						
						... 
						
						
						
						'set rcon_pw <password>'
  Which enables rcon. A client can now do:
    'rcon <password> "<command>"'
  The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
  !!Warning!!: do not give your rcon password to people you do not thrust! 
						
						
					 
					
						2005-01-15 20:09:16 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						a74ff97781 
					 
					
						
						
							
							(svn r1513) -Fix: glitch in revision 1510  
						
						... 
						
						
						
						-Fix: MSVC6 project file update (bociusz)
-Fix: MSVC6 default language is now English (UK), no longer Swedish (bociusz) 
						
						
					 
					
						2005-01-14 21:59:31 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						b33df5936f 
					 
					
						
						
							
							(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)  
						
						... 
						
						
						
						- Added green dot if company income is positive (else red dot)
 - Added lock icon if company is password protected 
						
						
					 
					
						2005-01-14 21:47:35 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						4450ff105c 
					 
					
						
						
							
							(svn r1451) Fix some of the signed/unsigned comparison warnings  
						
						
						
						
					 
					
						2005-01-09 21:25:44 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						503ccc81c9 
					 
					
						
						
							
							(svn r1389) -Add: [Network] Added packet protection. No longer a client or server  
						
						... 
						
						
						
						reads beyond the size of the packet
-Fix: [Network] A server no longer crashes when a client sends an 
invalid DoCommand, but drops the client instead. 
						
						
					 
					
						2005-01-05 14:39:48 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						5eeab7fcfe 
					 
					
						
						
							
							(svn r1322) -Add: banning system (mostly tnx to guru3)  
						
						... 
						
						
						
						A server can ban people via ClientList
  Both server and dedicated can do it via console:
   'ban', 'unban', 'banlist'. 
						
						
					 
					
						2005-01-02 12:03:43 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						2f2842ec05 
					 
					
						
						
							
							(svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because  
						
						... 
						
						
						
						company-index was sent, which should have been the client-index 
						
						
					 
					
						2004-12-23 13:53:05 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						5eeb971de0 
					 
					
						
						
							
							(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.  
						
						... 
						
						
						
						-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out. 
						
						
					 
					
						2004-12-23 00:24:44 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						6b047f7b14 
					 
					
						
						
							
							(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)  
						
						
						
						
					 
					
						2004-12-21 17:31:10 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						9938d19d76 
					 
					
						
						
							
							(svn r1186) -Fix: [Network] You can now join a company on a server where a company  
						
						... 
						
						
						
						went bankrupt, without joining the wrong company (or even failing to do so) 
						
						
					 
					
						2004-12-20 16:02:01 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						182eb874e8 
					 
					
						
						
							
							(svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings)  
						
						
						
						
					 
					
						2004-12-19 15:14:55 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						84475dc503 
					 
					
						
						
							
							(svn r1169) -Fix: [Network] [ 1087591 ] When you want to be a spectator, you now  
						
						... 
						
						
						
						stay a spectator even if someone else joins. 
						
						
					 
					
						2004-12-19 10:24:45 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						df995a32ed 
					 
					
						
						
							
							(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'  
						
						... 
						
						
						
						and 'void' where needed, prefixed all functions, typedefs and global 
vars with 'Network' and organized all externals nicely. 
						
						
					 
					
						2004-12-19 10:17:26 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						196dbd66c9 
					 
					
						
						
							
							(svn r1125) -Fix: [Network] You can now safely join a company again  
						
						
						
						
					 
					
						2004-12-16 11:09:00 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						2f6a26ab2d 
					 
					
						
						
							
							(svn r1108) -Fix: [Network] Fixed problem around slow clients:  
						
						... 
						
						
						
						They joined, they got the map, but it took some time before the new 
player was created. In this time a player could do stuff, causing a 
player-id-mismatch, and the player was kicked out. Now a player get's a 
nice GUI which says: registering.. When that is gone, the player is 
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;) 
						
						
					 
					
						2004-12-15 21:13:52 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						ac96c1ae07 
					 
					
						
						
							
							(svn r1096) -Fix: [Network] PlayAs is now registered correctly  
						
						... 
						
						
						
						-Codewise: [Network] Cleaned some code, removed some comment, changed 
some wrong comment 
						
						
					 
					
						2004-12-15 15:19:51 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						c21659ae7e 
					 
					
						
						
							
							(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.  
						
						
						
						
					 
					
						2004-12-15 00:31:08 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						b0fa342aaa 
					 
					
						
						
							
							(svn r1090) -Fix: Made the _openttd_revision variable global, and with that  
						
						... 
						
						
						
						hopefully killed the windows-revision problem. If WITH_REV is defined, 
for both Windows as *nix system _openttd_revision is filled with normal 
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash 
						
						
					 
					
						2004-12-14 20:27:00 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						05c585d593 
					 
					
						
						
							
							(svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows (somehow  
						
						... 
						
						
						
						windows uses WITH_REV_HACK instead of WITH_REV :s) 
						
						
					 
					
						2004-12-13 09:01:24 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						b50b664f36 
					 
					
						
						
							
							(svn r1026) -Add: [Network] Added unique id, so in network, each client has an  
						
						... 
						
						
						
						unique id (generated via md5) 
						
						
					 
					
						2004-12-12 16:04:32 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						d86b06a7f5 
					 
					
						
						
							
							(svn r982) -Fix: [Network] Because dparams are misused as a char, we had some  
						
						... 
						
						
						
						endian-problems. To fix this, we are sending dparams byte by byte 
(instead of an uint32). Because of this dparam is sent 
not-uint32-endian-safe, but char-endian-safe. Too bad dparam can no 
longer be used for normal stuff (which is currently not the case) (tnx 
to Tron and Bjarni) 
						
						
					 
					
						2004-12-08 18:16:43 +00:00 
						 
				 
			
				
					
						
							
							
								truelight 
							
						 
					 
					
						
						
							
						
						d6a1f3e412 
					 
					
						
						
							
							(svn r942) -Merged branch/network back into the trunk  
						
						
						
						
					 
					
						2004-12-04 17:54:56 +00:00