Jonathan G Rennison
f8d6e781ba
Merge branch 'master' into jgrpp
...
# Conflicts:
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj.filters
# src/base_consist.h
# src/company_base.h
# src/newgrf_config.cpp
# src/newgrf_config.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/settings.cpp
# src/signs_base.h
# src/string.cpp
# src/string_func.h
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/town_cmd.cpp
# src/vehicle.cpp
# src/vehicle_cmd.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/null_v.cpp
2020-05-21 22:24:01 +01:00
Michael Lutz
a49fdb7ebb
Codechange: Store base set related texts in std::strings.
2020-05-21 20:02:34 +02:00
Jonathan G Rennison
ab99c16601
Add support for money cheat in multiplayer
...
Add a setting for whether this is permitted by multiplayer clients
2020-04-14 22:04:41 +01:00
Jonathan G Rennison
81a1094cc8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_cmds.cpp
# src/date.cpp
# src/economy.cpp
# src/misc.cpp
# src/newgrf_house.cpp
2020-01-29 19:32:06 +00:00
Jonathan G Rennison
c3223903ed
Codechange: Cache resolved town, station and industry name strings
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
2020-01-06 18:45:51 +00:00
stormcone
b524f1ae21
Feature: Show the name of the NewGRF in the build vehicle window.
2020-01-04 18:42:35 +01:00
Niels Martin Hansen
2fd871e2af
Feature: Configurable game ending year
...
Functionally reverts 683b65ee1
2019-12-28 12:27:39 +01:00
Jonathan G Rennison
ec0b5e0ed0
Improve performance of departures window
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See: #119
2019-12-17 22:47:16 +00:00
Jonathan G Rennison
fd25596311
Merge upstream PR #7852 into jgrpp
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Feature: Show the name of the NewGRF in the build vehicle window
Author: stormcone
# Conflicts:
# src/lang/english.txt
# src/settings_gui.cpp
# src/settings_type.h
# src/table/settings.ini
2019-12-13 17:28:48 +00:00
stormcone
4def6cf70f
Feature: Show the name of the NewGRF in the build vehicle window.
2019-12-02 21:28:29 +01:00
Jonathan G Rennison
2b0c1a5930
Separate allow stations under bridges into settings for: rail, road, docks
2019-11-19 22:51:45 +00:00
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
ca3c72438e
Merge branch 'master' into jgrpp
...
# Conflicts:
# Makefile.bundle.in
# src/os/macosx/string_osx.cpp
# src/station_cmd.cpp
2019-11-06 17:49:00 +00:00
Jack Baron
7c9dedb94f
Feature: Configure minimum share trading years
2019-10-19 20:31:44 +01:00
Jonathan G Rennison
04ef407ddf
Merge branch 'jgrpp' into jgrpp-nrt
...
# Conflicts:
# .ottdrev-vc
# README.md
# jgrpp-changelog.md
# src/ship_cmd.cpp
2019-08-24 10:41:08 +01:00
Jonathan G Rennison
ec892879f4
Add passworded mechanism to change server game settings from client
2019-08-20 20:42:17 +01:00
Jonathan G Rennison
dbc5f1baed
Merge branch 'master' into jgrpp-nrt
...
# Conflicts:
# src/fontcache.cpp
# src/game/game_text.cpp
# src/lang/korean.txt
# src/os/macosx/crashlog_osx.cpp
# src/os/windows/crashlog_win.cpp
# src/station_cmd.cpp
# src/viewport.cpp
2019-07-11 20:03:23 +01:00
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
2019-07-08 16:19:07 +01:00
Jonathan G Rennison
f6b9395c6a
Improve performance of name sorting in town and station list windows
2019-05-12 18:03:57 +01:00
Jonathan G Rennison
af64b5dc18
Add news/advice setting to warn if no depot order in vehicle schedule
2019-05-11 19:58:16 +01:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Jonathan G Rennison
1ee33c46ef
Linkgraph: Allow overriding distribution mode on a per-cargo basis, in game
2019-05-01 20:57:59 +01:00
Jonathan G Rennison
79e49cf4a9
Setting: Add setting flag: no new game (in game use only)
2019-05-01 20:57:59 +01:00
Jonathan G Rennison
8b1ee39ace
Setting: Add support for enum type settings
2019-05-01 19:03:00 +01:00
Jonathan G Rennison
a6ea1ea408
Allow articulated road vehicles to overtake other vehicles
...
Add setting
2019-04-27 13:56:49 +01:00
Niels Martin Hansen
37daf43037
Change: Zoom title game by UI zoom level
2019-04-24 23:04:55 +02:00
Jonathan G Rennison
bd2fdde759
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/core/sort_func.hpp
# src/rail_cmd.cpp
# src/timetable_cmd.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
2019-04-23 08:11:52 +01:00
glx
9195f2337a
Codechange: use std::vector for _resolutions
2019-04-18 21:49:34 +02:00
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
2019-04-11 18:14:13 +01:00
Jonathan G Rennison
f5747bf753
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/genworld_gui.cpp
# src/group_gui.cpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/toolbar_gui.cpp
# src/vehicle_gui.cpp
# src/vehicle_gui_base.h
# src/widgets/dropdown.cpp
# src/widgets/dropdown_type.h
2019-04-11 18:12:22 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
Jonathan G Rennison
cd2b2f4c04
Add details to SettingEntry::Init assertion failure message
2019-04-02 20:46:20 +01:00
Jonathan G Rennison
58433c7667
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/core/smallmap_type.hpp
# src/lang/korean.txt
# src/network/network_content.cpp
# src/smallmap_gui.cpp
# src/station_cmd.cpp
2019-03-30 20:45:58 +00:00
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
2019-03-28 00:09:33 +01:00
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2019-03-27 18:12:04 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
2019-03-24 16:10:04 +01:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Jonathan G Rennison
5e6d283463
Merge branch 'master' into jgrpp
...
Remove the viewport sign cache as this is now superseded by the kd tree
implementation
# Conflicts:
# src/crashlog.cpp
# src/lang/english.txt
# src/misc.cpp
# src/pathfinder/follow_track.hpp
# src/pbs.cpp
# src/rail_cmd.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/table/settings.ini
# src/thread/thread_morphos.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
# src/waypoint.cpp
2019-03-13 03:38:26 +00:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Niels Martin Hansen
52572cafa6
Add: Option for population-linear town cargo generation
...
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
Jonathan G Rennison
60c2f0ebc8
Remove now unused town_bridge_over_rail setting, feature in trunk
2019-03-04 01:19:56 +00:00
Jonathan G Rennison
7ff252c58d
Merge branch 'master' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/aircraft_cmd.cpp
# src/lang/dutch.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/order_cmd.cpp
# src/settings_gui.cpp
# src/smallmap_gui.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/water_map.h
2019-03-04 01:18:25 +00:00
Jonathan G Rennison
705fc18b08
Add company setting to advance order when cloning/copying/sharing
...
Advance order if current depot is in order list
2019-02-26 01:05:29 +00:00
Jonathan G Rennison
7b8db50fd5
Add UI setting for whether to open new vehicle GUI when share-cloning
2019-02-25 23:04:10 +00:00