Commit Graph

2413 Commits

Author SHA1 Message Date
yexo
9683b87466 (svn r20012) -Fix: when joining a company with a password you could only enter 20 characters of the password 2010-06-23 00:11:11 +00:00
rubidium
52d136ee2c (svn r19998) -Codechange: Unify the order of ship and plane icon in network-lobby with the rest of the game (frosch) 2010-06-19 16:42:02 +00:00
rubidium
876eb5ee0b (svn r19998) -Codechange: Unify the order of ship and plane icon in network-lobby with the rest of the game (frosch) 2010-06-19 16:42:02 +00:00
rubidium
8b8102d30f (svn r19996) -Codechange: Add NetworkVehicleType enum. 2010-06-19 16:37:56 +00:00
rubidium
99a11badaf (svn r19996) -Codechange: Add NetworkVehicleType enum. 2010-06-19 16:37:56 +00:00
frosch
65d058723e (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation. 2010-06-05 13:32:42 +00:00
frosch
9e53f1e004 (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation. 2010-06-05 13:32:42 +00:00
rubidium
7620939583 (svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed 2010-05-20 18:54:14 +00:00
rubidium
52b211f939 (svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed 2010-05-20 18:54:14 +00:00
smatz
09cb5fff3a (svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work 2010-05-13 16:00:50 +00:00
smatz
80fd67a314 (svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work 2010-05-13 16:00:50 +00:00
rubidium
a70fd540fc (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 2010-05-13 10:14:29 +00:00
rubidium
062dd0e24c (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 2010-05-13 10:14:29 +00:00
rubidium
eb8ee7ad5e (svn r19809) -Codechange: make some unnamed network related enums/defines static const variables 2010-05-13 09:04:41 +00:00
rubidium
2555522eab (svn r19809) -Codechange: make some unnamed network related enums/defines static const variables 2010-05-13 09:04:41 +00:00
rubidium
5732bdcdb9 (svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way 2010-05-13 08:59:50 +00:00
rubidium
6fa962b867 (svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way 2010-05-13 08:59:50 +00:00
rubidium
a06b3c0646 (svn r19781) -Fix [FS#3809]: compilation on NetBSD failed (Krille) 2010-05-10 17:11:24 +00:00
rubidium
a8fa3dd3ce (svn r19781) -Fix [FS#3809]: compilation on NetBSD failed (Krille) 2010-05-10 17:11:24 +00:00
rubidium
2099d3ffb8 (svn r19777) -Change: use the file scanner to find the .tars 2010-05-10 09:37:17 +00:00
rubidium
948beec597 (svn r19777) -Change: use the file scanner to find the .tars 2010-05-10 09:37:17 +00:00
smatz
691261674a (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it 2010-04-24 20:55:51 +00:00
smatz
e3c89df398 (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it 2010-04-24 20:55:51 +00:00
rubidium
0cfec82674 (svn r19695) -Fix: leaking a file descriptor 2010-04-22 18:34:45 +00:00
rubidium
26af87bbaa (svn r19695) -Fix: leaking a file descriptor 2010-04-22 18:34:45 +00:00
smatz
52b5be7434 (svn r19693) -Codechange: split STATUS_INACTIVE to two states 2010-04-22 17:26:57 +00:00
smatz
f48f4c8293 (svn r19693) -Codechange: split STATUS_INACTIVE to two states 2010-04-22 17:26:57 +00:00
smatz
920d7d98bb (svn r19686) -Fix (r15126): truncated archives were not detected when using zlib 1.2.3. This also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree 2010-04-21 11:42:00 +00:00
smatz
32510296b6 (svn r19686) -Fix (r15126): truncated archives were not detected when using zlib 1.2.3. This also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree 2010-04-21 11:42:00 +00:00
rubidium
0a703ae70a (svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator 2010-04-20 11:29:51 +00:00
rubidium
519c8007c8 (svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator 2010-04-20 11:29:51 +00:00
rubidium
a83194fad3 (svn r19678) -Fix (r19607): client status was shown incorrect in the console 2010-04-19 19:50:56 +00:00
rubidium
df4d8b3bc9 (svn r19678) -Fix (r19607): client status was shown incorrect in the console 2010-04-19 19:50:56 +00:00
smatz
abaf6b5b42 (svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators 2010-04-17 11:39:46 +00:00
smatz
cd20724d20 (svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators 2010-04-17 11:39:46 +00:00
rubidium
21cc1b1079 (svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command 2010-04-17 10:52:26 +00:00
rubidium
b907dfdef8 (svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command 2010-04-17 10:52:26 +00:00
rubidium
7c3158f0af (svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game 2010-04-14 16:12:54 +00:00
rubidium
5eb54ac434 (svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game 2010-04-14 16:12:54 +00:00
rubidium
34cdcaf8b2 (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 2010-04-13 18:55:31 +00:00
rubidium
088282bcf8 (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 2010-04-13 18:55:31 +00:00
rubidium
36c1cf6129 (svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised 2010-04-13 18:40:47 +00:00
rubidium
d2ed777fa5 (svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised 2010-04-13 18:40:47 +00:00
rubidium
cc25fce629 (svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
2010-04-13 17:36:19 +00:00
rubidium
23190b8952 (svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
2010-04-13 17:36:19 +00:00
smatz
258b128a56 (svn r19614) -Codechange: "it's" => "its" where appropriate 2010-04-12 14:12:47 +00:00
smatz
0ef33548c2 (svn r19614) -Codechange: "it's" => "its" where appropriate 2010-04-12 14:12:47 +00:00
smatz
073af4eba2 (svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining 2010-04-11 22:06:17 +00:00
smatz
24a60b77ec (svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining 2010-04-11 22:06:17 +00:00
smatz
e0746e5bd3 (svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED 2010-04-11 17:32:14 +00:00