yexo
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9683b87466
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(svn r20012) -Fix: when joining a company with a password you could only enter 20 characters of the password
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2010-06-23 00:11:11 +00:00 |
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rubidium
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52d136ee2c
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(svn r19998) -Codechange: Unify the order of ship and plane icon in network-lobby with the rest of the game (frosch)
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2010-06-19 16:42:02 +00:00 |
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rubidium
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876eb5ee0b
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(svn r19998) -Codechange: Unify the order of ship and plane icon in network-lobby with the rest of the game (frosch)
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2010-06-19 16:42:02 +00:00 |
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rubidium
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8b8102d30f
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(svn r19996) -Codechange: Add NetworkVehicleType enum.
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2010-06-19 16:37:56 +00:00 |
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rubidium
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99a11badaf
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(svn r19996) -Codechange: Add NetworkVehicleType enum.
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2010-06-19 16:37:56 +00:00 |
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frosch
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65d058723e
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(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
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2010-06-05 13:32:42 +00:00 |
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frosch
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9e53f1e004
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(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
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2010-06-05 13:32:42 +00:00 |
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rubidium
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7620939583
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(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
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2010-05-20 18:54:14 +00:00 |
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rubidium
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52b211f939
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(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
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2010-05-20 18:54:14 +00:00 |
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smatz
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09cb5fff3a
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(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work
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2010-05-13 16:00:50 +00:00 |
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smatz
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80fd67a314
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(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work
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2010-05-13 16:00:50 +00:00 |
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rubidium
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a70fd540fc
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(svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
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2010-05-13 10:14:29 +00:00 |
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rubidium
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062dd0e24c
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(svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
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2010-05-13 10:14:29 +00:00 |
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rubidium
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eb8ee7ad5e
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(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
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2010-05-13 09:04:41 +00:00 |
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rubidium
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2555522eab
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(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
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2010-05-13 09:04:41 +00:00 |
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rubidium
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5732bdcdb9
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(svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way
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2010-05-13 08:59:50 +00:00 |
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rubidium
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6fa962b867
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(svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way
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2010-05-13 08:59:50 +00:00 |
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rubidium
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a06b3c0646
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(svn r19781) -Fix [FS#3809]: compilation on NetBSD failed (Krille)
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2010-05-10 17:11:24 +00:00 |
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rubidium
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a8fa3dd3ce
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(svn r19781) -Fix [FS#3809]: compilation on NetBSD failed (Krille)
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2010-05-10 17:11:24 +00:00 |
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rubidium
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2099d3ffb8
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(svn r19777) -Change: use the file scanner to find the .tars
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2010-05-10 09:37:17 +00:00 |
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rubidium
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948beec597
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(svn r19777) -Change: use the file scanner to find the .tars
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2010-05-10 09:37:17 +00:00 |
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smatz
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691261674a
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(svn r19714) -Feature: ctrl+click on a vehicle to start/stop it
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2010-04-24 20:55:51 +00:00 |
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smatz
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e3c89df398
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(svn r19714) -Feature: ctrl+click on a vehicle to start/stop it
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2010-04-24 20:55:51 +00:00 |
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rubidium
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0cfec82674
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(svn r19695) -Fix: leaking a file descriptor
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2010-04-22 18:34:45 +00:00 |
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rubidium
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26af87bbaa
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(svn r19695) -Fix: leaking a file descriptor
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2010-04-22 18:34:45 +00:00 |
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smatz
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52b5be7434
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(svn r19693) -Codechange: split STATUS_INACTIVE to two states
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2010-04-22 17:26:57 +00:00 |
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smatz
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f48f4c8293
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(svn r19693) -Codechange: split STATUS_INACTIVE to two states
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2010-04-22 17:26:57 +00:00 |
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smatz
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920d7d98bb
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(svn r19686) -Fix (r15126): truncated archives were not detected when using zlib 1.2.3. This also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree
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2010-04-21 11:42:00 +00:00 |
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smatz
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32510296b6
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(svn r19686) -Fix (r15126): truncated archives were not detected when using zlib 1.2.3. This also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree
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2010-04-21 11:42:00 +00:00 |
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rubidium
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0a703ae70a
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(svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator
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2010-04-20 11:29:51 +00:00 |
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rubidium
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519c8007c8
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(svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator
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2010-04-20 11:29:51 +00:00 |
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rubidium
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a83194fad3
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(svn r19678) -Fix (r19607): client status was shown incorrect in the console
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2010-04-19 19:50:56 +00:00 |
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rubidium
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df4d8b3bc9
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(svn r19678) -Fix (r19607): client status was shown incorrect in the console
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2010-04-19 19:50:56 +00:00 |
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smatz
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abaf6b5b42
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(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators
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2010-04-17 11:39:46 +00:00 |
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smatz
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cd20724d20
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(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators
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2010-04-17 11:39:46 +00:00 |
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rubidium
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21cc1b1079
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(svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command
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2010-04-17 10:52:26 +00:00 |
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rubidium
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b907dfdef8
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(svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command
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2010-04-17 10:52:26 +00:00 |
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rubidium
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7c3158f0af
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(svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game
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2010-04-14 16:12:54 +00:00 |
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rubidium
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5eb54ac434
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(svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game
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2010-04-14 16:12:54 +00:00 |
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rubidium
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34cdcaf8b2
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(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
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2010-04-13 18:55:31 +00:00 |
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rubidium
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088282bcf8
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(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
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2010-04-13 18:55:31 +00:00 |
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rubidium
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36c1cf6129
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(svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised
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2010-04-13 18:40:47 +00:00 |
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rubidium
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d2ed777fa5
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(svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised
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2010-04-13 18:40:47 +00:00 |
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rubidium
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cc25fce629
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(svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
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2010-04-13 17:36:19 +00:00 |
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rubidium
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23190b8952
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(svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
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2010-04-13 17:36:19 +00:00 |
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smatz
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258b128a56
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(svn r19614) -Codechange: "it's" => "its" where appropriate
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2010-04-12 14:12:47 +00:00 |
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smatz
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0ef33548c2
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(svn r19614) -Codechange: "it's" => "its" where appropriate
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2010-04-12 14:12:47 +00:00 |
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smatz
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073af4eba2
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(svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining
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2010-04-11 22:06:17 +00:00 |
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smatz
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24a60b77ec
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(svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining
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2010-04-11 22:06:17 +00:00 |
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smatz
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e0746e5bd3
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(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
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2010-04-11 17:32:14 +00:00 |
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