Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
ca3c72438e
Merge branch 'master' into jgrpp
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# Conflicts:
# Makefile.bundle.in
# src/os/macosx/string_osx.cpp
# src/station_cmd.cpp
2019-11-06 17:49:00 +00:00
Jack Baron
7c9dedb94f
Feature: Configure minimum share trading years
2019-10-19 20:31:44 +01:00
Jonathan G Rennison
edfd378e93
Merge branch 'master' into jgrpp
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# Conflicts:
# source.list
# src/blitter/32bpp_anim.cpp
# src/linkgraph/linkgraphjob.cpp
# src/order_cmd.cpp
# src/vehicle.cpp
# src/vehicle_type.h
2019-10-05 21:45:54 +01:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Jonathan G Rennison
ba9d1a0390
Merge branch 'jgrpp' into jgrpp-nrt
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# Conflicts:
# .ottdrev-vc
# README.md
# jgrpp-changelog.md
2019-08-29 01:01:45 +01:00
Jonathan G Rennison
9a05ea67d5
Add chicken bits setting
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2 bits so far
2019-08-28 19:10:34 +01:00
Jonathan G Rennison
04ef407ddf
Merge branch 'jgrpp' into jgrpp-nrt
...
# Conflicts:
# .ottdrev-vc
# README.md
# jgrpp-changelog.md
# src/ship_cmd.cpp
2019-08-24 10:41:08 +01:00
Jonathan G Rennison
ec892879f4
Add passworded mechanism to change server game settings from client
2019-08-20 20:42:17 +01:00
Jonathan G Rennison
dbc5f1baed
Merge branch 'master' into jgrpp-nrt
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# Conflicts:
# src/fontcache.cpp
# src/game/game_text.cpp
# src/lang/korean.txt
# src/os/macosx/crashlog_osx.cpp
# src/os/windows/crashlog_win.cpp
# src/station_cmd.cpp
# src/viewport.cpp
2019-07-11 20:03:23 +01:00
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
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# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
2019-07-08 16:19:07 +01:00
Jonathan G Rennison
af64b5dc18
Add news/advice setting to warn if no depot order in vehicle schedule
2019-05-11 19:58:16 +01:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Jonathan G Rennison
1ee33c46ef
Linkgraph: Allow overriding distribution mode on a per-cargo basis, in game
2019-05-01 20:57:59 +01:00
Jonathan G Rennison
e7a916d2ce
Linkgraph: Add asymmetric: equal and nearest demand distribution modes
2019-05-01 20:57:59 +01:00
Charles Pigott
bd87f11355
Codechange: Remove DistributionTypeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
f20b75d712
Codechange: Remove TownLayoutByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
0e439aeab7
Codechange: Remove TownFoundingByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
96a4787710
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
2019-04-29 17:40:22 +01:00
Jonathan G Rennison
a6ea1ea408
Allow articulated road vehicles to overtake other vehicles
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Add setting
2019-04-27 13:56:49 +01:00
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2019-03-27 18:12:04 +00:00
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Charles Pigott
fe448a2616
Remove: OPF
2019-03-16 22:30:11 +00:00
Jonathan G Rennison
5e6d283463
Merge branch 'master' into jgrpp
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Remove the viewport sign cache as this is now superseded by the kd tree
implementation
# Conflicts:
# src/crashlog.cpp
# src/lang/english.txt
# src/misc.cpp
# src/pathfinder/follow_track.hpp
# src/pbs.cpp
# src/rail_cmd.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/table/settings.ini
# src/thread/thread_morphos.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
# src/waypoint.cpp
2019-03-13 03:38:26 +00:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Peter Nelson
b8a0107ad1
Change: Add configurable curve penalty for ships.
2019-03-08 16:52:08 +01:00
Niels Martin Hansen
52572cafa6
Add: Option for population-linear town cargo generation
...
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
Jonathan G Rennison
60c2f0ebc8
Remove now unused town_bridge_over_rail setting, feature in trunk
2019-03-04 01:19:56 +00:00
Jonathan G Rennison
705fc18b08
Add company setting to advance order when cloning/copying/sharing
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Advance order if current depot is in order list
2019-02-26 01:05:29 +00:00
Jonathan G Rennison
7b8db50fd5
Add UI setting for whether to open new vehicle GUI when share-cloning
2019-02-25 23:04:10 +00:00
Jonathan G Rennison
4c8b358ffe
Add game setting to allow only non-stop orders for ground vehicles
2019-02-17 19:56:49 +00:00
Jonathan G Rennison
3a77f75bf6
Add GUI setting to control savegame overwrite confirmation dialog
...
Adjust game ID indications in save window UI
2019-02-02 02:09:40 +00:00
Jonathan G Rennison
094160ede3
Merge remote-tracking branch 'damfr/save-unique-id' into jgrpp
...
# Conflicts:
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
2019-01-22 18:42:01 +00:00
Jonathan G Rennison
e3d167f9f0
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# config.lib
# src/misc_gui.cpp
# src/network/network_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/station_cmd.cpp
# src/toolbar_gui.cpp
# src/vehicle_gui.cpp
# src/window.cpp
2019-01-14 00:01:44 +00:00
Gabda87
a0293d313d
Add #4115 : default company colour setting ( #6998 )
...
Works only in single player.
2019-01-10 10:45:38 +01:00
Jonathan G Rennison
e3207a77fb
Add setting to control if and how land purchasing is permitted
2018-11-26 18:25:17 +00:00
damfr
5f6858c379
Add: Setting to save a unique id for each savegame
2018-11-26 10:30:49 +01:00
Jonathan G Rennison
46b1ea81e4
Add company rate limit for land area purchasing
2018-11-23 18:47:36 +00:00
Jonathan G Rennison
e735c1a51a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/autoreplace_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_rail.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/script_station.hpp
# src/track_func.h
# src/vehicle_base.h
2018-11-05 12:53:36 +00:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Jonathan G Rennison
ce4e2ca3c3
Add setting to enable flipping direction of all train types in depot
2018-09-11 06:08:02 +01:00
Jonathan G Rennison
4bdbf3863d
Add setting to allow placing stations under bridges
2018-07-24 03:22:33 +01:00
Jonathan G Rennison
56bde8ce18
Add setting to allow placing all NewGRF objects under bridges
2018-07-24 03:22:33 +01:00
Jonathan G Rennison
6740a9a470
Merge branch 'custom_bridgeheads' into jgrpp
...
# Conflicts:
# docs/landscape.html
# src/bridge_map.h
# src/pbs.cpp
# src/saveload/company_sl.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_type.h
# src/signal.cpp
# src/train_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
# src/tunnelbridge_map.h
# src/vehicle.cpp
# src/viewport.cpp
2018-07-08 23:04:30 +01:00
Jonathan G Rennison
77362b829a
Initial support for rail custom bridge heads
2018-07-08 23:03:42 +01:00
Niels Martin Hansen
4fb76db42f
Feature #986 : Automatic save when losing connection to a network game
2018-06-23 15:22:31 +02:00
Jonathan G Rennison
ef0a458ab6
Add go to depot and sell vehicle orders
...
Controlled by a setting (default off)
2018-06-21 23:28:19 +01:00
Jonathan G Rennison
e82ccad052
Merge branch 'signal_tunnels_bridges' into jgrpp
...
# Conflicts:
# src/pbs.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/signal.cpp
# src/table/settings.ini
# src/train_cmd.cpp
# src/tunnelbridge.h
2018-06-17 09:35:18 +01:00
Jonathan G Rennison
814f9f7e0f
Implement bidirectional mode for signals on bridges/tunnels
2018-06-17 04:27:03 +01:00