Michael Lutz
e5654a0414
Codechange: Use a dedicated variable for disaster vehicle action state. ( #10798 )
...
(cherry picked from commit 72c7536325
)
2023-06-06 19:59:10 +01:00
Jonathan G Rennison
3a47b421b0
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/core/overflowsafe_type.hpp
# src/economy.cpp
# src/engine_base.h
# src/ground_vehicle.cpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/newgrf_commons.cpp
# src/newgrf_engine.cpp
# src/newgrf_industries.cpp
# src/newgrf_object.cpp
# src/newgrf_roadstop.cpp
# src/newgrf_station.cpp
# src/rail_gui.cpp
# src/road_cmd.h
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/script/api/script_log.cpp
# src/script/api/script_log.hpp
# src/settings_gui.cpp
# src/settingsgen/settingsgen.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_gui.cpp
# src/strgen/strgen.cpp
# src/string_func.h
# src/string_type.h
# src/table/settings/network_private_settings.ini
# src/tests/math_func.cpp
# src/textfile_gui.cpp
# src/timetable_gui.cpp
# src/town_cmd.cpp
# src/vehicle.cpp
# src/waypoint_cmd.cpp
# src/waypoint_cmd.h
# src/widgets/dropdown.cpp
2023-06-03 19:16:57 +01:00
Jonathan G Rennison
2ed248a61d
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# src/aircraft_cmd.cpp
# src/airport_gui.cpp
# src/articulated_vehicles.cpp
# src/build_vehicle_gui.cpp
# src/company_gui.cpp
# src/genworld_gui.cpp
# src/gfx_layout.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_config.h
# src/newgrf_engine.cpp
# src/news_gui.cpp
# src/order_gui.cpp
# src/roadveh_cmd.cpp
# src/saveload/saveload.h
# src/saveload/vehicle_sl.cpp
# src/ship_cmd.cpp
# src/statusbar_gui.cpp
# src/table/settings/network_private_settings.ini
# src/table/settings/network_settings.ini
# src/toolbar_gui.cpp
# src/train_cmd.cpp
# src/vehicle_gui.cpp
2023-05-31 23:21:38 +01:00
Jonathan G Rennison
bac8f032da
Re-add company shares
2023-05-30 18:57:42 +01:00
Jonathan G Rennison
02fe4af934
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-windows.yml
# src/company_base.h
# src/company_cmd.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/economy.cpp
# src/economy_cmd.h
# src/fios.h
# src/goal.cpp
# src/group_gui.cpp
# src/network/core/config.h
# src/network/network_admin.cpp
# src/newgrf_config.cpp
# src/os/windows/win32.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload_error.hpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/stdafx.h
# src/story.cpp
# src/story_base.h
# src/string.cpp
# src/table/settings/economy_settings.ini
# src/tests/CMakeLists.txt
# src/tests/math_func.cpp
2023-05-30 00:49:24 +01:00
Jonathan G Rennison
fd4d4d341d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/animated_tile.cpp
# src/cargopacket.h
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/date.cpp
# src/disaster_vehicle.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/engine.cpp
# src/error_gui.cpp
# src/fontcache/spritefontcache.cpp
# src/game/game_gui.cpp
# src/game/game_text.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/highscore_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/italian.txt
# src/lang/portuguese.txt
# src/lang/russian.txt
# src/lang/turkish.txt
# src/lang/vietnamese.txt
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/newgrf.cpp
# src/newgrf.h
# src/newgrf_generic.cpp
# src/news_gui.cpp
# src/openttd.cpp
# src/os/unix/unix.cpp
# src/os/windows/font_win32.cpp
# src/os/windows/win32.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/misc_sl.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spritecache.cpp
# src/spritecache.h
# src/spriteloader/grf.cpp
# src/station_cmd.cpp
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen_base.cpp
# src/subsidy.cpp
# src/table/settings/difficulty_settings.ini
# src/texteff.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/town_gui.cpp
# src/townname.cpp
# src/vehicle.cpp
# src/waypoint_cmd.cpp
# src/widgets/dropdown.cpp
# src/window.cpp
2023-05-26 19:36:48 +01:00
PeterN
584faaf064
Change: Reorganise industry accept/produce arrays. ( #10853 )
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Use a array of struct for each cargo instead of an array for each statistic.
This makes iterating for acceptance and production much simpler.
pct_transported is now calculated when needed.
2023-05-25 21:25:46 +01:00
Peter Nelson
76516d7f70
Codechange: Use IsValidCargoID/IsValidCargoType.
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IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Jonathan G Rennison
37b8b59c85
Merge branch 'master' into jgrpp
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# Conflicts:
# src/date_type.h
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/linkgraphschedule.cpp
# src/saveload/saveload.h
# src/table/settings/linkgraph_settings.ini
2023-05-22 19:50:45 +01:00
Jonathan G Rennison
5dd99fb046
Add setting for milliseconds per game tick mode
2023-05-22 18:40:46 +01:00
Jonathan G Rennison
5e8266ac7d
Fix value of payment algorithm setting when loading new vanilla saves
2023-05-22 17:46:40 +01:00
Rubidium
acec34a0fe
Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex
2023-05-19 11:24:44 +02:00
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Michael Lutz
72c7536325
Codechange: Use a dedicated variable for disaster vehicle action state. ( #10798 )
2023-05-12 21:41:36 +02:00
Peter Nelson
e6740046ee
Codechange: Use range-for iteration.
2023-05-11 07:58:55 +01:00
Peter Nelson
cef3a2570d
Codechange: Use standard iterator-erase-loop pattern.
2023-05-11 07:58:55 +01:00
Rubidium
fb856e16c1
Codechange: replace some min/clamp constructs to ClampTo
2023-05-06 21:26:13 +02:00
Rubidium
a312a6c1b2
Codechange: make md5sumToString std::string compatible
2023-05-04 23:23:32 +02:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
Peter Nelson
00bf42353a
Codechange: Place gamelog into its own class, along with internal data.
...
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Jonathan G Rennison
e26bea6ce4
Add setting to select cargo payment algorithm
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See: #506
2023-04-29 13:00:33 +01:00
Patric Stout
36a0818bc5
Remove: buying/selling/owning company shares ( #10709 )
2023-04-29 10:16:49 +02:00
Rubidium
33c4fbff8f
Codechange: use fmt::format_to instead of seprintf to fill load crash message
2023-04-28 19:53:03 +02:00
Patric Stout
31ad990831
Codechange: move tick-counter into TimerGameTick ( #10712 )
2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Rubidium
f5f6306af3
Codechange: use string/fmt instead of printf for ShowInfo(F)
2023-04-24 17:51:54 +02:00
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
...
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Patric Stout
ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" ( #10653 )
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The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.
While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Tyler Trahan
646a7e625b
Change: Use seconds for Linkgraph update settings ( #10610 )
2023-04-14 22:49:12 +02:00
Jonathan G Rennison
9521e7ef2b
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/elrail.cpp
# src/ground_vehicle.hpp
# src/landscape.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnelbridge_cmd.cpp
2023-04-12 19:34:11 +01:00
Jonathan G Rennison
82803b98e0
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/game/game_gui.cpp
# src/graph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/newgrf.cpp
# src/order_gui.cpp
# src/saveload/engine_sl.cpp
# src/saveload/saveload.h
# src/script/api/script_text.cpp
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/strings.cpp
# src/table/settings/economy_settings.ini
# src/table/settings/locale_settings.ini
# src/timetable_gui.cpp
2023-04-10 15:11:53 +01:00
Rubidium
9d2a0f3d0b
Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
...
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
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Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
PeterN
f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. ( #10594 )
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This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
Peter Nelson
65e0b0dcb7
Codechange: Be consistent with how company masks are set to all.
2023-04-07 22:09:55 +01:00
Jonathan G Rennison
c9c0436e58
Add company setting for remain at station if next order for same station
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Set value on load for whether the save version had this enabled for trains
2023-04-06 01:30:14 +01:00
Jonathan G Rennison
1d05637d45
Add setting for rail depot maximum speed
2023-04-06 01:30:14 +01:00
Jonathan G Rennison
2ea1766677
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/commit-checker.yml
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/landscape.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/order_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/league_sl.cpp
# src/saveload/saveload.h
# src/script/api/script_object.hpp
# src/script/squirrel_helper.hpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/table/settings.h.preamble
# src/tree_cmd.cpp
# src/tree_map.h
# src/vehicle.cpp
# src/waypoint_cmd.cpp
2023-03-04 16:45:05 +00:00
Jonathan G Rennison
4ec6a99dd8
Add GetTileTrackStatus wrapper for when red signals part is not needed
2023-03-04 02:01:40 +00:00
Rubidium
580d0a6343
Codechange: make use of Tile in for all direct map accesses
2023-02-28 07:11:48 +01:00
Rubidium
0fb0469e47
Codechange: introduce iterator to iterate over the Tiles of a Map
...
Note: this version is using TileIndex, but that changes later
2023-02-28 07:11:48 +01:00
dP
b0542c8c49
Codechange: Don't store tree counter in the map array ( #10018 )
2023-02-26 16:39:44 -05:00
Loïc Guilloux
8b36b2cbf3
Fix #10486 : [Script] Debug window requires AIs to be started before GS ( #10487 )
...
(cherry picked from commit 4072dcff49
)
2023-02-20 17:32:19 +00:00
Jonathan G Rennison
f7d62a1767
Add road/tram type flag to disallow collisions with trains
2023-02-19 18:05:11 +00:00
Jonathan G Rennison
3497d0dcdb
Add road/tram type properties to set road vehicle collision mode
2023-02-19 14:30:21 +00:00
Loïc Guilloux
4072dcff49
Fix #10486 : [Script] Debug window requires AIs to be started before GS ( #10487 )
2023-02-17 12:24:51 +01:00
Jonathan G Rennison
ae9b416684
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/ai/ai_instance.cpp
# src/console_cmds.cpp
# src/engine_type.h
# src/game/game_gui.cpp
# src/game/game_instance.cpp
# src/goal.cpp
# src/goal_cmd.h
# src/lang/english.txt
# src/lang/estonian.txt
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_generic.h
# src/openttd.cpp
# src/saveload/saveload.h
# src/script/api/script_log.cpp
# src/script/api/script_town.cpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_map.h
# src/strings.cpp
# src/table/settings/difficulty_settings.ini
# src/table/settings/gui_settings.ini
# src/tbtr_template_gui_main.h
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/water_cmd.cpp
2023-02-11 23:05:22 +00:00
Jonathan G Rennison
05ec32f577
Run water flooding at constant speed at day lengths >= 4
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See: #482
2023-02-09 21:39:04 +00:00
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2023-02-05 19:27:25 +01:00
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2023-01-29 20:28:45 +01:00