Commit Graph

968 Commits

Author SHA1 Message Date
Jonathan G Rennison
43980639de Merge branch 'master' into jgrpp
# Conflicts:
#	.gitignore
#	CMakeLists.txt
#	src/3rdparty/optional/optional.hpp
#	src/group_cmd.cpp
#	src/industry_cmd.cpp
#	src/misc_gui.cpp
#	src/video/sdl2_v.cpp
2021-01-29 17:45:15 +00:00
glx22
6b8ad5a9b1 Change: Apply some consistency to singleplayer related comments 2021-01-22 22:19:55 +01:00
Patric Stout
ef6b17baf7 Fix 2fd871e2af: load correct ending-year for old (pre 0.7) savegames
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1 for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Charles Pigott
9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Jonathan G Rennison
5721790c5d Fix assert failure in DoStartupNewCompany when called from AfterLoadGame 2020-12-29 20:52:53 +00:00
Pavel Stupnikov
f39a00d676 Feature: Set exclusive access to industry from GS (#8115)
(cherry picked from commit 9a45a0f535)
2020-12-27 21:07:41 +00:00
Charles Pigott
860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
glx22
d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 2020-12-27 10:28:46 +00:00
Jonathan G Rennison
78b06ddc40 TBTR: Fix palette recolouring of templates
Fix group overrides affecting template image when cloning vehicle
Update template when changing company colours

Update template images on demand instead of at load
2020-12-26 09:37:26 +00:00
Pavel Stupnikov
9a45a0f535 Feature: Set exclusive access to industry from GS (#8115) 2020-12-22 14:29:48 +01:00
Michael Lutz
79240eab1e Codechange: Make use of the improved C++17 emplace_back function. 2020-12-15 00:29:30 +01:00
Jonathan G Rennison
3e1ab88323 Fix NRT road/tram type conversion on savegame load from JokerPP v1.27 2020-12-01 21:10:49 +00:00
Jonathan G Rennison
2ad446369d Cache animated tile speed, use btree map for animated tiles 2020-11-26 00:19:51 +00:00
Jonathan G Rennison
1f54c8a018 Send vehicle caches to network clients to prevent desyncs due to bad GRFs 2020-11-22 11:41:50 +00:00
Jonathan G Rennison
9efeb3551a Tunnel/bridge signal simulation spacing is now a company setting 2020-11-21 17:43:55 +00:00
Jonathan G Rennison
ffe3c769a3 Add road tile cached one way state, one way road section detection 2020-10-28 00:27:48 +00:00
Jonathan G Rennison
3a75f13874 Allow drive-through road stops to be one-way 2020-10-28 00:27:48 +00:00
Jonathan G Rennison
4763f441f6 On load, use previous local company or first usable company
Instead of always using the first company slot
2020-09-20 17:36:36 +01:00
Jonathan G Rennison
2ea3a7d6f4 Add setting for default road/tram types, to match default rail type setting 2020-09-18 23:32:47 +01:00
Jonathan G Rennison
2d350d26db Add rate limit for object construction 2020-09-14 23:06:49 +01:00
Jonathan G Rennison
beaeda2990 TBTR: Show empty and full train weights in GUI, and weight ratios if enabled 2020-08-28 18:37:50 +01:00
Jonathan G Rennison
b7118b60fe Add setting to enable multiple churches/stadiums in scenario editor
See: #177
2020-08-03 16:39:03 +01:00
Jonathan G Rennison
53f9fa139d Remove redundant year/month date globals 2020-07-07 17:53:54 +01:00
Jonathan G Rennison
3adeff1883 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	cmake/CompileFlags.cmake
#	src/bridge_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/town_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/toolbar_gui.cpp
#	src/town.h
#	src/town_cmd.cpp
2020-06-30 21:43:04 +01:00
dP
7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 2020-06-28 18:23:59 +02:00
dP
ca2604c4e2 Revert #8157: Redundant change 2020-06-28 18:23:59 +02:00
Jonathan G Rennison
7a09413a1a Fix: Incorrect save/load array size of Town::cargo_accepted
In 11ab3c4e the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
2020-06-28 15:32:53 +02:00
Jonathan G Rennison
27b92c3526 Fix #159: Incorrect display date on load for savegame versions < 31 2020-06-24 17:14:28 +01:00
Jonathan G Rennison
f5e9805b10 Store time display settings both in savegame and client, add setting 2020-06-23 21:05:21 +01:00
Jonathan G Rennison
f8d6e781ba Merge branch 'master' into jgrpp
# Conflicts:
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj.filters
#	src/base_consist.h
#	src/company_base.h
#	src/newgrf_config.cpp
#	src/newgrf_config.h
#	src/openttd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/station_sl.cpp
#	src/settings.cpp
#	src/signs_base.h
#	src/string.cpp
#	src/string_func.h
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/town_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_cmd.cpp
#	src/video/cocoa/cocoa_v.mm
#	src/video/null_v.cpp
2020-05-21 22:24:01 +01:00
Michael Lutz
63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
Jonathan G Rennison
ea06a0670d Add rail ground type support for rail custom bridge heads
See: #146
2020-05-19 00:41:35 +01:00
Jonathan G Rennison
77673b731c Merge branch 'master' into jgrpp
# Conflicts:
#	src/industry_cmd.cpp
#	src/openttd.cpp
#	src/station_cmd.cpp
#	src/station_func.h
2020-05-13 11:17:09 +01:00
glx22
cca613e3b8 Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143) 2020-05-12 15:22:58 +02:00
Jonathan G Rennison
763a2826b6 Merge branch 'master' into jgrpp
# Conflicts:
#	src/gamelog.cpp
2020-05-11 00:45:24 +01:00
glx
5aa6351042 Fix #8132: Corrupted savegame crashing OpenTTD on load 2020-05-10 20:03:41 +01:00
Jonathan G Rennison
07c9621fcf Merge branch 'master' into jgrpp 2020-05-07 20:57:47 +01:00
glx
bc8333723c Fix #8021: limit savegame range for docking tiles fixing 2020-05-06 23:12:59 +02:00
Yexo
64278fd598 Fix: reset roadtype/streetcartype info for non-road bridges 2020-05-06 22:10:08 +02:00
Yexo
19dc31e0b3 Fix #8108: always update tile_hash after updating v->tile 2020-05-04 23:26:50 +02:00
SamuXarick
8edbb42fe8 Fix c01a2e2: crash on loading old savegames with invalid animated tile information 2020-05-04 21:21:06 +02:00
SamuXarick
c01803cd42 Fix #8108: possible crash on loading TTD savegames with phantom oil rigs 2020-05-04 21:21:06 +02:00
Jonathan G Rennison
d210bc4d14 Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/korean.txt
#	src/saveload/afterload.cpp

Recalculate docking tile cache due to 57553cd8
2020-04-01 00:32:45 +01:00
SamuXarick
57553cd809 Fix #8020: Add missing docking tiles around industry neutral stations 2020-03-30 08:21:40 +02:00
Jonathan G Rennison
8956b1ab02 Improve performance of tunnel rendering in viewport map mode 2020-03-03 06:57:50 +00:00
Jonathan G Rennison
76f68c48f5 Cache whether vehicle is currently drawn: Vehicle::IsDrawn() 2020-02-03 18:58:19 +00:00
Jonathan G Rennison
bb363695fc YAPF: Prevent user for configuring signal penalties to negative values
Warn if signal penalty polynomial goes negative, and clamp to non-negative
2020-01-17 19:23:03 +00:00
Jonathan G Rennison
c3223903ed Codechange: Cache resolved town, station and industry name strings 2020-01-12 19:37:43 +00:00
Jonathan G Rennison
7960db35f2 Merge branch 'master' into jgrpp
# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
2020-01-06 18:45:51 +00:00
Charles Pigott
d1cead7f25 Fix: When loading old timetabled saves, also reset cached timetable duration 2020-01-05 20:51:26 +00:00