Jonathan G Rennison
43980639de
Merge branch 'master' into jgrpp
...
# Conflicts:
# .gitignore
# CMakeLists.txt
# src/3rdparty/optional/optional.hpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/misc_gui.cpp
# src/video/sdl2_v.cpp
2021-01-29 17:45:15 +00:00
glx22
6b8ad5a9b1
Change: Apply some consistency to singleplayer related comments
2021-01-22 22:19:55 +01:00
Patric Stout
ef6b17baf7
Fix 2fd871e2af
: load correct ending-year for old (pre 0.7) savegames
...
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1
for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Jonathan G Rennison
5721790c5d
Fix assert failure in DoStartupNewCompany when called from AfterLoadGame
2020-12-29 20:52:53 +00:00
Pavel Stupnikov
f39a00d676
Feature: Set exclusive access to industry from GS ( #8115 )
...
(cherry picked from commit 9a45a0f535
)
2020-12-27 21:07:41 +00:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
glx22
d8605ad18d
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
2020-12-27 10:28:46 +00:00
Jonathan G Rennison
78b06ddc40
TBTR: Fix palette recolouring of templates
...
Fix group overrides affecting template image when cloning vehicle
Update template when changing company colours
Update template images on demand instead of at load
2020-12-26 09:37:26 +00:00
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS ( #8115 )
2020-12-22 14:29:48 +01:00
Michael Lutz
79240eab1e
Codechange: Make use of the improved C++17 emplace_back function.
2020-12-15 00:29:30 +01:00
Jonathan G Rennison
3e1ab88323
Fix NRT road/tram type conversion on savegame load from JokerPP v1.27
2020-12-01 21:10:49 +00:00
Jonathan G Rennison
2ad446369d
Cache animated tile speed, use btree map for animated tiles
2020-11-26 00:19:51 +00:00
Jonathan G Rennison
1f54c8a018
Send vehicle caches to network clients to prevent desyncs due to bad GRFs
2020-11-22 11:41:50 +00:00
Jonathan G Rennison
9efeb3551a
Tunnel/bridge signal simulation spacing is now a company setting
2020-11-21 17:43:55 +00:00
Jonathan G Rennison
ffe3c769a3
Add road tile cached one way state, one way road section detection
2020-10-28 00:27:48 +00:00
Jonathan G Rennison
3a75f13874
Allow drive-through road stops to be one-way
2020-10-28 00:27:48 +00:00
Jonathan G Rennison
4763f441f6
On load, use previous local company or first usable company
...
Instead of always using the first company slot
2020-09-20 17:36:36 +01:00
Jonathan G Rennison
2ea3a7d6f4
Add setting for default road/tram types, to match default rail type setting
2020-09-18 23:32:47 +01:00
Jonathan G Rennison
2d350d26db
Add rate limit for object construction
2020-09-14 23:06:49 +01:00
Jonathan G Rennison
beaeda2990
TBTR: Show empty and full train weights in GUI, and weight ratios if enabled
2020-08-28 18:37:50 +01:00
Jonathan G Rennison
b7118b60fe
Add setting to enable multiple churches/stadiums in scenario editor
...
See: #177
2020-08-03 16:39:03 +01:00
Jonathan G Rennison
53f9fa139d
Remove redundant year/month date globals
2020-07-07 17:53:54 +01:00
Jonathan G Rennison
3adeff1883
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# cmake/CompileFlags.cmake
# src/bridge_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/town_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/toolbar_gui.cpp
# src/town.h
# src/town_cmd.cpp
2020-06-30 21:43:04 +01:00
dP
7045186594
Change #8159 : Remove now unused town cargo caches without bumping the savegame version
2020-06-28 18:23:59 +02:00
dP
ca2604c4e2
Revert #8157 : Redundant change
2020-06-28 18:23:59 +02:00
Jonathan G Rennison
7a09413a1a
Fix: Incorrect save/load array size of Town::cargo_accepted
...
In 11ab3c4e
the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
2020-06-28 15:32:53 +02:00
Jonathan G Rennison
27b92c3526
Fix #159 : Incorrect display date on load for savegame versions < 31
2020-06-24 17:14:28 +01:00
Jonathan G Rennison
f5e9805b10
Store time display settings both in savegame and client, add setting
2020-06-23 21:05:21 +01:00
Jonathan G Rennison
f8d6e781ba
Merge branch 'master' into jgrpp
...
# Conflicts:
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj.filters
# src/base_consist.h
# src/company_base.h
# src/newgrf_config.cpp
# src/newgrf_config.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/settings.cpp
# src/signs_base.h
# src/string.cpp
# src/string_func.h
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/town_cmd.cpp
# src/vehicle.cpp
# src/vehicle_cmd.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/null_v.cpp
2020-05-21 22:24:01 +01:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
Jonathan G Rennison
ea06a0670d
Add rail ground type support for rail custom bridge heads
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See: #146
2020-05-19 00:41:35 +01:00
Jonathan G Rennison
77673b731c
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/industry_cmd.cpp
# src/openttd.cpp
# src/station_cmd.cpp
# src/station_func.h
2020-05-13 11:17:09 +01:00
glx22
cca613e3b8
Fix #8142 , 5aa6351
: Buoy owner and tile owner can be different ( #8143 )
2020-05-12 15:22:58 +02:00
Jonathan G Rennison
763a2826b6
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/gamelog.cpp
2020-05-11 00:45:24 +01:00
glx
5aa6351042
Fix #8132 : Corrupted savegame crashing OpenTTD on load
2020-05-10 20:03:41 +01:00
Jonathan G Rennison
07c9621fcf
Merge branch 'master' into jgrpp
2020-05-07 20:57:47 +01:00
glx
bc8333723c
Fix #8021 : limit savegame range for docking tiles fixing
2020-05-06 23:12:59 +02:00
Yexo
64278fd598
Fix: reset roadtype/streetcartype info for non-road bridges
2020-05-06 22:10:08 +02:00
Yexo
19dc31e0b3
Fix #8108 : always update tile_hash after updating v->tile
2020-05-04 23:26:50 +02:00
SamuXarick
8edbb42fe8
Fix c01a2e2
: crash on loading old savegames with invalid animated tile information
2020-05-04 21:21:06 +02:00
SamuXarick
c01803cd42
Fix #8108 : possible crash on loading TTD savegames with phantom oil rigs
2020-05-04 21:21:06 +02:00
Jonathan G Rennison
d210bc4d14
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/korean.txt
# src/saveload/afterload.cpp
Recalculate docking tile cache due to 57553cd8
2020-04-01 00:32:45 +01:00
SamuXarick
57553cd809
Fix #8020 : Add missing docking tiles around industry neutral stations
2020-03-30 08:21:40 +02:00
Jonathan G Rennison
8956b1ab02
Improve performance of tunnel rendering in viewport map mode
2020-03-03 06:57:50 +00:00
Jonathan G Rennison
76f68c48f5
Cache whether vehicle is currently drawn: Vehicle::IsDrawn()
2020-02-03 18:58:19 +00:00
Jonathan G Rennison
bb363695fc
YAPF: Prevent user for configuring signal penalties to negative values
...
Warn if signal penalty polynomial goes negative, and clamp to non-negative
2020-01-17 19:23:03 +00:00
Jonathan G Rennison
c3223903ed
Codechange: Cache resolved town, station and industry name strings
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
2020-01-06 18:45:51 +00:00
Charles Pigott
d1cead7f25
Fix: When loading old timetabled saves, also reset cached timetable duration
2020-01-05 20:51:26 +00:00