Commit Graph

50803 Commits

Author SHA1 Message Date
Jonathan G Rennison
d0ad5c20e9 Fix #246: No error subtitle when no bridge type is available 2021-04-24 18:27:41 +01:00
Jonathan G Rennison
0d262e4d9a Send network client desync log messages to server 2021-04-24 01:15:05 +01:00
Jonathan G Rennison
c14dcdadaf Debug: Log town growth fields in town debug window 2021-04-24 01:05:07 +01:00
Jonathan G Rennison
77c11d148e Refactor desync log msg ring buffer into a struct
Increase message limit
2021-04-24 00:22:42 +01:00
Jonathan G Rennison
51e22617cd Disallow converting town-owned roads to types with the no houses flag 2021-04-21 21:42:52 +01:00
Jonathan G Rennison
e81ba600ba Documentation: Re-organise and rationalise the readme 2021-04-21 17:33:24 +01:00
Jonathan G Rennison
3cbd70dc32 Adjust some GUI strings for scheduled dispatch 2021-04-20 20:24:10 +01:00
Jonathan G Rennison
2855c45c1b Fix #244: Scheduled dispatch buttons not disabled for other companies 2021-04-20 18:42:57 +01:00
Jonathan G Rennison
14636d2512 Check multi-tile ID-translated houses after house ID limit change
(Or when reloading NewGRFs)
If an overriding house type which newly fit in the limit changed the
tile layout, existing houses on the map could have the wrong layout

See: #243
2021-04-19 23:04:54 +01:00
Jonathan G Rennison
6a3e87114a Add a min_version parameter to SlXvIsFeatureMissing 2021-04-19 22:51:28 +01:00
Jonathan G Rennison
1fd620fd1f Debug: Show untranslated house IDs in debug window 2021-04-19 22:47:55 +01:00
Jonathan G Rennison
8d8076040a Avoid std::scoped_lock for MacOS 10.12 compatibility 2021-04-18 20:33:17 +01:00
Jonathan G Rennison
c951dc8b9d Add command log flag for whether random seed changed 2021-04-18 12:35:32 +01:00
Jonathan G Rennison
4733950ccf Fix signed integer overflow in SetMinutesWindow callback
When date * daylength is too large for int32
2021-04-18 11:28:42 +01:00
Jonathan G Rennison
1da8f1a229 Fix signed integer overflow when initialising scheduled dispatch
When date * daylength is too large for int32
2021-04-18 11:05:24 +01:00
Jonathan G Rennison
74091c3c80 Disable realistic braking for TELE, PIPE, WIRE railtypes by default
See: #242
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
6a62b94263 Add NewGRF railtype flag to disable realistic braking for vehs of that type
See: #242
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
ba2e6087b2 Add train cache flag for whether train using realistic braking physics 2021-04-15 20:56:45 +01:00
Jonathan G Rennison
b514d29db1 Replace TrainCache::cached_tilt with a flags field 2021-04-15 20:56:45 +01:00
Jonathan G Rennison
555861510f Version: Committing version data for tag: jgrpp-0.41.0 2021-04-14 21:21:00 +01:00
Jonathan G Rennison
cb08d56add MinGW32: Fix 13011e00: wrong safe esp variable in asm block 2021-04-14 21:08:05 +01:00
Jonathan G Rennison
205673715c MinGW32: Fix EnumDisplayMonitors callback calling convention compile error 2021-04-14 20:49:26 +01:00
Jonathan G Rennison
b4b3638f1b Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/romanian.txt
2021-04-14 20:14:13 +01:00
Jonathan G Rennison
cb5c6902db Fix order dest refcount mismatch warning when loading very old savegames 2021-04-14 20:01:37 +01:00
Jonathan G Rennison
9e3ac646fa Fix desync warning messages when loading game with non-matching train braking model 2021-04-14 19:56:38 +01:00
Jonathan G Rennison
686bcb8009 Fix no vehicle tile hash update when moving train in drive-through depot 2021-04-14 19:50:16 +01:00
Jonathan G Rennison
e623560120 Fix 4c2e42fa: Wrong town caches when loading pre more-houses savegame 2021-04-14 19:49:35 +01:00
Jonathan G Rennison
7faa279250 Fix 26a123b7: Wrong variable size in VENC chunk saver 2021-04-14 19:36:10 +01:00
translators
3e0a16c027 Update: Translations from eints
romanian: 57 changes by kneekoo
russian: 3 changes by Ln-Wolf
spanish: 3 changes by MontyMontana
portuguese: 7 changes by azulcosta
2021-04-14 17:49:26 +00:00
Jonathan G Rennison
1ef236525a Mapgen: Generate fuzzy ellipse shaped lakes instead of squares 2021-04-14 02:01:26 +01:00
Jonathan G Rennison
acfdc0efe8 Merge pull request #241 from telk5093/korean
Update: Korean translation
2021-04-13 20:18:40 +01:00
Milek7
4cd9e0f41b Fix: Add virtual destructor to link graph Path.
Classes derived from Path were freed through base class pointer, but no virtual destructor was present.
2021-04-13 20:48:49 +02:00
TELK
157aa3d8b7 Update: Korean translation for Polyrail build mode 2021-04-13 15:33:06 +09:00
TELK
898a958cb2 Update: Korean translation 2021-04-13 15:06:25 +09:00
Jonathan G Rennison
6c62bce1ac Bump water flooding savegame version and clear states on load 2021-04-13 00:08:05 +01:00
Jonathan G Rennison
1a29a1ee74 Fix building objects, trees and buoys on water/shore not clearing neighbour flooding states 2021-04-13 00:00:11 +01:00
Jonathan G Rennison
0422e2fe1e Add misc debug flag for water flooding states 2021-04-12 23:59:21 +01:00
Jonathan G Rennison
253d54ce05 Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/french.txt
#	src/network/network_udp.cpp
2021-04-12 22:59:30 +01:00
Jonathan G Rennison
76981ca8cd Fix setting console command min/max display with enum settings
Fixes: #240
2021-04-12 22:43:01 +01:00
Michael Lutz
433602b072 Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend. 2021-04-12 22:40:40 +02:00
Jonathan G Rennison
a1161e9f17 Merge pull request #237 from reldred/town_zone_multipliers_for_cities
Feature: Town and City Zone Configuration Seperated
2021-04-12 20:16:49 +01:00
Rubidium
468b1c6c5d Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-12 21:14:01 +02:00
Rubidium
8562395413 Fix: [Video] fast forward boolean states not initialised, potentially causing unstoppable fast forward 2021-04-12 21:14:01 +02:00
Rubidium
64e8305874 Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-12 21:14:01 +02:00
Rubidium
4fb1e34b1e Change: add some hints about the getaddrinfo warning to the troubleshooting part of the documentation 2021-04-12 21:10:21 +02:00
Rubidium
d2fe8c2842 Change: warn the user about the resolving of an address being extra very slow 2021-04-12 21:10:21 +02:00
Rubidium
7597740bff Fix: split the UDP blocking of sockets to only the socket involved, and when another thread is busy do not attempt to process the packets of that socket 2021-04-12 21:10:21 +02:00
Rubidium
ca6b9ad8b0 Change: move some things only relevant to UDP from network.cpp to network_udp.cpp 2021-04-12 21:10:21 +02:00
Jonathan G Rennison
737b538492 Bump savegame version, copy town to city multipliers for old savegames 2021-04-12 20:08:05 +01:00
Jonathan G Rennison
bfb57bf6a2 Adjust language files 2021-04-12 20:03:56 +01:00