Jonathan G Rennison
d0ad5c20e9
Fix #246 : No error subtitle when no bridge type is available
2021-04-24 18:27:41 +01:00
Jonathan G Rennison
0d262e4d9a
Send network client desync log messages to server
2021-04-24 01:15:05 +01:00
Jonathan G Rennison
c14dcdadaf
Debug: Log town growth fields in town debug window
2021-04-24 01:05:07 +01:00
Jonathan G Rennison
77c11d148e
Refactor desync log msg ring buffer into a struct
...
Increase message limit
2021-04-24 00:22:42 +01:00
Jonathan G Rennison
51e22617cd
Disallow converting town-owned roads to types with the no houses flag
2021-04-21 21:42:52 +01:00
Jonathan G Rennison
e81ba600ba
Documentation: Re-organise and rationalise the readme
2021-04-21 17:33:24 +01:00
Jonathan G Rennison
3cbd70dc32
Adjust some GUI strings for scheduled dispatch
2021-04-20 20:24:10 +01:00
Jonathan G Rennison
2855c45c1b
Fix #244 : Scheduled dispatch buttons not disabled for other companies
2021-04-20 18:42:57 +01:00
Jonathan G Rennison
14636d2512
Check multi-tile ID-translated houses after house ID limit change
...
(Or when reloading NewGRFs)
If an overriding house type which newly fit in the limit changed the
tile layout, existing houses on the map could have the wrong layout
See: #243
2021-04-19 23:04:54 +01:00
Jonathan G Rennison
6a3e87114a
Add a min_version parameter to SlXvIsFeatureMissing
2021-04-19 22:51:28 +01:00
Jonathan G Rennison
1fd620fd1f
Debug: Show untranslated house IDs in debug window
2021-04-19 22:47:55 +01:00
Jonathan G Rennison
8d8076040a
Avoid std::scoped_lock for MacOS 10.12 compatibility
2021-04-18 20:33:17 +01:00
Jonathan G Rennison
c951dc8b9d
Add command log flag for whether random seed changed
2021-04-18 12:35:32 +01:00
Jonathan G Rennison
4733950ccf
Fix signed integer overflow in SetMinutesWindow callback
...
When date * daylength is too large for int32
2021-04-18 11:28:42 +01:00
Jonathan G Rennison
1da8f1a229
Fix signed integer overflow when initialising scheduled dispatch
...
When date * daylength is too large for int32
2021-04-18 11:05:24 +01:00
Jonathan G Rennison
74091c3c80
Disable realistic braking for TELE, PIPE, WIRE railtypes by default
...
See: #242
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
6a62b94263
Add NewGRF railtype flag to disable realistic braking for vehs of that type
...
See: #242
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
ba2e6087b2
Add train cache flag for whether train using realistic braking physics
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
b514d29db1
Replace TrainCache::cached_tilt with a flags field
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
555861510f
Version: Committing version data for tag: jgrpp-0.41.0
2021-04-14 21:21:00 +01:00
Jonathan G Rennison
cb08d56add
MinGW32: Fix 13011e00
: wrong safe esp variable in asm block
2021-04-14 21:08:05 +01:00
Jonathan G Rennison
205673715c
MinGW32: Fix EnumDisplayMonitors callback calling convention compile error
2021-04-14 20:49:26 +01:00
Jonathan G Rennison
b4b3638f1b
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/romanian.txt
2021-04-14 20:14:13 +01:00
Jonathan G Rennison
cb5c6902db
Fix order dest refcount mismatch warning when loading very old savegames
2021-04-14 20:01:37 +01:00
Jonathan G Rennison
9e3ac646fa
Fix desync warning messages when loading game with non-matching train braking model
2021-04-14 19:56:38 +01:00
Jonathan G Rennison
686bcb8009
Fix no vehicle tile hash update when moving train in drive-through depot
2021-04-14 19:50:16 +01:00
Jonathan G Rennison
e623560120
Fix 4c2e42fa
: Wrong town caches when loading pre more-houses savegame
2021-04-14 19:49:35 +01:00
Jonathan G Rennison
7faa279250
Fix 26a123b7
: Wrong variable size in VENC chunk saver
2021-04-14 19:36:10 +01:00
translators
3e0a16c027
Update: Translations from eints
...
romanian: 57 changes by kneekoo
russian: 3 changes by Ln-Wolf
spanish: 3 changes by MontyMontana
portuguese: 7 changes by azulcosta
2021-04-14 17:49:26 +00:00
Jonathan G Rennison
1ef236525a
Mapgen: Generate fuzzy ellipse shaped lakes instead of squares
2021-04-14 02:01:26 +01:00
Jonathan G Rennison
acfdc0efe8
Merge pull request #241 from telk5093/korean
...
Update: Korean translation
2021-04-13 20:18:40 +01:00
Milek7
4cd9e0f41b
Fix: Add virtual destructor to link graph Path.
...
Classes derived from Path were freed through base class pointer, but no virtual destructor was present.
2021-04-13 20:48:49 +02:00
TELK
157aa3d8b7
Update: Korean translation for Polyrail build mode
2021-04-13 15:33:06 +09:00
TELK
898a958cb2
Update: Korean translation
2021-04-13 15:06:25 +09:00
Jonathan G Rennison
6c62bce1ac
Bump water flooding savegame version and clear states on load
2021-04-13 00:08:05 +01:00
Jonathan G Rennison
1a29a1ee74
Fix building objects, trees and buoys on water/shore not clearing neighbour flooding states
2021-04-13 00:00:11 +01:00
Jonathan G Rennison
0422e2fe1e
Add misc debug flag for water flooding states
2021-04-12 23:59:21 +01:00
Jonathan G Rennison
253d54ce05
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/french.txt
# src/network/network_udp.cpp
2021-04-12 22:59:30 +01:00
Jonathan G Rennison
76981ca8cd
Fix setting console command min/max display with enum settings
...
Fixes : #240
2021-04-12 22:43:01 +01:00
Michael Lutz
433602b072
Fix #9028 : [OpenGL] Clear cursor cache on destroying the OpenGL backend.
2021-04-12 22:40:40 +02:00
Jonathan G Rennison
a1161e9f17
Merge pull request #237 from reldred/town_zone_multipliers_for_cities
...
Feature: Town and City Zone Configuration Seperated
2021-04-12 20:16:49 +01:00
Rubidium
468b1c6c5d
Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
2021-04-12 21:14:01 +02:00
Rubidium
8562395413
Fix: [Video] fast forward boolean states not initialised, potentially causing unstoppable fast forward
2021-04-12 21:14:01 +02:00
Rubidium
64e8305874
Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
2021-04-12 21:14:01 +02:00
Rubidium
4fb1e34b1e
Change: add some hints about the getaddrinfo warning to the troubleshooting part of the documentation
2021-04-12 21:10:21 +02:00
Rubidium
d2fe8c2842
Change: warn the user about the resolving of an address being extra very slow
2021-04-12 21:10:21 +02:00
Rubidium
7597740bff
Fix: split the UDP blocking of sockets to only the socket involved, and when another thread is busy do not attempt to process the packets of that socket
2021-04-12 21:10:21 +02:00
Rubidium
ca6b9ad8b0
Change: move some things only relevant to UDP from network.cpp to network_udp.cpp
2021-04-12 21:10:21 +02:00
Jonathan G Rennison
737b538492
Bump savegame version, copy town to city multipliers for old savegames
2021-04-12 20:08:05 +01:00
Jonathan G Rennison
bfb57bf6a2
Adjust language files
2021-04-12 20:03:56 +01:00