peter1138
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a580c8d059
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(svn r11927) -Fix (r11926): unable to place canals in game
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2008-01-19 18:24:20 +00:00 |
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peter1138
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0c6bdb0d21
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(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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2008-01-19 17:00:54 +00:00 |
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peter1138
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4a2f7db99b
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(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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2008-01-19 17:00:54 +00:00 |
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rubidium
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8b90809718
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(svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
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2008-01-19 14:00:04 +00:00 |
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rubidium
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aa0412e0bc
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(svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
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2008-01-19 14:00:04 +00:00 |
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peter1138
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cc05abf382
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(svn r11924) -Codechange: All dropdowns now use the dropdown widget, so compatibility code can be removed
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2008-01-19 11:08:06 +00:00 |
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peter1138
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02c9484ebb
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(svn r11924) -Codechange: All dropdowns now use the dropdown widget, so compatibility code can be removed
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2008-01-19 11:08:06 +00:00 |
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glx
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8e15c0fba8
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(svn r11923) -Cleanup: Remove strings removed from english.txt in r11919
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2008-01-18 22:55:02 +00:00 |
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glx
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1712a8a0e1
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(svn r11923) -Cleanup: Remove strings removed from english.txt in r11919
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2008-01-18 22:55:02 +00:00 |
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smatz
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f05caedf7c
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(svn r11922) -Codechange: use MaybeBarCrossingWithSound() to bar crossing with sound
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2008-01-18 21:44:20 +00:00 |
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smatz
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730dda867b
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(svn r11922) -Codechange: use MaybeBarCrossingWithSound() to bar crossing with sound
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2008-01-18 21:44:20 +00:00 |
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peter1138
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f6684c9afd
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(svn r11921) -Cleanup: correct indenting and switch case line spacing.
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2008-01-18 21:33:19 +00:00 |
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peter1138
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14416791af
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(svn r11921) -Cleanup: correct indenting and switch case line spacing.
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2008-01-18 21:33:19 +00:00 |
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glx
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b3e35db958
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(svn r11920) -Fix (r11844): train count was incorrect in network lobby window (and 'players' command)
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2008-01-18 21:25:18 +00:00 |
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glx
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600046f3d7
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(svn r11920) -Fix (r11844): train count was incorrect in network lobby window (and 'players' command)
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2008-01-18 21:25:18 +00:00 |
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peter1138
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9c482d5e54
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(svn r11919) -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window.
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2008-01-18 21:08:40 +00:00 |
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peter1138
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b6d0684826
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(svn r11919) -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window.
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2008-01-18 21:08:40 +00:00 |
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peter1138
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aa556f123d
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(svn r11918) -Codechange: Draw engine lists at widget positions instead of fixed pixel positions
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2008-01-18 18:18:39 +00:00 |
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peter1138
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70025a149d
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(svn r11918) -Codechange: Draw engine lists at widget positions instead of fixed pixel positions
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2008-01-18 18:18:39 +00:00 |
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smatz
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66a0fafc93
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(svn r11917) -Fix (r3677): AI was reading wrong tile slope while building road bridge
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2008-01-18 14:48:57 +00:00 |
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smatz
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22a7b95c10
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(svn r11917) -Fix (r3677): AI was reading wrong tile slope while building road bridge
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2008-01-18 14:48:57 +00:00 |
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smatz
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dfb91c26ec
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(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
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2008-01-18 13:02:47 +00:00 |
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smatz
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1d59439166
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(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
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2008-01-18 13:02:47 +00:00 |
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peter1138
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04da1e1d45
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(svn r11915) -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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2008-01-18 10:36:55 +00:00 |
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peter1138
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68707808c0
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(svn r11915) -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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2008-01-18 10:36:55 +00:00 |
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glx
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bba1a62db1
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(svn r11914) -Documentation: fix some @file statement
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2008-01-18 03:48:29 +00:00 |
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glx
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b7f50533c2
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(svn r11914) -Documentation: fix some @file statement
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2008-01-18 03:48:29 +00:00 |
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smatz
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91cb42fa73
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(svn r11913) -Fix (r11871): update signals after company bankrupt and disaster too
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2008-01-18 02:16:39 +00:00 |
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smatz
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0b3db1a92d
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(svn r11913) -Fix (r11871): update signals after company bankrupt and disaster too
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2008-01-18 02:16:39 +00:00 |
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peter1138
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1182a940cf
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(svn r11912) -Codechange: use dropdown widget for autoreplace, station builder and (second?) vehicle list windows
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2008-01-17 21:57:20 +00:00 |
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peter1138
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307b0e8e7a
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(svn r11912) -Codechange: use dropdown widget for autoreplace, station builder and (second?) vehicle list windows
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2008-01-17 21:57:20 +00:00 |
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peter1138
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898298847f
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(svn r11911) -Codechange: use enum for autoreplace window widgets
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2008-01-17 21:44:52 +00:00 |
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peter1138
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ada41b7b3f
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(svn r11911) -Codechange: use enum for autoreplace window widgets
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2008-01-17 21:44:52 +00:00 |
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smatz
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8dbf03e322
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(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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2008-01-17 20:41:33 +00:00 |
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smatz
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8d077b16d8
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(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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2008-01-17 20:41:33 +00:00 |
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peter1138
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8794c5bc3c
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(svn r11909) -Codechange: use dropdown widget for player livery, network lobby/setup and news settings windows
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2008-01-17 20:00:13 +00:00 |
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peter1138
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ac0fa7f69f
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(svn r11909) -Codechange: use dropdown widget for player livery, network lobby/setup and news settings windows
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2008-01-17 20:00:13 +00:00 |
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smatz
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b20d1eee6c
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(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
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2008-01-17 19:49:06 +00:00 |
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smatz
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822242f411
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(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
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2008-01-17 19:49:06 +00:00 |
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peter1138
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e0f759f71e
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(svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing.
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2008-01-17 19:41:05 +00:00 |
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peter1138
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35135222b5
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(svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing.
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2008-01-17 19:41:05 +00:00 |
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miham
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2f9413a799
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(svn r11906) -Fix: fixed a typo in german language (reported by Botcher0)
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2008-01-17 19:35:37 +00:00 |
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miham
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17c9ea9ca3
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(svn r11906) -Fix: fixed a typo in german language (reported by Botcher0)
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2008-01-17 19:35:37 +00:00 |
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peter1138
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a50192361f
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(svn r11905) -Codechange: add widget enums for player finances and player livery windows
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2008-01-17 19:12:53 +00:00 |
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peter1138
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6d3aa07a24
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(svn r11905) -Codechange: add widget enums for player finances and player livery windows
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2008-01-17 19:12:53 +00:00 |
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peter1138
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727d07c67e
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(svn r11904) -Codechange: use dropdown widget in 3 more windows, build vehicle, group vehicle list and station list.
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2008-01-17 18:49:39 +00:00 |
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peter1138
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d80e04d6f6
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(svn r11904) -Codechange: use dropdown widget in 3 more windows, build vehicle, group vehicle list and station list.
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2008-01-17 18:49:39 +00:00 |
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smatz
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e01a7e2e91
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(svn r11903) -Fix: try to fix MorphOS compilation
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2008-01-17 18:21:31 +00:00 |
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smatz
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44a4ff835d
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(svn r11903) -Fix: try to fix MorphOS compilation
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2008-01-17 18:21:31 +00:00 |
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peter1138
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3f11c27958
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(svn r11902) -Codechange: use new dropdown widget for game options window
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2008-01-17 18:10:27 +00:00 |
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