Pavel Stupnikov
04e572933d
Fix: Don't lower tree density if spreading is not enabled ( #8413 )
2020-12-25 00:36:45 +01:00
Jonathan G Rennison
94d629d79b
Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule ( #8416 )
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When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
2020-12-25 00:36:36 +01:00
Jonathan G Rennison
3ea0ffa46b
Debug: Add auto-refresh functionality to the debug window
2020-12-24 19:43:41 +00:00
Jonathan G Rennison
c82f31bf03
Fix industry production scaling of periodic production callback
2020-12-24 19:11:10 +00:00
Jonathan G Rennison
5665d88067
Debug: Industries are now always inspectable in the debug window
2020-12-24 19:09:57 +00:00
translators
ad47e3d9e6
Update: Translations from eints
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finnish: 1 change by hpiirai
2020-12-24 18:19:47 +00:00
Jonathan G Rennison
7b75fcf487
Show industry production callback mask values in industry debug window
2020-12-23 23:03:56 +00:00
translators
2e6f37ecf1
Update: Translations from eints
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arabic (egypt): 15 changes by AviationGamerX
korean: 15 changes by telk5093
finnish: 12 changes by hpiirai
2020-12-23 18:17:50 +00:00
translators
cc8301449e
Update: Translations from eints
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korean: 2 changes by telk5093
catalan: 13 changes by perezdidac
2020-12-22 18:13:57 +00:00
Jonathan G Rennison
7f0fefddcf
Change: [Linkgraph] Only acquire thread join performance measurements on network clients
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Network servers and single player clients do not block on thread joins
due to instead pausing shortly before the join is due.
2020-12-22 15:17:57 +01:00
Jonathan G Rennison
0c5dc5d41e
Change: [Linkgraph] Pause the game when linkgraph jobs lag ( #6470 )
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Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2020-12-22 15:17:57 +01:00
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS ( #8115 )
2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS ( #7912 )
2020-12-22 14:21:31 +01:00
Patric Stout
547e5fdb65
Fix 86e08aa
: STR_CARGO_PLURAL_CANDY with cases was not renamed ( #8412 )
2020-12-22 13:12:47 +01:00
Patric Stout
d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them ( #8411 )
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Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
2020-12-22 10:44:07 +01:00
Matt Kimber
6c3a5b5b17
Fix c02ef3e4
: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops. ( #8400 )
2020-12-21 23:46:38 +01:00
Bernard Teo
981c540201
Change: Place "Group by" above "Sort by" in station window for consistency
2020-12-21 23:15:53 +01:00
Bernard Teo
4af1acfe92
Feature: Drag-and-drop vehicles in group GUI for shared order groups
2020-12-21 23:15:53 +01:00
Bernard Teo
a5047b7566
Cleanup: Use range-based for-loop in group_gui.cpp
2020-12-21 23:15:53 +01:00
Bernard Teo
61fb1cac54
Cleanup: Move EndContainer() for empty WWT_PANEL to the same line
2020-12-21 23:15:53 +01:00
Bernard Teo
e59c400ca6
Feature: Option to group vehicle lists by shared orders
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This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21 23:15:53 +01:00
Bernard Teo
584df548f1
Codechange: Make vehicle lists internally support grouping of vehicles
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This is in preparation for the new UI feature that allows grouping by shared orders.
2020-12-21 23:15:53 +01:00
Xaroth Brook
86e08aa8ef
Update: Apply name changes to all languages.
2020-12-21 23:12:58 +01:00
Xaroth Brook
d05be2cff5
Cleanup: Rework the CargoSpec macro for improved readability.
2020-12-21 23:12:58 +01:00
Patric Stout
34051c10df
Doc: some comments for the win32 video driver ( #8409 )
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Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk >
2020-12-21 22:28:56 +01:00
Jonathan G Rennison
8ac436f507
Add setting to scale primary industry cargo production
2020-12-21 20:47:44 +00:00
Jonathan G Rennison
c7fa284db4
Move scale factor setting scaling to common function
2020-12-21 20:43:14 +00:00
Jonathan G Rennison
bfbd2de477
Fix decimal settings not permitting typing a '-' character
2020-12-21 20:34:38 +00:00
Jonathan G Rennison
93e7899c7f
Debug: Show cargo in/out values in industry debug window
2020-12-21 20:30:04 +00:00
translators
f24bc8b509
Update: Translations from eints
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vietnamese: 3 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
polish: 11 changes by yazalo
2020-12-21 18:08:31 +00:00
Michael Lutz
5575cb9133
Remove: Remnants of PSP support.
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No active target is that limited in concurrent file descriptors.
2020-12-21 18:34:19 +01:00
translators
914fb4c987
Update: Translations from eints
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korean: 1 change by telk5093
slovak: 6 changes by FuryPapaya
latvian: 9 changes by lexuslatvia
2020-12-20 19:04:18 +00:00
dP
e82333cf77
Feature #7962 : Improve rendering of large viewports
2020-12-20 10:13:35 +01:00
dP
5ca8a0bda9
Feature #7962 : Significantly improve sprite sorter performance
2020-12-20 10:13:35 +01:00
Michael Lutz
4c1ee264a6
Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). ( #8399 )
2020-12-19 21:59:27 +01:00
translators
2714e0a33f
Update: Translations from eints
...
russian: 10 changes by Ln-Wolf
finnish: 4 changes by hpiirai
slovak: 16 changes by FuryPapaya
french: 1 change by glx22
2020-12-18 18:08:06 +00:00
translators
40269f5df2
Update: Translations from eints
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finnish: 47 changes by hpiirai
2020-12-17 18:01:12 +00:00
Pavel Stupnikov
b2895dfcd0
Change: extend the allowed range for max loan setting ( #8386 )
2020-12-16 21:56:32 +01:00
Pavel Stupnikov
d989fb516b
Change: send network error to the server before making an emergency save ( #8387 )
2020-12-16 21:23:12 +01:00
Jonathan G Rennison
f0c3a4b42e
Saveload: Store NewGRF name in savegame, include in missing GRF message
2020-12-16 02:06:48 +00:00
Jonathan G Rennison
d328f359c9
Add string function to strip all SCC characters
2020-12-16 02:04:57 +00:00
Jonathan G Rennison
207c79a736
Saveload: Fix SLE*_CONDSSTR* macros
2020-12-16 01:31:46 +00:00
frosch
d5f05fb781
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88. ( #8382 )
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Fix: [NewGRF] Action 7/9 conditions 0x0B to 0x12 failed, if 'param' was 0x85.
These conditions are supposed to ignore 'param' entirely.
2020-12-15 22:42:03 +01:00
Byoungchan Lee
0471de2d92
Fix: Remove unnessary reference to suppress warning ( #8337 )
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Apple Clang version 12 (bundled with Xcode 12) complaints about copying
small objects in range loop (-Wrange-loop-analysis introduced by -Wall).
This warning can be easily avoided by removing the reference from
the const pointer type.
2020-12-15 22:39:51 +01:00
SamuXarick
1d85d71d29
Fix: for original terrain generator, keep a single gap of water at the borders ( #7883 )
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This means that for NE/NW, it should have one more in case of
freeform-edges, and in case of SE/SW it should have one less.
Reminder: freeform-edges only adds VOID tiles on X=0 and Y=0.
2020-12-15 21:52:41 +01:00
Patric Stout
e07afaeffb
Fix: a cargos sneaked in; should be cargoes for consistency ( #8383 )
2020-12-15 21:39:29 +01:00
Patric Stout
f7b8e7e46c
Fix: prefix the Nth vehicle with "#" when ungrouped
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This is for consistency; most other objects add a # to indicate
it is the Nth of that object, except for Trains / RVs / Ships /
Aircrafts.
This becomes painfully apparent with unnamed vehicles in groups,
which do get a "#".
2020-12-15 21:18:03 +01:00
stormcone
ca65f19b03
Feature: Show group name as part of the default vehicle name.
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Only if the vehicle is member of a group and does not have a user defined name.
2020-12-15 21:18:03 +01:00
Jonathan G Rennison
d818630c34
Debug: Show company ratings in town debug window
2020-12-15 17:57:53 +00:00
translators
1a67954ff9
Update: Translations from eints
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korean: 29 changes by telk5093
finnish: 8 changes by hpiirai
slovak: 6 changes by FuryPapaya
french: 6 changes by glx22
2020-12-15 17:57:40 +00:00