Rubidium
4400bbfa96
Change: [Script] Let Script_FatalError use std::string instead of const char *
2021-04-17 22:24:52 +02:00
Peter Nelson
3248a6c12b
Fix #9042 : Make multiplayer server list height auto-fill window.
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#9042 did not fix all combinations of scaling options. This additional
change makes the server list automatically fill available height.
2021-04-17 22:23:43 +02:00
PeterN
195cf31cb9
Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. ( #9044 )
2021-04-17 19:20:22 +01:00
Milek7
aade177d79
Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. ( #9046 )
2021-04-17 19:19:37 +01:00
Milek7
da55286c2c
Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. ( #9045 )
2021-04-17 19:19:18 +01:00
PeterN
8e539ce293
Change: Improve layout and spacing of vehicle group widgets. ( #9041 )
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Existing layout included a blank widget above the group list to align with the vehicle list, however since then an additional sort-by row was added.
Group list size tweaks to match normal row size (at least with normal gui and text size.)
Removed reduction of 2 rows in the group list <- main culprit of odd sizing.
Removed fill attribute on buttons which gave strange sizes, and put it on the group info widget instead.
Tweaked various soft-padding values to line up (centreing text with a 1px offset does not make centred text.)
2021-04-17 19:19:06 +01:00
Rubidium
44d1b964bf
Fix #7513 : recursive array/class/table release caused stack overflow
2021-04-17 19:18:51 +01:00
Rubidium
47a99bb676
Fix #7513 : recursive garbage collection caused stack overflow
2021-04-17 19:18:51 +01:00
translators
6c49ae9cd7
Update: Translations from eints
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chinese (simplified): 3 changes by clzls
spanish: 1 change by MontyMontana
polish: 6 changes by Milek7
2021-04-17 17:50:40 +00:00
Peter Nelson
cb9f56df0c
Feature: Show previous chat history when the chat message box is open
2021-04-16 20:25:46 +02:00
Peter Nelson
fbef63822c
Codechange: Use std::deque for chat history instead of fixed array
2021-04-16 20:25:46 +02:00
Peter Nelson
837994034d
Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom.
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The server information panel was scaled by GUI scale, which could result in a panel that is longer than the server list. This height difference is then maintained when the window is resized to fill the screen.
Instead, specify the minimum size by number of text lines and (summed total) padding.
2021-04-16 20:24:08 +02:00
translators
a4db7c844d
Update: Translations from eints
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korean: 6 changes by telk5093
portuguese (brazilian): 2 changes by Greavez
2021-04-16 17:52:24 +00:00
Jonathan G Rennison
74091c3c80
Disable realistic braking for TELE, PIPE, WIRE railtypes by default
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See: #242
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
6a62b94263
Add NewGRF railtype flag to disable realistic braking for vehs of that type
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See: #242
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
ba2e6087b2
Add train cache flag for whether train using realistic braking physics
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
b514d29db1
Replace TrainCache::cached_tilt with a flags field
2021-04-15 20:56:45 +01:00
translators
010d977b16
Update: Translations from eints
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hungarian: 5 changes by nemesbala
catalan: 2 changes by J0anJosep
tamil: 3 changes by Saran-S-Menon
2021-04-15 17:52:17 +00:00
Jonathan G Rennison
cb08d56add
MinGW32: Fix 13011e00
: wrong safe esp variable in asm block
2021-04-14 21:08:05 +01:00
Jonathan G Rennison
205673715c
MinGW32: Fix EnumDisplayMonitors callback calling convention compile error
2021-04-14 20:49:26 +01:00
Jonathan G Rennison
b4b3638f1b
Merge branch 'master' into jgrpp
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# Conflicts:
# src/lang/romanian.txt
2021-04-14 20:14:13 +01:00
Jonathan G Rennison
cb5c6902db
Fix order dest refcount mismatch warning when loading very old savegames
2021-04-14 20:01:37 +01:00
Jonathan G Rennison
9e3ac646fa
Fix desync warning messages when loading game with non-matching train braking model
2021-04-14 19:56:38 +01:00
Jonathan G Rennison
686bcb8009
Fix no vehicle tile hash update when moving train in drive-through depot
2021-04-14 19:50:16 +01:00
Jonathan G Rennison
e623560120
Fix 4c2e42fa
: Wrong town caches when loading pre more-houses savegame
2021-04-14 19:49:35 +01:00
Jonathan G Rennison
7faa279250
Fix 26a123b7
: Wrong variable size in VENC chunk saver
2021-04-14 19:36:10 +01:00
translators
3e0a16c027
Update: Translations from eints
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romanian: 57 changes by kneekoo
russian: 3 changes by Ln-Wolf
spanish: 3 changes by MontyMontana
portuguese: 7 changes by azulcosta
2021-04-14 17:49:26 +00:00
Jonathan G Rennison
1ef236525a
Mapgen: Generate fuzzy ellipse shaped lakes instead of squares
2021-04-14 02:01:26 +01:00
Jonathan G Rennison
acfdc0efe8
Merge pull request #241 from telk5093/korean
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Update: Korean translation
2021-04-13 20:18:40 +01:00
Milek7
4cd9e0f41b
Fix: Add virtual destructor to link graph Path.
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Classes derived from Path were freed through base class pointer, but no virtual destructor was present.
2021-04-13 20:48:49 +02:00
TELK
157aa3d8b7
Update: Korean translation for Polyrail build mode
2021-04-13 15:33:06 +09:00
TELK
898a958cb2
Update: Korean translation
2021-04-13 15:06:25 +09:00
Jonathan G Rennison
6c62bce1ac
Bump water flooding savegame version and clear states on load
2021-04-13 00:08:05 +01:00
Jonathan G Rennison
1a29a1ee74
Fix building objects, trees and buoys on water/shore not clearing neighbour flooding states
2021-04-13 00:00:11 +01:00
Jonathan G Rennison
0422e2fe1e
Add misc debug flag for water flooding states
2021-04-12 23:59:21 +01:00
Jonathan G Rennison
253d54ce05
Merge branch 'master' into jgrpp
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# Conflicts:
# src/lang/french.txt
# src/network/network_udp.cpp
2021-04-12 22:59:30 +01:00
Jonathan G Rennison
76981ca8cd
Fix setting console command min/max display with enum settings
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Fixes : #240
2021-04-12 22:43:01 +01:00
Michael Lutz
433602b072
Fix #9028 : [OpenGL] Clear cursor cache on destroying the OpenGL backend.
2021-04-12 22:40:40 +02:00
Rubidium
468b1c6c5d
Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
2021-04-12 21:14:01 +02:00
Rubidium
8562395413
Fix: [Video] fast forward boolean states not initialised, potentially causing unstoppable fast forward
2021-04-12 21:14:01 +02:00
Rubidium
64e8305874
Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set
2021-04-12 21:14:01 +02:00
Rubidium
d2fe8c2842
Change: warn the user about the resolving of an address being extra very slow
2021-04-12 21:10:21 +02:00
Rubidium
7597740bff
Fix: split the UDP blocking of sockets to only the socket involved, and when another thread is busy do not attempt to process the packets of that socket
2021-04-12 21:10:21 +02:00
Rubidium
ca6b9ad8b0
Change: move some things only relevant to UDP from network.cpp to network_udp.cpp
2021-04-12 21:10:21 +02:00
Jonathan G Rennison
737b538492
Bump savegame version, copy town to city multipliers for old savegames
2021-04-12 20:08:05 +01:00
Jonathan G Rennison
bfb57bf6a2
Adjust language files
2021-04-12 20:03:56 +01:00
rubidium42
c4bccd4f70
Fix #8874 : show a warning when a NewGRF scan is requested multiple times from the console ( #9022 )
2021-04-12 20:53:04 +02:00
translators
e722ea89f0
Update: Translations from eints
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norwegian (bokmal): 2 changes by Anolitt
english (us): 2 changes by 2TallTyler
korean: 3 changes by telk5093
german: 2 changes by danidoedel
romanian: 35 changes by kneekoo
finnish: 2 changes by hpiirai
spanish: 4 changes by MontyMontana
french: 3 changes by glx22
portuguese: 4 changes by azulcosta
2021-04-12 17:51:14 +00:00
reldred
442210a640
Update src/town_cmd.cpp
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fix bad operator
2021-04-12 17:44:18 +01:00
reldred
d1d27c0748
Adds additional zone configuration for cities, renames existing zone configuration to towns.
2021-04-12 17:44:18 +01:00