Peter Nelson
7b0797d1cd
Codechange: Use unique ptrs for NewGRF specs.
2023-04-16 15:09:10 +01:00
Peter Nelson
ef6b307465
Change: Use std::vector for NewGRF spec tables.
...
Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
2023-04-16 15:09:10 +01:00
Peter Nelson
15e6fc4eeb
Codechange: Use iterator when mapping sprite groups.
2023-04-16 15:09:10 +01:00
Tyler Trahan
bc44158f9a
Change: Allow overbuilding station and waypoint tiles ( #10618 )
2023-04-16 09:05:04 +02:00
Jonathan G Rennison
64b4c095ee
Version: Committing version data for tag: jgrpp-0.53.0
2023-04-16 00:25:01 +01:00
translators
27b40da06a
Update: Translations from eints
...
catalan: 14 changes by J0anJosep
portuguese: 20 changes by azulcosta
portuguese (brazilian): 15 changes by ericandradex
2023-04-15 18:39:48 +00:00
Charles Pigott
6fc28d649e
Cleanup: Unused alloca definitions and includes
2023-04-15 16:57:00 +01:00
Charles Pigott
b282664242
Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives
2023-04-15 16:57:00 +01:00
rubidium42
b19f42ecd9
Codechange: Replace some p1/p2 parameter names with better names ( #10658 )
2023-04-15 15:11:41 +02:00
Patric Stout
387d5eb74f
Codechange: validate the developer didn't schedule two timers on the same trigger/priority
2023-04-15 13:58:55 +02:00
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
Patric Stout
1ba4dcc924
Codechange: migrate all Window-related timers to the new framework
...
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Patric Stout
5e1bcee39b
Codechange: introduce a framework for all our timers
...
IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
2023-04-15 13:58:55 +02:00
rubidium42
730687080a
Fix: Update some network documentation to match the new command system ( #10657 )
2023-04-15 09:10:09 +00:00
Jonathan G Rennison
f803ec9162
Simplify implementation of TownGenerateCargo
2023-04-15 00:11:52 +01:00
Tyler Trahan
646a7e625b
Change: Use seconds for Linkgraph update settings ( #10610 )
2023-04-14 22:49:12 +02:00
translators
0e915c830c
Update: Translations from eints
...
dutch: 15 changes by Afoklala
2023-04-14 18:39:51 +00:00
Tyler Trahan
8e04cba0c3
Change: Make tick length 27 milliseconds ( #10607 )
...
This makes a month last about 60 seconds, allowing the use of real-time units in game.
Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk >
2023-04-14 14:50:19 +01:00
Jonathan G Rennison
3b72241280
Bump OpenTTD content server vanilla compatibility version to 13.0
2023-04-13 23:03:38 +01:00
Jonathan G Rennison
64925aedf8
Add town variable for town tile X and Y coordinates
2023-04-13 21:19:53 +01:00
Peter Nelson
e5af5907ec
Change: Make all dropdown lists extend width if necessary.
...
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Peter Nelson
5bc9d00735
Cleanup: Let GetStringBoundingBox deal with buffer.
2023-04-13 20:57:47 +01:00
Peter Nelson
701092003d
Fix: DropDownListColourItem didn't provide width nor scale vertical padding.
2023-04-13 20:57:47 +01:00
Jonathan G Rennison
ce9480ee20
Truncate house variable 47 TileX part if too large
2023-04-13 20:56:28 +01:00
Jonathan G Rennison
9fd01d57cc
Rename town zone extended variable identifiers
2023-04-13 20:53:11 +01:00
Jonathan G Rennison
ac0c8c8cdd
Debug: Show local GRF IDs for engines, stations, houses, objects and road stops
2023-04-13 20:48:59 +01:00
Jonathan G Rennison
bb988f940e
Fix #10638 : Incorrect water infra total when building canal over object
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In the case where the object is on an unowned canal tile and
the new canal tile is owned
2023-04-13 21:34:36 +02:00
Jonathan G Rennison
1d947201d3
Debug: Fix expand/collapse for extra engine flags
2023-04-13 19:59:28 +01:00
translators
d04aae8428
Update: Translations from eints
...
danish: 18 changes by bscargo
2023-04-13 18:40:16 +00:00
PeterN
ff55bfb787
Fix #10343 : Don't extend town-disallowed roadtypes. ( #10347 )
...
Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.
If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
2023-04-12 22:30:03 +01:00
TELK
a47f92d309
Update: Korean translation up to 9bf6a1d
2023-04-12 22:27:08 +01:00
PeterN
5f99c8c4aa
Fix: Extra viewport cannot be scrolled with right-click-close. ( #10644 )
2023-04-12 19:14:48 +00:00
Jonathan G Rennison
c89079a210
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/saveload/cargopacket_sl.cpp
# src/saveload/saveload.h
# src/strings.cpp
# src/vehicle.cpp
2023-04-12 20:02:57 +01:00
Tyler Trahan
97cfd40649
Fix #10630 : Don't allow shifting service date earlier than 0 ( #10643 )
2023-04-12 18:52:37 +00:00
translators
a0d8545f6c
Update: Translations from eints
...
french: 15 changes by glx22
2023-04-12 18:42:18 +00:00
Jonathan G Rennison
6e091c78b8
Use SoftClamp in DrawAircraftEngine, DrawShipEngine, DrawTrainEngine
2023-04-12 19:34:55 +01:00
Jonathan G Rennison
9521e7ef2b
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/elrail.cpp
# src/ground_vehicle.hpp
# src/landscape.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnelbridge_cmd.cpp
2023-04-12 19:34:11 +01:00
Peter Nelson
06b78a7299
Fix: Don't double-pad existing size when adding widget padding.
...
UpdateWidgetSize's size parameter already includes padding.
2023-04-12 18:43:15 +01:00
Peter Nelson
d93f96a442
Fix: Account for extra dropdown list padding.
2023-04-12 18:43:15 +01:00
Jonathan G Rennison
eff2a1669f
Use SoftClamp in DrawRoadVehEngine
2023-04-12 18:42:05 +01:00
Jonathan G Rennison
e17420777a
Fix #10637 : Incorrect water infra total when building multi-tile object
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Wrong tile used in ownership checks
2023-04-12 16:50:45 +02:00
Jonathan G Rennison
639b24911d
Fix wrong tile for old canal ownership check in CmdBuildCanal
2023-04-12 00:52:27 +01:00
Jonathan G Rennison
d0299e4c16
Revert "Fix #9870 : Don't update infrastructure totals when overbuilding object on canal"
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This reverts commit 37d318c410
.
Use 0a31b27a20
instead.
2023-04-11 23:59:14 +01:00
Jonathan G Rennison
49528f908d
Fix water infrastructure total when building multi-tile objects
...
See: https://github.com/OpenTTD/OpenTTD/issues/10637
2023-04-11 23:46:38 +01:00
Jonathan G Rennison
55f11129c8
Tracerestrict: Add status test for if train is stopping at order destination
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Station/waypoint of current order
2023-04-11 22:01:51 +01:00
Jonathan G Rennison
cfc6b1b302
Debug: Log values when VENC chunk vehicle cache mismatch detected
2023-04-11 21:59:40 +01:00
PeterN
3b2eb11fe8
Codechange: Use cached name for all station/industry/town name formatting. ( #10634 )
...
This reuses an existing name caching mechanism to avoid "recalculating" names every time.
2023-04-11 22:50:22 +02:00
translators
d7f0c5d6d8
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
finnish: 7 changes by hpiirai
polish: 17 changes by pAter-exe
2023-04-11 18:42:26 +00:00
Jonathan G Rennison
29411ce975
Fix missing newlines in desync/inconsistency report headers
2023-04-11 19:26:23 +01:00
Jonathan G Rennison
87fabe99df
Allow exchanging a station's name with another station in the same town
2023-04-11 19:22:15 +01:00