Darkvater 
							
						 
					 
					
						
						
							
						
						b8b41f4c15 
					 
					
						
						
							
							(svn r7028) -Fix [FS#200]: Scenario bridges/tunnels cannot be demolished; now it's possible to  
						
						... 
						
						
						
						delete tunnels/bridges owned by nobody. 
						
						
					 
					
						2006-10-31 23:04:47 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						4c9d9a87f1 
					 
					
						
						
							
							(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an  
						
						... 
						
						
						
						actual playable player (< MAX_PLAYERS) or not. 
						
						
					 
					
						2006-10-14 22:31:18 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						2380bb56cd 
					 
					
						
						
							
							(svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as  
						
						... 
						
						
						
						these are used intermixed often. 
						
						
					 
					
						2006-10-14 22:22:48 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						a85d679f54 
					 
					
						
						
							
							(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and  
						
						... 
						
						
						
						put it into player.h where it belongs (instead of map.h) 
						
						
					 
					
						2006-10-14 15:49:43 +00:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						8b2e4e970a 
					 
					
						
						
							
							(svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported.  
						
						
						
						
					 
					
						2006-09-27 18:17:01 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						7e4d0f112e 
					 
					
						
						
							
							(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts  
						
						... 
						
						
						
						DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir(). 
						
						
					 
					
						2006-09-05 23:21:41 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						21ac20aeca 
					 
					
						
						
							
							(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.  
						
						... 
						
						
						
						-Cleanup: whitespace alignment of a few tables. 
						
						
					 
					
						2006-09-04 20:40:33 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						86dc219b4b 
					 
					
						
						
							
							(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.  
						
						
						
						
					 
					
						2006-08-28 18:53:03 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						908d3bcfe6 
					 
					
						
						
							
							(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.  
						
						
						
						
					 
					
						2006-08-22 14:38:37 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						3e087242a7 
					 
					
						
						
							
							(svn r5951) - Codechange: GetVehicleOutOfTunnelTile() never did anything, and making it work properly only resulted in massive performance drops, and it not working properly also seemed to work, so make it not work properly once again.  
						
						
						
						
					 
					
						2006-08-19 15:24:40 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						e87e065e41 
					 
					
						
						
							
							(svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920  
						
						... 
						
						
						
						-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year 
						
						
					 
					
						2006-08-16 11:39:55 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						31932c47b7 
					 
					
						
						
							
							(svn r5924) Revert accidently commited files  
						
						
						
						
					 
					
						2006-08-16 06:06:48 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						ced2b50c05 
					 
					
						
						
							
							(svn r5923) Fix 'make depend' which was broken in r3574 (it just did nothing)  
						
						
						
						
					 
					
						2006-08-16 06:05:44 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						33c1b6866c 
					 
					
						
						
							
							(svn r5913) -Fix (r5906): GetVehicleOutOfTunnelTile did assert when the vehicles tile location is the exit of the tunnel.  
						
						
						
						
					 
					
						2006-08-15 14:27:53 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						86934247cd 
					 
					
						
						
							
							(svn r5906) -Fix [ 1203146 ]: GetVehicleOutOfTunnelTile always returned v->tile, now the exit-tile of the tunnel based on the vehicle's direction is correctly returned. Based on a patch by glx.  
						
						
						
						
					 
					
						2006-08-15 01:28:07 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						dae5403971 
					 
					
						
						
							
							(svn r5901) -Fix [FS#253]: Differing price calculation for tunnels depending on starting point  
						
						
						
						
					 
					
						2006-08-15 00:14:57 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						9fc837ad85 
					 
					
						
						
							
							(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]  
						
						... 
						
						
						
						-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments 
						
						
					 
					
						2006-08-14 14:21:15 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						0403405d5d 
					 
					
						
						
							
							(svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles  
						
						
						
						
					 
					
						2006-08-10 14:44:32 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						928e2902ac 
					 
					
						
						
							
							(svn r5809) Turn the tests for valid bridge ramp slopes into something comprehensible  
						
						
						
						
					 
					
						2006-08-08 07:12:33 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d8b8035f9f 
					 
					
						
						
							
							(svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo  
						
						
						
						
					 
					
						2006-08-06 16:32:49 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						2b8a08dbff 
					 
					
						
						
							
							(svn r5641) -Fix: Adjust/correct some bounding boxes. This fixes some graphical glitches near bridges  
						
						
						
						
					 
					
						2006-07-30 07:42:37 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						f58ffbeb4e 
					 
					
						
						
							
							(svn r5611) Remove a stale comment  
						
						
						
						
					 
					
						2006-07-26 05:58:34 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						b8d6986d8f 
					 
					
						
						
							
							(svn r5610) Remove a pointless call to VehicleInTheWayErrMsg() - only trains can be on rail bridges  
						
						
						
						
					 
					
						2006-07-26 05:57:30 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						e7f32ed29f 
					 
					
						
						
							
							(svn r5592) Merge two complementary cases  
						
						
						
						
					 
					
						2006-07-22 14:31:56 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d7cc128c96 
					 
					
						
						
							
							(svn r5582) Add and use AxisToTrack{Bits,}()  
						
						
						
						
					 
					
						2006-07-22 08:59:52 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						fe2faf5457 
					 
					
						
						
							
							(svn r5580) -Regression: Under certain circumstances it was possible to remove/convert bridges while a vehicle was on it. Fix this by properly calculating the height of a bridge  
						
						
						
						
					 
					
						2006-07-22 07:28:04 +00:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						08c50b7441 
					 
					
						
						
							
							(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.  
						
						
						
						
					 
					
						2006-06-28 17:33:04 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						772fbda3e3 
					 
					
						
						
							
							(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular  
						
						
						
						
					 
					
						2006-06-27 21:25:53 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						eb15c9fffa 
					 
					
						
						
							
							(svn r5352) -Fix: Return accurate slope information for tunnels and bridges to fix several foundation graphics glitches  
						
						
						
						
					 
					
						2006-06-24 22:52:24 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d8605beacf 
					 
					
						
						
							
							(svn r5315) -Fix: Prohibit altering a road tile while road works are in progress  
						
						... 
						
						
						
						This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece 
						
						
					 
					
						2006-06-19 17:22:57 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						505e85c99b 
					 
					
						
						
							
							(svn r5260) -Fix: It was possible to convert the railtype of a bridge while a train was on it  
						
						
						
						
					 
					
						2006-06-14 09:52:50 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						e12ea73ec4 
					 
					
						
						
							
							(svn r5259) -Codechange: GetBridgeHeight{Ramp,}() now returns the height of the bridge, not one level lower  
						
						
						
						
					 
					
						2006-06-14 09:01:21 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						a2362674e3 
					 
					
						
						
							
							(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.  
						
						
						
						
					 
					
						2006-06-10 08:37:41 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						56710ebc2c 
					 
					
						
						
							
							(svn r5199) Make the control flow of GetTileTrackStatus_TunnelBridge() more comprehensible  
						
						
						
						
					 
					
						2006-06-09 15:27:17 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						7fd88e5798 
					 
					
						
						
							
							(svn r5155) - Remove the bridge branch merge (revision r5070)  
						
						
						
						
					 
					
						2006-06-07 19:35:21 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						e530e53564 
					 
					
						
						
							
							(svn r5081) -Fix: Could not build bridges over crossings (but crossings under bridges were possible), noticed by WhiteRabbit  
						
						
						
						
					 
					
						2006-06-02 21:03:59 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						b618b75c9b 
					 
					
						
						
							
							(svn r5070) Merged the bridge branch  
						
						... 
						
						
						
						-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. 
						
						
					 
					
						2006-06-02 13:05:41 +00:00 
						 
				 
			
				
					
						
							
							
								KUDr 
							
						 
					 
					
						
						
							
						
						308f27a3de 
					 
					
						
						
							
							(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing.  
						
						
						
						
					 
					
						2006-05-27 16:12:16 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						2b17d16ce2 
					 
					
						
						
							
							(svn r4937) Reduce the use of _error_message a bit  
						
						
						
						
					 
					
						2006-05-21 11:34:08 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						b95c1faca9 
					 
					
						
						
							
							(svn r4927) Replace 3 big ifs (which regard foundations) by a bit less confusing code  
						
						
						
						
					 
					
						2006-05-20 18:03:22 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						0310643a7e 
					 
					
						
						
							
							(svn r4882) -Fix: Forgot a change in previous commit  
						
						
						
						
					 
					
						2006-05-16 12:31:15 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						967d4011f7 
					 
					
						
						
							
							(svn r4881) -Codechange: Be a little more strict about types and remove some null-operations  
						
						
						
						
					 
					
						2006-05-16 12:04:53 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						1be0d9926e 
					 
					
						
						
							
							(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does  
						
						
						
						
					 
					
						2006-05-09 09:56:09 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						2a337ab009 
					 
					
						
						
							
							(svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency  
						
						
						
						
					 
					
						2006-05-09 08:25:31 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						3dae1a9bba 
					 
					
						
						
							
							(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity  
						
						
						
						
					 
					
						2006-05-09 08:17:33 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						40a843e808 
					 
					
						
						
							
							(svn r4771) -Regression: It was possible to remove a bridge while a vehicle was on it  
						
						
						
						
					 
					
						2006-05-07 11:55:28 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						00930cf8d9 
					 
					
						
						
							
							(svn r4766) -Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit  
						
						
						
						
					 
					
						2006-05-07 08:18:12 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						ebcf2ee3b1 
					 
					
						
						
							
							(svn r4765) Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places  
						
						
						
						
					 
					
						2006-05-07 07:55:05 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						b57640e28a 
					 
					
						
						
							
							(svn r4572) Remove vehicle_leave_tile_proc  
						
						... 
						
						
						
						There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen 
						
						
					 
					
						2006-04-25 07:32:33 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						6dbc9c9ced 
					 
					
						
						
							
							(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}  
						
						
						
						
					 
					
						2006-04-23 19:35:36 +00:00