yexo
a0a657585e
(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg
2010-07-03 13:28:15 +00:00
yexo
258ca28819
(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg
2010-07-03 13:28:15 +00:00
rubidium
d8716dfa8a
(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game.
...
Generating a new game is the least bad solution:
* loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
* creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
* loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
* stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
* generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
2010-06-30 21:38:51 +00:00
rubidium
939145c50b
(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game.
...
Generating a new game is the least bad solution:
* loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
* creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
* loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
* stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
* generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
2010-06-30 21:38:51 +00:00
rubidium
188f5f8e4d
(svn r20038) -Change: move SafeSaveOrLoad a bit
2010-06-30 20:20:15 +00:00
rubidium
827a97a5ce
(svn r20038) -Change: move SafeSaveOrLoad a bit
2010-06-30 20:20:15 +00:00
frosch
d12e364952
(svn r19937) -Codechange: Move some fios related prototypes to fios.h
2010-06-05 19:02:29 +00:00
frosch
13d43b8dab
(svn r19937) -Codechange: Move some fios related prototypes to fios.h
2010-06-05 19:02:29 +00:00
frosch
8ef0aed0ae
(svn r19936) -Codechange: If there is an enum, also use it.
2010-06-05 18:44:31 +00:00
frosch
1d9a84a934
(svn r19936) -Codechange: If there is an enum, also use it.
2010-06-05 18:44:31 +00:00
frosch
e684da2193
(svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code.
2010-06-05 15:22:46 +00:00
frosch
c5921a91ea
(svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code.
2010-06-05 15:22:46 +00:00
frosch
65d058723e
(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
2010-06-05 13:32:42 +00:00
frosch
9e53f1e004
(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
2010-06-05 13:32:42 +00:00
frosch
a5bea603ea
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-06-05 12:16:12 +00:00
frosch
1d3adb2b66
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-06-05 12:16:12 +00:00
frosch
ee53807e51
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
2010-05-31 20:22:57 +00:00
frosch
9db3cde73a
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
2010-05-31 20:22:57 +00:00
smatz
0449d7d5b9
(svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.h
2010-05-18 01:10:23 +00:00
smatz
911061ac38
(svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.h
2010-05-18 01:10:23 +00:00
rubidium
ad66d8e717
(svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick
2010-04-21 12:55:33 +00:00
rubidium
464a56420f
(svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick
2010-04-21 12:55:33 +00:00
rubidium
74d7b676f2
(svn r19664) -Fix [FS#3749]: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore
2010-04-17 22:19:14 +00:00
rubidium
1647c2d50e
(svn r19664) -Fix [FS#3749]: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore
2010-04-17 22:19:14 +00:00
rubidium
e9f60d5d13
(svn r19592) -Fix: don't do the desync debug savegames mid-StateGameLoop; they're increadibly useless (or hard to load correctly) in that case
2010-04-09 16:01:48 +00:00
rubidium
12e75643af
(svn r19592) -Fix: don't do the desync debug savegames mid-StateGameLoop; they're increadibly useless (or hard to load correctly) in that case
2010-04-09 16:01:48 +00:00
rubidium
ff5dfd9c7e
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
2010-04-08 21:14:49 +00:00
rubidium
d8baa1342c
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
2010-04-08 21:14:49 +00:00
rubidium
efb61fa3fc
(svn r19587) -Fix: false positive in cache validity checking when a train crashes; the max curve speed depends on the 'angle' between wagons and with wagons spinning around randomly without updating the max curve speed cache that leads to "seeing" a difference. As the caches aren't useful for crashed vehicles anymore, just ignore those vehicles
2010-04-08 17:27:45 +00:00
rubidium
a617237021
(svn r19587) -Fix: false positive in cache validity checking when a train crashes; the max curve speed depends on the 'angle' between wagons and with wagons spinning around randomly without updating the max curve speed cache that leads to "seeing" a difference. As the caches aren't useful for crashed vehicles anymore, just ignore those vehicles
2010-04-08 17:27:45 +00:00
rubidium
6e95c70f43
(svn r19586) -Fix: some false positives in cache validity checks because cache = v->cache doesn't necessarily write all sizeof(Cache) bytes
2010-04-08 17:07:35 +00:00
rubidium
54067acb0f
(svn r19586) -Fix: some false positives in cache validity checks because cache = v->cache doesn't necessarily write all sizeof(Cache) bytes
2010-04-08 17:07:35 +00:00
yexo
cc23ebd446
(svn r19457) -Codechange: introduce AirportOverrideManager to keep track of airports if a newgrf can't be found
2010-03-18 23:12:38 +00:00
yexo
38f4cb6469
(svn r19457) -Codechange: introduce AirportOverrideManager to keep track of airports if a newgrf can't be found
2010-03-18 23:12:38 +00:00
frosch
37109f9b66
(svn r19403) -Fix (r19398): Test inverted.
2010-03-13 15:55:04 +00:00
frosch
ce751804e9
(svn r19403) -Fix (r19398): Test inverted.
2010-03-13 15:55:04 +00:00
rubidium
9981952acf
(svn r19398) -Codechange: move the desync cache checking code to its own function. Also make the drive through and cargo list checks only run when 'desync' debugging is enabled.
2010-03-13 14:58:37 +00:00
rubidium
86f14f8e72
(svn r19398) -Codechange: move the desync cache checking code to its own function. Also make the drive through and cargo list checks only run when 'desync' debugging is enabled.
2010-03-13 14:58:37 +00:00
yexo
79a8345749
(svn r19353) -Codechange: use static objects for the airport statemachines instead of new/delete at the start/end of the game
...
-Codechange: store the fta in AirportSpec
2010-03-06 15:38:13 +00:00
yexo
20e05f878c
(svn r19353) -Codechange: use static objects for the airport statemachines instead of new/delete at the start/end of the game
...
-Codechange: store the fta in AirportSpec
2010-03-06 15:38:13 +00:00
yexo
e6f148119d
(svn r19331) -Fix: when deleting an airport the size from the AirportSpec was used instead of the stored airport size
...
-Fix (r19319): detecting if a plane was landed at an airport failed
-Fix: reset the airporttile mapping when restarting a game
2010-03-06 01:58:55 +00:00
yexo
1eb52326cf
(svn r19331) -Fix: when deleting an airport the size from the AirportSpec was used instead of the stored airport size
...
-Fix (r19319): detecting if a plane was landed at an airport failed
-Fix: reset the airporttile mapping when restarting a game
2010-03-06 01:58:55 +00:00
rubidium
fa43522946
(svn r19233) -Fix: the -M command line option did not work
2010-02-24 22:41:51 +00:00
rubidium
4cde66a547
(svn r19233) -Fix: the -M command line option did not work
2010-02-24 22:41:51 +00:00
smatz
5504b1105e
(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
2010-02-24 14:46:15 +00:00
smatz
f051066bc4
(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
2010-02-24 14:46:15 +00:00
yexo
11a878512e
(svn r19213) -Change: warn if a fallback sound set is loaded and tell the user where to download a proper sound setd
2010-02-22 20:19:17 +00:00
yexo
da0c4868ee
(svn r19213) -Change: warn if a fallback sound set is loaded and tell the user where to download a proper sound setd
2010-02-22 20:19:17 +00:00
rubidium
1c494c6f71
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
2010-02-10 16:24:05 +00:00
rubidium
21bd2722cd
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
2010-02-10 16:24:05 +00:00