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								 rubidium | 877ca99198 | (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). | 2008-03-31 06:42:26 +00:00 |  | 
			
				
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								 rubidium | df1d9bd880 | (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. | 2008-03-31 00:17:39 +00:00 |  | 
			
				
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								 rubidium | c51b81c247 | (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. | 2008-03-31 00:06:17 +00:00 |  | 
			
				
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								 rubidium | 2426f5342f | (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. | 2008-03-28 08:53:36 +00:00 |  | 
			
				
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								 skidd13 | 49cf499cf2 | (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) | 2008-03-18 12:28:21 +00:00 |  | 
			
				
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								 frosch | 81174bc523 | (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. | 2008-03-06 14:21:10 +00:00 |  | 
			
				
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								 peter1138 | debabbbd9a | (svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned... | 2008-03-04 12:14:34 +00:00 |  | 
			
				
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								 peter1138 | ab1fa8b8fc | (svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen. | 2008-02-20 19:37:02 +00:00 |  | 
			
				
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								 smatz | 2657090b1f | (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them | 2008-02-20 16:24:56 +00:00 |  | 
			
				
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								 smatz | 4a329de942 | (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability | 2008-02-18 18:35:36 +00:00 |  | 
			
				
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								 frosch | 514df81e27 | (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. | 2008-02-14 15:59:16 +00:00 |  | 
			
				
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								 smatz | fe48d0be21 | (svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost -Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window | 2008-02-13 19:24:40 +00:00 |  | 
			
				
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								 smatz | a3e3cd7d46 | (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick) | 2008-02-13 14:21:36 +00:00 |  | 
			
				
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								 smatz | 0fc6754832 | (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles | 2008-02-10 14:16:25 +00:00 |  | 
			
				
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								 smatz | b18f96d222 | (svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders | 2008-02-10 14:00:52 +00:00 |  | 
			
				
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								 smatz | 5bfcd657c3 | (svn r12096) -Fix: remove leftover property when loading older savegames | 2008-02-09 17:36:21 +00:00 |  | 
			
				
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								 smatz | 6edbe4a6e7 | (svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders | 2008-02-08 19:57:56 +00:00 |  | 
			
				
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								 frosch | 9b2ca61044 | (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. | 2008-02-06 15:32:06 +00:00 |  | 
			
				
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								 peter1138 | c05d10dd35 | (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type. | 2008-02-02 09:28:43 +00:00 |  | 
			
				
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								 frosch | 51f03faf83 | (svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames. | 2008-01-24 14:57:43 +00:00 |  | 
			
				
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								 smatz | 8be486c27e | (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions | 2008-01-23 14:51:36 +00:00 |  | 
			
				
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								 peter1138 | b967c9918e | (svn r11934) -Codechange: add persistent random data for river and canal tiles. | 2008-01-20 18:30:53 +00:00 |  | 
			
				
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								 smatz | 8dbf03e322 | (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle | 2008-01-17 20:41:33 +00:00 |  | 
			
				
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								 smatz | b20d1eee6c | (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame | 2008-01-17 19:49:06 +00:00 |  | 
			
				
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								 rubidium | a3a5ff6057 | (svn r11867) -Fix: do not reset changes to persistent storages during world generation. -Fix: store changes to persistent storages after performing all the game logic instead of resetting them. | 2008-01-15 18:51:46 +00:00 |  | 
			
				
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								 glx | 8344327a91 | (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs | 2008-01-15 00:03:48 +00:00 |  | 
			
				
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								 rubidium | 9ac26e1bf1 | (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. | 2008-01-13 21:51:53 +00:00 |  | 
			
				
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								 rubidium | fafab82a31 | (svn r11832) -Codechange: get rid of (quite) some VARDEFs. | 2008-01-13 13:36:01 +00:00 |  | 
			
				
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								 rubidium | 0ca79e2fb8 | (svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral. | 2008-01-13 01:39:22 +00:00 |  | 
			
				
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								 rubidium | 90acd52f22 | (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. | 2008-01-13 01:21:35 +00:00 |  | 
			
				
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								 peter1138 | 0f7392bd61 | (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is no limit to the amount of names.
-Fix: NewGRF engines could not be renamed. | 2008-01-12 19:58:06 +00:00 |  | 
			
				
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								 rubidium | 2fc62eab05 | (svn r11818) -Codechange: split player.h into smaller pieces. | 2008-01-12 14:10:35 +00:00 |  | 
			
				
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								 rubidium | 97d6e0e6c0 | (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area'). | 2008-01-11 00:30:32 +00:00 |  | 
			
				
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								 rubidium | 64d691bacc | (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. | 2008-01-09 09:45:45 +00:00 |  | 
			
				
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								 rubidium | b09d957f31 | (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. | 2008-01-07 14:23:25 +00:00 |  | 
			
				
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								 rubidium | 444e77d8bc | (svn r11774) -Change: do not include variables.h in a header when it is not needed. | 2008-01-07 00:57:19 +00:00 |  | 
			
				
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								 rubidium | 2469bca24c | (svn r11771) -Codechange: split settings.h into better separated headers. | 2008-01-07 00:19:09 +00:00 |  | 
			
				
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								 peter1138 | 890296c125 | (svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused. | 2008-01-01 22:34:00 +00:00 |  | 
			
				
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								 peter1138 | 96d09cfae9 | (svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs. | 2008-01-01 15:06:37 +00:00 |  | 
			
				
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								 rubidium | 445a733eb6 | (svn r11719) -Codechange: split sound.h in a header with types and one with functions. | 2007-12-29 09:24:26 +00:00 |  | 
			
				
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								 smatz | 13ffc5b581 | (svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR | 2007-12-28 18:25:30 +00:00 |  | 
			
				
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								 belugas | 1b76c8bb67 | (svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year. This will not (yet) be true if you are loading a scenario with the "-g" command line option. | 2007-12-28 04:20:56 +00:00 |  | 
			
				
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								 belugas | db45093f7b | (svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition | 2007-12-28 03:14:55 +00:00 |  | 
			
				
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								 rubidium | 722613f7f3 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. | 2007-12-27 13:35:39 +00:00 |  | 
			
				
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								 rubidium | db73addb43 | (svn r11702) -Codechange: move all date related stuff to date*. | 2007-12-26 13:50:40 +00:00 |  | 
			
				
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								 rubidium | f82aeb82c5 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). | 2007-12-26 11:45:43 +00:00 |  | 
			
				
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								 rubidium | 81bf9f8503 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' | 2007-12-25 11:26:07 +00:00 |  | 
			
				
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								 rubidium | 00c9d3ef20 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. | 2007-12-25 09:48:53 +00:00 |  | 
			
				
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								 rubidium | 507463e420 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | 2007-12-23 10:56:02 +00:00 |  | 
			
				
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								 rubidium | 1f6043458c | (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. | 2007-12-22 23:30:28 +00:00 |  |