frosch
|
135ad9c6c9
|
(svn r27929) -Cleanup: Remove unused Industry::random_triggers
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2017-10-25 15:38:19 +00:00 |
|
frosch
|
b4b98e5165
|
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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2017-08-13 18:38:42 +00:00 |
|
peter1138
|
19d56a33e8
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(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (mtm, JGR)
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2017-03-24 07:33:31 +00:00 |
|
peter1138
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ff26c6393e
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(svn r27793) -Fix [FS#6450]: Use of uninitialised variable cause lzo to fail. Add check for error status.
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2017-03-13 22:16:44 +00:00 |
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frosch
|
ca3aaf8f6d
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(svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames.
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2017-03-11 20:37:32 +00:00 |
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frosch
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24786a71ee
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(svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options.
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2017-03-07 20:18:54 +00:00 |
|
fonsinchen
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4e13285274
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(svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR)
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2017-03-05 17:06:14 +00:00 |
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frosch
|
1b9139efe8
|
(svn r27760) -Change: Enable realisitic train and road vehicle acceleration by default.
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2017-02-26 20:31:02 +00:00 |
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frosch
|
fc4c4d080c
|
(svn r27757) -Change: Make StringID 32bit.
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2017-02-26 19:41:14 +00:00 |
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frosch
|
a56e2bccd0
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(svn r27756) -Codechange: Add StringTab enum
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2017-02-26 19:40:53 +00:00 |
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frosch
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9ad09627ad
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(svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and MakeStringID() to access the structure of StringIDs.
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2017-02-26 19:39:58 +00:00 |
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frosch
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4342798ff5
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(svn r27709) -Fix-ish: Silence some warnings. (adf88)
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2016-12-25 13:26:15 +00:00 |
|
frosch
|
31f046bd9b
|
(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR)
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2016-10-30 17:29:33 +00:00 |
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frosch
|
117e73751c
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(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
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2016-10-16 14:59:44 +00:00 |
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frosch
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d2393b4f6c
|
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
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2016-10-16 14:57:56 +00:00 |
|
alberth
|
0adfb1ac6f
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(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
|
2016-09-04 16:06:50 +00:00 |
|
alberth
|
4001f6215e
|
(svn r27652) -Fix(r27650): Use the file operation being performed to set the _sl.action variable.
|
2016-09-04 15:10:41 +00:00 |
|
alberth
|
6f201ce4a8
|
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
|
2016-09-04 12:58:04 +00:00 |
|
alberth
|
597380e099
|
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
|
2016-09-04 12:57:43 +00:00 |
|
alberth
|
df9a9f074a
|
(svn r27649) -Codechange: Introduce detailed file type enum, rebuild FiosType with it.
|
2016-09-04 12:57:20 +00:00 |
|
alberth
|
c6ac071619
|
(svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode.
|
2016-09-04 12:47:39 +00:00 |
|
alberth
|
2fa0fdb176
|
(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function.
|
2016-09-04 12:47:07 +00:00 |
|
alberth
|
3b8ede5ebe
|
(svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection.
|
2016-09-04 12:46:29 +00:00 |
|
alberth
|
087ed1e999
|
(svn r27636) -Codechange: Rename FileType to AbstractFileType.
|
2016-09-04 12:46:07 +00:00 |
|
alberth
|
9135f7130e
|
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
|
2016-09-04 12:45:40 +00:00 |
|
frosch
|
4d1843a95e
|
(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
|
2016-08-15 18:32:48 +00:00 |
|
frosch
|
13a86497ea
|
(svn r27572) -Fix [FS#6442]: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames.
|
2016-05-22 10:10:17 +00:00 |
|
frosch
|
0c7c0ada78
|
(svn r27518) -Update: Numbers
|
2016-03-01 20:00:22 +00:00 |
|
frosch
|
613212c486
|
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
|
2015-06-27 11:46:41 +00:00 |
|
frosch
|
a97e7bae65
|
(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
|
2015-05-21 18:59:11 +00:00 |
|
frosch
|
3f55e5364e
|
(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
|
2015-05-09 10:04:50 +00:00 |
|
frosch
|
8ffe068c11
|
(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
|
2015-04-23 20:07:07 +00:00 |
|
frosch
|
6477356dd2
|
(svn r27192) -Change: heading for 1.6 now
|
2015-03-17 20:33:44 +00:00 |
|
frosch
|
780e595933
|
(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
|
2015-03-07 18:27:01 +00:00 |
|
rubidium
|
d534c80e94
|
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
|
2014-10-15 18:31:37 +00:00 |
|
rubidium
|
771dcf3b7b
|
(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
|
2014-10-12 18:41:53 +00:00 |
|
peter1138
|
aeda5e37e7
|
(svn r26978) -Fix (r23609): Typo in game script warning message.
|
2014-10-08 16:34:52 +00:00 |
|
rubidium
|
fedc1acd62
|
(svn r26881) -Codechange: bump the savegame version
|
2014-09-21 11:28:29 +00:00 |
|
rubidium
|
f41b55f0ff
|
(svn r26880) -Add: stub settings for limiting bridge and map height
|
2014-09-21 11:27:34 +00:00 |
|
rubidium
|
9daf7e749c
|
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
|
2014-09-21 11:24:51 +00:00 |
|
rubidium
|
982f5a6aa2
|
(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
|
2014-09-21 11:23:33 +00:00 |
|
rubidium
|
0ac2d3b324
|
(svn r26876) -Codechange: move 'has bride above' data from m6 to type
|
2014-09-21 11:20:11 +00:00 |
|
rubidium
|
47852f119e
|
(svn r26875) -Codechange: move TropicZone information from m6 to type
|
2014-09-21 11:18:10 +00:00 |
|
rubidium
|
04e2324b8f
|
(svn r26873) -Change: split type_height into a type and height array (ic111)
|
2014-09-21 11:14:58 +00:00 |
|
rubidium
|
51a1c712f2
|
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
|
2014-09-21 11:12:42 +00:00 |
|
rubidium
|
c0771b1657
|
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
|
2014-09-21 06:35:34 +00:00 |
|
rubidium
|
9e0f4b3847
|
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
|
2014-09-20 15:46:44 +00:00 |
|
rubidium
|
6c2abf0930
|
(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
|
2014-09-20 15:31:26 +00:00 |
|
rubidium
|
32c56b5f84
|
(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
|
2014-09-14 15:11:33 +00:00 |
|
frosch
|
e53d97b4f8
|
(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
|
2014-09-13 14:46:03 +00:00 |
|