Commit Graph

732 Commits

Author SHA1 Message Date
frosch
135ad9c6c9 (svn r27929) -Cleanup: Remove unused Industry::random_triggers 2017-10-25 15:38:19 +00:00
frosch
b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
peter1138
19d56a33e8 (svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (mtm, JGR) 2017-03-24 07:33:31 +00:00
peter1138
ff26c6393e (svn r27793) -Fix [FS#6450]: Use of uninitialised variable cause lzo to fail. Add check for error status. 2017-03-13 22:16:44 +00:00
frosch
ca3aaf8f6d (svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames. 2017-03-11 20:37:32 +00:00
frosch
24786a71ee (svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options. 2017-03-07 20:18:54 +00:00
fonsinchen
4e13285274 (svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR) 2017-03-05 17:06:14 +00:00
frosch
1b9139efe8 (svn r27760) -Change: Enable realisitic train and road vehicle acceleration by default. 2017-02-26 20:31:02 +00:00
frosch
fc4c4d080c (svn r27757) -Change: Make StringID 32bit. 2017-02-26 19:41:14 +00:00
frosch
a56e2bccd0 (svn r27756) -Codechange: Add StringTab enum 2017-02-26 19:40:53 +00:00
frosch
9ad09627ad (svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and MakeStringID() to access the structure of StringIDs. 2017-02-26 19:39:58 +00:00
frosch
4342798ff5 (svn r27709) -Fix-ish: Silence some warnings. (adf88) 2016-12-25 13:26:15 +00:00
frosch
31f046bd9b (svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR) 2016-10-30 17:29:33 +00:00
frosch
117e73751c (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. 2016-10-16 14:59:44 +00:00
frosch
d2393b4f6c (svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq. 2016-10-16 14:57:56 +00:00
alberth
0adfb1ac6f (svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit. 2016-09-04 16:06:50 +00:00
alberth
4001f6215e (svn r27652) -Fix(r27650): Use the file operation being performed to set the _sl.action variable. 2016-09-04 15:10:41 +00:00
alberth
6f201ce4a8 (svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload. 2016-09-04 12:58:04 +00:00
alberth
597380e099 (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 2016-09-04 12:57:43 +00:00
alberth
df9a9f074a (svn r27649) -Codechange: Introduce detailed file type enum, rebuild FiosType with it. 2016-09-04 12:57:20 +00:00
alberth
c6ac071619 (svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode. 2016-09-04 12:47:39 +00:00
alberth
2fa0fdb176 (svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function. 2016-09-04 12:47:07 +00:00
alberth
3b8ede5ebe (svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection. 2016-09-04 12:46:29 +00:00
alberth
087ed1e999 (svn r27636) -Codechange: Rename FileType to AbstractFileType. 2016-09-04 12:46:07 +00:00
alberth
9135f7130e (svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions. 2016-09-04 12:45:40 +00:00
frosch
4d1843a95e (svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy. 2016-08-15 18:32:48 +00:00
frosch
13a86497ea (svn r27572) -Fix [FS#6442]: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames. 2016-05-22 10:10:17 +00:00
frosch
0c7c0ada78 (svn r27518) -Update: Numbers 2016-03-01 20:00:22 +00:00
frosch
613212c486 (svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying. 2015-06-27 11:46:41 +00:00
frosch
a97e7bae65 (svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading. 2015-05-21 18:59:11 +00:00
frosch
3f55e5364e (svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully. 2015-05-09 10:04:50 +00:00
frosch
8ffe068c11 (svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors. 2015-04-23 20:07:07 +00:00
frosch
6477356dd2 (svn r27192) -Change: heading for 1.6 now 2015-03-17 20:33:44 +00:00
frosch
780e595933 (svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects. 2015-03-07 18:27:01 +00:00
rubidium
d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 2014-10-15 18:31:37 +00:00
rubidium
771dcf3b7b (svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments 2014-10-12 18:41:53 +00:00
peter1138
aeda5e37e7 (svn r26978) -Fix (r23609): Typo in game script warning message. 2014-10-08 16:34:52 +00:00
rubidium
fedc1acd62 (svn r26881) -Codechange: bump the savegame version 2014-09-21 11:28:29 +00:00
rubidium
f41b55f0ff (svn r26880) -Add: stub settings for limiting bridge and map height 2014-09-21 11:27:34 +00:00
rubidium
9daf7e749c (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 2014-09-21 11:24:51 +00:00
rubidium
982f5a6aa2 (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
rubidium
0ac2d3b324 (svn r26876) -Codechange: move 'has bride above' data from m6 to type 2014-09-21 11:20:11 +00:00
rubidium
47852f119e (svn r26875) -Codechange: move TropicZone information from m6 to type 2014-09-21 11:18:10 +00:00
rubidium
04e2324b8f (svn r26873) -Change: split type_height into a type and height array (ic111) 2014-09-21 11:14:58 +00:00
rubidium
51a1c712f2 (svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111) 2014-09-21 11:12:42 +00:00
rubidium
c0771b1657 (svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111) 2014-09-21 06:35:34 +00:00
rubidium
9e0f4b3847 (svn r26864) -Codechange: bring a bit more OO into the disaster vehicles 2014-09-20 15:46:44 +00:00
rubidium
6c2abf0930 (svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class 2014-09-20 15:31:26 +00:00
rubidium
32c56b5f84 (svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP) 2014-09-14 15:11:33 +00:00
frosch
e53d97b4f8 (svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine. 2014-09-13 14:46:03 +00:00