Jonathan G Rennison
e75e2b5bdc
Fix left mouse button scroll in viewport map mode
2021-02-05 11:56:08 +00:00
Jonathan G Rennison
d7387f3995
Fix changing smallmap legend not updating viewport maps
2020-10-13 21:34:07 +01:00
Jonathan G Rennison
a474e71243
Viewport: Cache landscape pixels in map mode
...
Avoid invalidating landscape pixels for non-landscape updates
(vehicles, overlays, etc.)
2020-10-01 23:18:39 +01:00
Jonathan G Rennison
35565a115b
Viewport: Fix casing of ClearViewportCache(s)
2020-10-01 23:18:39 +01:00
Jonathan G Rennison
352b361e1b
Viewport: Replace viewport mark dirty if zoom level below with flags param
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Fix missing flags for tracerestrict and effect vehicles
2020-10-01 23:18:39 +01:00
Jonathan G Rennison
3b49f892fa
Redraw connecting link graph overlay links when moving station sign
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Add test console command
2020-09-18 18:58:16 +01:00
Jonathan G Rennison
5b78090a61
Merge branch 'master' into jgrpp
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# Conflicts:
# CMakeLists.txt
# src/saveload/town_sl.cpp
# src/screenshot.h
# src/script/api/ai/ai_date.hpp.sq
# src/script/api/ai/ai_marine.hpp.sq
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_date.hpp.sq
# src/script/api/game/game_marine.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/game/game_window.hpp.sq
# src/script/api/script_window.hpp
# src/script/api/template/template_window.hpp.sq
# src/signal.cpp
# src/statusbar_gui.cpp
# src/toolbar_gui.cpp
# src/viewport.cpp
# src/viewport_func.h
2020-08-27 18:31:09 +01:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
Jonathan G Rennison
a4608f6f72
Cache vehicle positions across draw blocks in viewport map mode
2020-03-05 23:06:01 +00:00
Jonathan G Rennison
8f442500ea
Change how dirty screen, window and viewport areas are tracked for later redrawing
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Track dirty viewport areas seperately form general screen redraws.
Maintain a dirty block grid per viewport, with a smaller block size.
Use even smaller block size in viewport map mode.
Use a rectangle array for general screen redraws instead of a block grid.
Add a dirty bit to windows and widgets, to simplify the common case
of repainting a whole window or widget, without catching
neighbouring windows or viewports.
2020-03-05 00:27:17 +00:00
Jonathan G Rennison
8956b1ab02
Improve performance of tunnel rendering in viewport map mode
2020-03-03 06:57:50 +00:00
Jonathan G Rennison
c13ff2a1d3
Reduce viewport invalidation area of track reservation changes
2020-02-20 00:16:51 +00:00
Jonathan G Rennison
4d9e07e885
Viewport: Split sprite sort regions when more than 60 sprites present
2020-02-05 22:57:52 +00:00
Jonathan G Rennison
c3223903ed
Codechange: Cache resolved town, station and industry name strings
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
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# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
2019-07-08 16:19:07 +01:00
Jonathan G Rennison
f6b9395c6a
Improve performance of name sorting in town and station list windows
2019-05-12 18:03:57 +01:00
peter1138
81d335b081
Feature: Add station coverage area display for towns.
2019-04-25 09:14:01 +02:00
peter1138
b6733edd17
Feature: Add coverage area display for existing stations.
2019-04-25 09:14:01 +02:00
Niels Martin Hansen
37daf43037
Change: Zoom title game by UI zoom level
2019-04-24 23:04:55 +02:00
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
2019-04-11 18:14:13 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Jonathan G Rennison
5e6d283463
Merge branch 'master' into jgrpp
...
Remove the viewport sign cache as this is now superseded by the kd tree
implementation
# Conflicts:
# src/crashlog.cpp
# src/lang/english.txt
# src/misc.cpp
# src/pathfinder/follow_track.hpp
# src/pbs.cpp
# src/rail_cmd.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/table/settings.ini
# src/thread/thread_morphos.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
# src/waypoint.cpp
2019-03-13 03:38:26 +00:00
Jonathan G Rennison
281d346fe2
Merge branch 'master' into jgrpp
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# Conflicts:
# bin/baseset/no_sound.obs
# bin/baseset/orig_dos.obg
# bin/baseset/orig_dos.obs
# bin/baseset/orig_dos_de.obg
# bin/baseset/orig_win.obg
# bin/baseset/orig_win.obm
# bin/baseset/orig_win.obs
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.cpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.cpp
# src/blitter/8bpp_base.hpp
# src/blitter/common.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.cpp
# src/saveload/saveload.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/viewport_func.h
2019-01-29 02:28:14 +00:00
Johannes E. Krause
05da5a177c
Codechange: Simplify marking tiles dirty when terraforming (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Jonathan G Rennison
698409381e
Cache viewport station/waypoint sign infomation
2019-01-21 19:41:11 +00:00
Jonathan G Rennison
0d0d55f81d
Scrolling/perf improvements to link graph overlays on viewport and smallmap
2018-05-26 09:15:22 +01:00
Jonathan G Rennison
fe1e0a9d59
Merge branch 'enhanced_viewport_overlay' into jgrpp
2018-05-26 09:15:08 +01:00
Jonathan G Rennison
64815c0d8a
Improve performance of show scrolling viewport on map
2018-05-26 09:09:39 +01:00
Jonathan G Rennison
f373a67610
Fix display of zoning overlay sprites on half-tile foundations
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Partly based on commit 598b781259a5c1ad25cf3de85807b9c79e9f08fe
2018-05-10 23:10:04 +01:00
Jonathan G Rennison
5c7f36ef4b
Merge branch 'enhanced_viewport_overlay' into jgrpp
...
Further fixes for viewport lines/marker for multiplayer clients.
# Conflicts:
# src/lang/russian.txt
2016-12-26 15:38:56 +00:00
Jonathan G Rennison
509da024cc
Fix viewport order lines/markers for multiplayer clients.
2016-12-26 15:35:11 +00:00
Jonathan G Rennison
54b8eb9b4c
Merge branch 'polyline_track_tool' into jgrpp
...
# Conflicts:
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/viewport.cpp
# src/viewport_func.h
2016-04-13 21:14:47 +01:00
patch-import
01cf154f51
Import polyline rail tool patch v10b
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http://www.tt-forums.net/viewtopic.php?f=33&t=57080
2016-04-13 21:03:51 +01:00
Jonathan G Rennison
919057a5e6
Cache tunnel info in viewport map mode, to prevent render flicker.
...
If we see a tunnel during the usual tile scan, keep it in the cache
until it is explicitly evicted by a clear tunnel tile action, or
the cache is cleared at game init/load/shutdown.
Select colours at the drawing rather than the cache-building stage.
Bridges and tunnels are now stored/handled separately.
The process for bridges is mostly unchanged.
2015-11-11 19:18:32 +00:00
Jonathan G Rennison
e24839ed65
Merge branch 'master' into enhanced_viewport_overlay
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Notes on conflict resolution:
* MarkTileDirtyByTile gained an extra param on both sides of the merge
Move bridge level offset to be after zoom level param, as it's used less.
* Add zoom level params to MarkBridgeDirty functions
* Fix undefined behaviour in colour_index cycling in ViewportMapDraw
Conflicts:
src/clear_cmd.cpp
src/pbs.cpp
src/rail_cmd.cpp
src/toolbar_gui.cpp
src/train_cmd.cpp
src/vehicle.cpp
src/viewport.cpp
src/viewport_func.h
2015-08-05 21:25:13 +01:00
patch-import
536a95dfd0
Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
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https://www.tt-forums.net/viewtopic.php?f=33&t=53394
2015-08-05 21:24:30 +01:00
frosch
3adf082db2
(svn r27161) -Fix [FS#6156] [FS#6206]: Reimplement the viewport drawing algorithm.
2015-02-22 14:42:34 +00:00
frosch
939719ffc0
(svn r27161) -Fix [FS#6156] [FS#6206]: Reimplement the viewport drawing algorithm.
2015-02-22 14:42:34 +00:00
frosch
06d1d50884
(svn r27158) -Codechange: Simplify mapping from viewport to smallmap coordinates by duplicating less code.
2015-02-22 14:10:44 +00:00
frosch
79380a566e
(svn r27158) -Codechange: Simplify mapping from viewport to smallmap coordinates by duplicating less code.
2015-02-22 14:10:44 +00:00
frosch
e8e49e5dda
(svn r27157) -Fix: Mark bridge middle tiles dirty when building/removing/changing bridges.
2015-02-22 14:01:24 +00:00
frosch
bd3a8bf9e4
(svn r27157) -Fix: Mark bridge middle tiles dirty when building/removing/changing bridges.
2015-02-22 14:01:24 +00:00
rubidium
dfd472f4a4
(svn r26900) -Fix-ish: dirty the appropriate area around map edges when terraforming there to prevent any artefacts from occuring (ic111)
2014-09-21 17:29:48 +00:00
rubidium
073aa05da5
(svn r26900) -Fix-ish: dirty the appropriate area around map edges when terraforming there to prevent any artefacts from occuring (ic111)
2014-09-21 17:29:48 +00:00
rubidium
6cee5310c1
(svn r26899) -Codechange: reduce the amount of tiles that needs to be drawn by taking the height of tiles into account instead of drawing way too many (ic111)
2014-09-21 17:27:37 +00:00
rubidium
4d619ad10e
(svn r26899) -Codechange: reduce the amount of tiles that needs to be drawn by taking the height of tiles into account instead of drawing way too many (ic111)
2014-09-21 17:27:37 +00:00
rubidium
238a842700
(svn r25264) -Feature: linkgraph overlay over main viewport (fonsinchen)
2013-05-19 14:49:25 +00:00
rubidium
ef7befdbd8
(svn r25264) -Feature: linkgraph overlay over main viewport (fonsinchen)
2013-05-19 14:49:25 +00:00