Commit Graph

65 Commits

Author SHA1 Message Date
Jonathan G Rennison
b92ae644c4 Add a Blitter::SetPixel32 function 2022-05-19 00:08:15 +01:00
Jonathan G Rennison
a474e71243 Viewport: Cache landscape pixels in map mode
Avoid invalidating landscape pixels for non-landscape updates
(vehicles, overlays, etc.)
2020-10-01 23:18:39 +01:00
Jonathan G Rennison
a152e2327c Viewport: Reduce unnecessary region redraws when scrolling viewports 2020-02-09 10:54:32 +00:00
Jonathan G Rennison
cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jonathan G Rennison
674732cd68 Merge: Codechange: Use null pointer literal instead of the NULL macro 2019-04-11 18:14:13 +01:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Jonathan G Rennison
ba34ec7ade Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
2019-03-27 18:12:04 +00:00
Henry Wilson
af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Jonathan G Rennison
db924a4681 Codechange: [Blitter] Change DrawLine to be templated
This is remove per-pixel overheads due to use of the SetPixel virtual
method.
These overheads included:
* expensive virtual method call which prevents inlining
* palette lookup for every pixel
* branch on whether palette animation is enabled on every pixel

Regenerate project files.
2019-01-24 11:12:06 +00:00
Jonathan G Rennison
17257b9620 Add: 32bpp SSE2 blitter palette animator (#6795)
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter.

See issue #6469.
2018-05-23 09:55:04 +01:00
Jonathan G Rennison
11a10299d1 Blitter: Also use sprite flags for non-SSE 32bpp sprite encoder 2018-01-19 23:24:09 +00:00
Jonathan G Rennison
0c2f49c08d Blitter: Change DrawLine to be templated 2018-01-17 02:36:15 +00:00
frosch
19188818ea (svn r27796) -Fix [FS#6545]: 32bpp-anim blitters assumed that pitch and width of the screen were equal. 2017-03-18 17:14:53 +00:00
frosch
d5f82bf55b (svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows.
-Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends.
2017-03-11 12:52:26 +00:00
Jonathan G Rennison
d14d5731d8 Fix wrong palette being used when switching to animated blitter.
Fixes black sprites and UI elements when switching on full
animations on win32 and OSX.
2017-03-07 23:37:06 +00:00
frosch
914d4616ca (svn r27575) -Fix [FS#6404]: Memory leak when disabling palette animation. (JGR) 2016-05-22 10:28:57 +00:00
Jonathan G Rennison
d00fa4d25b Implement a 32bpp SSE2 palette animator. This is ~4x faster than 32bpp-anim's.
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter mode.

Fix memory leak in current 32bpp animated blitters.
2015-12-17 20:45:33 +00:00
patch-import
536a95dfd0 Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
https://www.tt-forums.net/viewtopic.php?f=33&t=53394
2015-08-05 21:24:30 +01:00
rubidium
793dc27096 (svn r26214) -Add: specialised animated SSE4 blitter (MJP)
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
2014-01-02 23:52:13 +00:00
rubidium
4c84d13454 (svn r26214) -Add: specialised animated SSE4 blitter (MJP)
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
2014-01-02 23:52:13 +00:00
rubidium
4a911754b5 (svn r26209) -Codechange: remove some template magic and simplify some code 2014-01-02 22:41:58 +00:00
rubidium
2618d960e3 (svn r26209) -Codechange: remove some template magic and simplify some code 2014-01-02 22:41:58 +00:00
rubidium
d709a7f465 (svn r26108) -Codechange: some coding style (whitespace) 2013-11-25 14:30:22 +00:00
rubidium
defda16eb6 (svn r26108) -Codechange: some coding style (whitespace) 2013-11-25 14:30:22 +00:00
rubidium
ddae614e74 (svn r24111) -Codechange: use Colour more instead of manually bitstuffing 2012-04-10 20:16:51 +00:00
rubidium
54e36c4ff8 (svn r24111) -Codechange: use Colour more instead of manually bitstuffing 2012-04-10 20:16:51 +00:00
truebrain
dea311a07e (svn r23729) -Fix (r23670) [FS#4941]: if you increase the buffer size, also increase the bytes per pixel 2012-01-03 10:50:06 +00:00
truebrain
2aa6086256 (svn r23729) -Fix (r23670) [FS#4941]: if you increase the buffer size, also increase the bytes per pixel 2012-01-03 10:50:06 +00:00
peter1138
42347d3c45 (svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites 2011-12-24 23:33:45 +00:00
peter1138
3ef77e55c5 (svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites 2011-12-24 23:33:45 +00:00
smatz
36747f96a6 (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
smatz
33d283fdb1 (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
rubidium
e6c46d4cf4 (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
rubidium
61625e53c9 (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
rubidium
7dfcc69011 (svn r22397) -Document: some tidbits of the blitter code 2011-05-01 10:15:33 +00:00
rubidium
485c7cd99e (svn r22397) -Document: some tidbits of the blitter code 2011-05-01 10:15:33 +00:00
alberth
206c1b4cd0 (svn r18907) -Cleanup: Smallmap was the last user of SetPixelIfEmpty(). 2010-01-23 22:37:14 +00:00
alberth
b2f9b0ac43 (svn r18907) -Cleanup: Smallmap was the last user of SetPixelIfEmpty(). 2010-01-23 22:37:14 +00:00
rubidium
72ce1f4979 (svn r18873) -Codechange: use PaletteID also in the blitter 2010-01-21 01:44:51 +00:00
rubidium
db33e32b4d (svn r18873) -Codechange: use PaletteID also in the blitter 2010-01-21 01:44:51 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
peter1138
ebe260f575 (svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash. 2010-01-04 02:32:36 +00:00
peter1138
abb147d974 (svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash. 2010-01-04 02:32:36 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
rubidium
c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
glx
c7453851d3 (svn r14080) -Fix (r14052): assert triggered when drawing chat window with 32bpp-anim blitter (backup buffer was too small) 2008-08-15 22:06:58 +00:00