Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						b72366419b 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/blitter/32bpp_anim.cpp
#	src/blitter/8bpp_optimized.cpp
#	src/gfx.cpp
#	src/gfx_func.h
#	src/gfxinit.cpp
#	src/network/core/os_abstraction.cpp
#	src/spritecache.cpp 
						
						
					 
					
						2023-12-28 16:56:54 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						507fd1839c 
					 
					
						
						
							
							Change minimum value for auto_timetable_separation_rate setting  
						
						
						
						
					 
					
						2023-12-28 13:38:29 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						6edde70b04 
					 
					
						
						
							
							Scheduled dispatch: Add company setting to set default schedule duration  
						
						
						
						
					 
					
						2023-12-28 13:31:19 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						821a7c73ef 
					 
					
						
						
							
							Lang: Add default-translation tag for "Default" texts  
						
						
						
						
					 
					
						2023-12-28 13:24:46 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						4cc2653035 
					 
					
						
						
							
							Debug: Add options to mark sprite groups, clear highlight/markings  
						
						... 
						
						
						
						Adjust tooltip strings 
						
						
					 
					
						2023-12-28 02:56:46 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						88cf1f4fc5 
					 
					
						
						
							
							Window: Use window token to hold reference to dropdown window's parent  
						
						
						
						
					 
					
						2023-12-28 02:28:10 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						ea1ba56ec4 
					 
					
						
						
							
							Window: Add window "token" type, unique for each window instance  
						
						... 
						
						
						
						Not recycled even for windows with same class/ID
Token may outlive window, unlike pointer 
						
						
					 
					
						2023-12-28 02:28:10 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						117deb0c62 
					 
					
						
						
							
							Debug: Move sprite dump more details from misc_debug to a dropdown  
						
						... 
						
						
						
						Use goto sprite slot as dropdown button 
						
						
					 
					
						2023-12-28 00:29:02 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						e680cffb6d 
					 
					
						
						
							
							Debug: Add more details flag inside SpriteGroupDumper  
						
						
						
						
					 
					
						2023-12-27 23:52:36 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						5b6c0c1f2e 
					 
					
						
						
							
							Debug: Change interfaces using SpriteGroupDumper  
						
						... 
						
						
						
						Pass SpriteGroupDumper ref instead of print function
Make use_shadows non-static 
						
						
					 
					
						2023-12-27 23:46:45 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						8c4d36a498 
					 
					
						
						
							
							Debug: Rename dumper struct to label_dumper  
						
						
						
						
					 
					
						2023-12-27 23:23:33 +00:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						ce6a65d7b5 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						english (au): 2 changes by krysclarke
chinese (simplified): 37 changes by WenSimEHRP
romanian: 28 changes by bnegrut
russian: 13 changes by Ln-Wolf
finnish: 36 changes by hpiirai
danish: 16 changes by bscargo
dutch: 17 changes by Afoklala 
						
						
					 
					
						2023-12-27 18:38:01 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						2b914c7a2f 
					 
					
						
						
							
							Fix: Memory leak in WindowDescTestsFixture  
						
						
						
						
					 
					
						2023-12-26 23:48:59 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						35d2842de0 
					 
					
						
						
							
							Fix AirportGetNearestTown for rotated airports  
						
						... 
						
						
						
						See: https://github.com/OpenTTD/OpenTTD/issues/11629  
						
						
					 
					
						2023-12-26 22:27:13 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						43936575e6 
					 
					
						
						
							
							Test: Avoid leaking widget tree in WindowDescTestsFixture  
						
						
						
						
					 
					
						2023-12-26 21:53:07 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						0a6639bd4b 
					 
					
						
						
							
							Avoid unnecessary airport/town noise recalculations during map generation  
						
						
						
						
					 
					
						2023-12-26 20:04:21 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						ae1729fa50 
					 
					
						
						
							
							Network: Include town noise levels in network game saves  
						
						... 
						
						
						
						Don't recalculate on load for network clients 
						
						
					 
					
						2023-12-26 20:04:21 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						2e9cb16254 
					 
					
						
						
							
							Saveload: Simplify list handling in SlRefList  
						
						... 
						
						
						
						Use reserve on load if suitable 
						
						
					 
					
						2023-12-26 18:18:00 +00:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						e0c670cbe8 
					 
					
						
						
							
							Codechange: replace NULL with nullptr  
						
						
						
						
					 
					
						2023-12-26 07:18:52 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						2072e532f7 
					 
					
						
						
							
							Codechange: replace NULL with nullptr  
						
						
						
						
					 
					
						2023-12-26 07:18:52 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						a2a7ecf88e 
					 
					
						
						
							
							Fix  9ce1626b: Some blitters have bp->remap aliased to remap for performance. ( #11626 )  
						
						... 
						
						
						
						While this probably doesn't make a huge difference for the custom transparent remap code path, the alias is there so use it. 
						
						
					 
					
						2023-12-25 20:59:37 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						fdf6cbf848 
					 
					
						
						
							
							Change: Scale sprites to requested highest resolution level. ( #11600 )  
						
						... 
						
						
						
						Sprites from graphics sets which only provide high resolution sprites are now scaled up from scaled down versions. 
						
						
					 
					
						2023-12-25 20:08:13 +00:00 
						 
				 
			
				
					
						
							
							
								SamuXarick 
							
						 
					 
					
						
						
							
						
						947e77267a 
					 
					
						
						
							
							Doc  0ca4b4e: Script debug window numbers are now ascending ( #11623 )  
						
						
						
						
					 
					
						2023-12-25 18:42:29 +01:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						6c5a4aa2cb 
					 
					
						
						
							
							Fix  2d3af14: Don't draw script log over panel borders ( #11621 )  
						
						
						
						
					 
					
						2023-12-25 18:42:13 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						9ce1626bb4 
					 
					
						
						
							
							Change: Support custom transparency remaps with 32bpp blitters.  
						
						... 
						
						
						
						This closes a 15 year old TODO... 
						
						
					 
					
						2023-12-25 11:22:52 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						0bc22dd310 
					 
					
						
						
							
							Add: 32bpp-to-8bpp palette index lookup.  
						
						... 
						
						
						
						Lookups are calculated on demand and caches in a 256KB in-memory table. 
						
						
					 
					
						2023-12-25 11:22:52 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						daec0e2ca4 
					 
					
						
						
							
							Codechange: Split palette handling to separate file.  
						
						
						
						
					 
					
						2023-12-25 11:22:52 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						4ecc107d30 
					 
					
						
						
							
							Codechange: Perform simpler comparison first when checking for palette updates.  
						
						... 
						
						
						
						This avoids unnecessarily comparing contents of an array. 
						
						
					 
					
						2023-12-25 11:22:52 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						60378323ea 
					 
					
						
						
							
							Fix AyStar::Init overriding max search nodes  
						
						... 
						
						
						
						See: c05ffb22bd 
						
						
					 
					
						2023-12-25 10:16:42 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						96570dc869 
					 
					
						
						
							
							Add array include to spriteloader.hpp  
						
						
						
						
					 
					
						2023-12-24 10:11:18 +00:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						af8b8c2cfc 
					 
					
						
						
							
							Fix  4a2038e301: fully restore script break filter on reopen ( #11622 )  
						
						
						
						
					 
					
						2023-12-24 00:08:18 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						f57088b261 
					 
					
						
						
							
							VarAction2: Cache current town industry counts/distances for var 67/68  
						
						
						
						
					 
					
						2023-12-23 21:06:54 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						48f66306e5 
					 
					
						
						
							
							VarAction2: Move IndustryLocationDistanceCache inside IndustriesScopeResolver  
						
						... 
						
						
						
						Use in all cases, not just CBID_INDUSTRY_LOCATION 
						
						
					 
					
						2023-12-23 20:27:53 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						39917e8ab2 
					 
					
						
						
							
							VarAction2: Inline procedure calls in more cases  
						
						... 
						
						
						
						Increase max procedure size limit
Allow all global variables
Allow industry variables: 67, 68 
						
						
					 
					
						2023-12-23 16:49:31 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						c0cdf3460e 
					 
					
						
						
							
							Change: Rename Standard Livery to Default Livery.  
						
						
						
						
					 
					
						2023-12-23 13:45:35 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						3436b5f090 
					 
					
						
						
							
							Change: Show a message in livery window if vehicle type has no groups.  
						
						
						
						
					 
					
						2023-12-23 13:45:35 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						513c7e7b53 
					 
					
						
						
							
							Change: Add distinct tooltips for vehicle group colour schemes.  
						
						
						
						
					 
					
						2023-12-23 13:45:35 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						eda0dd24fe 
					 
					
						
						
							
							Change: Remove hardcoded minimum sizes and allow resize.  
						
						... 
						
						
						
						This stops the window being needlessly large. 
						
						
					 
					
						2023-12-23 13:45:35 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						0949eddd55 
					 
					
						
						
							
							Change: Move colour selection dropdowns to bottom of window.  
						
						... 
						
						
						
						This stops them looking similar to how filter controls are used elsewhere,
and matches action dropdowns on other windows. 
						
						
					 
					
						2023-12-23 13:45:35 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						d5a7a67b8c 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	.github/workflows/ci-build.yml
#	src/ai/ai_gui.cpp
#	src/blitter/32bpp_optimized.cpp
#	src/blitter/32bpp_simple.cpp
#	src/blitter/32bpp_sse2.cpp
#	src/blitter/8bpp_optimized.cpp
#	src/blitter/8bpp_simple.cpp
#	src/blitter/null.cpp
#	src/blitter/null.hpp
#	src/company_gui.cpp
#	src/game/game_gui.cpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/gfx_func.h
#	src/graph_gui.cpp
#	src/industry_gui.cpp
#	src/linkgraph/linkgraphjob.cpp
#	src/network/network_gui.cpp
#	src/newgrf_debug_gui.cpp
#	src/openttd.cpp
#	src/pathfinder/npf/aystar.h
#	src/road_gui.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_log.cpp
#	src/script/api/script_town.cpp
#	src/script/script_gui.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_table.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/sortlist_type.h
#	src/spritecache.cpp
#	src/spriteloader/grf.cpp
#	src/spriteloader/grf.hpp
#	src/spriteloader/spriteloader.hpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_gui.cpp
#	src/strings.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
#	src/video/opengl.cpp
#	src/video/opengl.h
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
#	src/window_gui.h 
						
						
					 
					
						2023-12-23 13:26:55 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						5cb7a16edc 
					 
					
						
						
							
							Fix   #11618 : Don't try to display unavailable zoom levels in sprite aligner. ( #11619 )  
						
						
						
						
					 
					
						2023-12-23 13:17:33 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						378a545dd4 
					 
					
						
						
							
							Add setting for map edge behaviour, and how to display area outside map  
						
						
						
						
					 
					
						2023-12-22 17:32:44 +00:00 
						 
				 
			
				
					
						
							
							
								Darragh 
							
						 
					 
					
						
						
							
						
						acfe367507 
					 
					
						
						
							
							Fix   #11442 : "default" colour in group colour window is not updated when changing master colour ( #11614 )  
						
						... 
						
						
						
						Updated SelectCompanyLiveryWindow.DrawWidget method to check if a group's livery.in_use 0 bit is set, rendering the company's default colour if it has not been. 
						
						
					 
					
						2023-12-22 17:56:09 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						fd0aa3dd19 
					 
					
						
						
							
							Fix   #11515 : Zoom level could wrap around when changing interface scale. ( #11615 )  
						
						... 
						
						
						
						This happened due to converting the new value to unsigned before clamping instead of after. 
						
						
					 
					
						2023-12-22 15:23:42 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						c1afbc9415 
					 
					
						
						
							
							Fix: Update widget dimensions before updating viewport signs. ( #11611 )  
						
						... 
						
						
						
						Viewport signs used fullbevel WidgetDimensions before it was updated for the new interface scale. 
						
						
					 
					
						2023-12-20 22:10:05 +00:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						2d3af14181 
					 
					
						
						
							
							Add: Horizontal scroll for script debug log ( #11597 )  
						
						
						
						
					 
					
						2023-12-20 22:50:03 +01:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						0ca4b4e146 
					 
					
						
						
							
							Change: Allow opening multiple script debug windows by holding Ctrl.  
						
						
						
						
					 
					
						2023-12-20 20:39:07 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						4a2038e301 
					 
					
						
						
							
							Codechange: Make script debug window filter state per-window.  
						
						
						
						
					 
					
						2023-12-20 20:39:07 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						b85ecf9ac2 
					 
					
						
						
							
							Codechange: Replace pointer to Sprite array with reference to SpriteCollection. ( #11580 )  
						
						... 
						
						
						
						Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.
This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object. 
						
						
					 
					
						2023-12-20 20:38:21 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						7466c3c39e 
					 
					
						
						
							
							Fix: Draw unavailable mask over picker sprite instead of behind it.  
						
						... 
						
						
						
						This makes these disabled picker buttons consistent with other disabled buttons. 
						
						
					 
					
						2023-12-20 09:29:28 +00:00