Commit Graph

  • 7a690eb5fb (svn r1879) Revise name handling, no functional changes tron 2005-02-17 06:46:36 +00:00
  • ce896e2f99 (svn r1879) Revise name handling, no functional changes tron 2005-02-17 06:46:36 +00:00
  • 9cfe28aee8 (svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is really unneeded from windows builds. And put back 'treat warnings as errors' flag. darkvater 2005-02-15 23:27:46 +00:00
  • 8dba45caae (svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is really unneeded from windows builds. And put back 'treat warnings as errors' flag. darkvater 2005-02-15 23:27:46 +00:00
  • c17c743ed4 (svn r1877) Forgot to remove two now unused variables tron 2005-02-14 22:19:56 +00:00
  • 8827cde89e (svn r1877) Forgot to remove two now unused variables tron 2005-02-14 22:19:56 +00:00
  • 4102982ef4 (svn r1876) Make placement of oil rigs and refineries map size agnostic tron 2005-02-14 22:17:21 +00:00
  • 943744751a (svn r1876) Make placement of oil rigs and refineries map size agnostic tron 2005-02-14 22:17:21 +00:00
  • 5ff839732e (svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements tron 2005-02-14 20:34:31 +00:00
  • 391cd5658f (svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements tron 2005-02-14 20:34:31 +00:00
  • e2359c11ae (svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680]) tron 2005-02-14 18:55:10 +00:00
  • 1e2f9ba5a5 (svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680]) tron 2005-02-14 18:55:10 +00:00
  • 8fea0f0a8f (svn r1873) Ignore SIGPIPE tron 2005-02-13 23:29:58 +00:00
  • 066134aa01 (svn r1873) Ignore SIGPIPE tron 2005-02-13 23:29:58 +00:00
  • d449145799 (svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/ celestar 2005-02-13 21:51:47 +00:00
  • 3608788f6b (svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/ celestar 2005-02-13 21:51:47 +00:00
  • 9e847075fa (svn r1871) Daily langfile updates #2. miham 2005-02-13 12:33:57 +00:00
  • 4b3bac1572 (svn r1871) Daily langfile updates #2. miham 2005-02-13 12:33:57 +00:00
  • fac25561bc (svn r1870) Added new language: lithuanian miham 2005-02-13 11:55:35 +00:00
  • 7c0df5c836 (svn r1870) Added new language: lithuanian miham 2005-02-13 11:55:35 +00:00
  • 1ef2ad611f (svn r1869) Fix some bugs in the bulldozer movement implementation. Now they move in a sane pattern. tron 2005-02-13 11:31:35 +00:00
  • 2b4b935351 (svn r1869) Fix some bugs in the bulldozer movement implementation. Now they move in a sane pattern. tron 2005-02-13 11:31:35 +00:00
  • 9f7074a706 (svn r1868) Improve readability of the bulldozer movement code tron 2005-02-13 11:27:41 +00:00
  • 8391c96fac (svn r1868) Improve readability of the bulldozer movement code tron 2005-02-13 11:27:41 +00:00
  • 204d08140a (svn r1867) Include tables/sprites.h only in files which need it tron 2005-02-13 11:18:02 +00:00
  • 830565514c (svn r1867) Include tables/sprites.h only in files which need it tron 2005-02-13 11:18:02 +00:00
  • 77d26759e3 (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an error() is called, some more graceful handling should be implemented later. celestar 2005-02-13 09:42:49 +00:00
  • 563eac90ca (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an error() is called, some more graceful handling should be implemented later. celestar 2005-02-13 09:42:49 +00:00
  • 58c46bed40 (svn r1865) Fix some warnings tron 2005-02-13 08:12:03 +00:00
  • a011190723 (svn r1865) Fix some warnings tron 2005-02-13 08:12:03 +00:00
  • ac6857ee28 (svn r1864) Automatic langfile updates miham 2005-02-13 07:44:32 +00:00
  • ab57ad1f3d (svn r1864) Automatic langfile updates miham 2005-02-13 07:44:32 +00:00
  • 6b83a05ada (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() -Fix: [1116619] Generate the correct smoke type for diesel trains tron 2005-02-12 15:53:32 +00:00
  • 6d2b9d2c3a (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() -Fix: [1116619] Generate the correct smoke type for diesel trains tron 2005-02-12 15:53:32 +00:00
  • ac758b6875 (svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :) darkvater 2005-02-12 00:20:46 +00:00
  • eefb125dc7 (svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :) darkvater 2005-02-12 00:20:46 +00:00
  • 9c99c7d11a (svn r1861) Constify Get(Non)Sprite() tron 2005-02-11 17:12:11 +00:00
  • 9b0bad683d (svn r1861) Constify Get(Non)Sprite() tron 2005-02-11 17:12:11 +00:00
  • 3a93a250b7 (svn r1860) The sprite header endianness issue was solved in r1855 tron 2005-02-11 15:18:09 +00:00
  • febe132c48 (svn r1860) The sprite header endianness issue was solved in r1855 tron 2005-02-11 15:18:09 +00:00
  • f03b8859ed (svn r1859) Miscellaneous style changes tron 2005-02-11 14:33:43 +00:00
  • 832c3fa20d (svn r1859) Miscellaneous style changes tron 2005-02-11 14:33:43 +00:00
  • 5c946cdbd8 (svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller tron 2005-02-11 13:46:25 +00:00
  • d37f2cdc70 (svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller tron 2005-02-11 13:46:25 +00:00
  • 1b617b28fc (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain. tron 2005-02-11 13:35:27 +00:00
  • 51dd166de0 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain. tron 2005-02-11 13:35:27 +00:00
  • 33cf096b03 (svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c tron 2005-02-10 22:26:28 +00:00
  • 12c7e128a9 (svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c tron 2005-02-10 22:26:28 +00:00
  • 9031e0369e (svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it tron 2005-02-10 12:26:41 +00:00
  • dc54a3e627 (svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it tron 2005-02-10 12:26:41 +00:00
  • 94c75f33bb (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) tron 2005-02-10 12:14:38 +00:00
  • d2703fd672 (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) tron 2005-02-10 12:14:38 +00:00
  • 2a151d9354 (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate tron 2005-02-10 05:43:30 +00:00
  • 7cd19fe07a (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate tron 2005-02-10 05:43:30 +00:00
  • 092e72d60d (svn r1852) Start cleaning up sprite handling: - Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite. - Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon) tron 2005-02-08 22:22:42 +00:00
  • 49a4d014b9 (svn r1852) Start cleaning up sprite handling: - Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite. - Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon) tron 2005-02-08 22:22:42 +00:00
  • 297223cc21 (svn r1851) - Language: added Frisian translation (no strings have been translated yet) bjarni 2005-02-08 18:07:27 +00:00
  • b0042740a6 (svn r1851) - Language: added Frisian translation (no strings have been translated yet) bjarni 2005-02-08 18:07:27 +00:00
  • 4b2e34e0aa (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. tron 2005-02-08 17:31:13 +00:00
  • 3608b72a36 (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. tron 2005-02-08 17:31:13 +00:00
  • 8aee833024 (svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values tron 2005-02-08 16:53:28 +00:00
  • a17d6e3922 (svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values tron 2005-02-08 16:53:28 +00:00
  • d1fb165ad2 (svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway. Remove it from the chat box too, which inherited it via copy&paste. tron 2005-02-08 16:37:28 +00:00
  • 76325c2bb2 (svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway. Remove it from the chat box too, which inherited it via copy&paste. tron 2005-02-08 16:37:28 +00:00
  • 1afad51ee2 (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic tron 2005-02-08 15:42:28 +00:00
  • dcc381bf5c (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic tron 2005-02-08 15:42:28 +00:00
  • 0525b08612 (svn r1846) - Fix: VS6 project file (bociusz) - Fix: VS6 fkcing borkdness should be abolished darkvater 2005-02-07 20:36:41 +00:00
  • a5ece25777 (svn r1846) - Fix: VS6 project file (bociusz) - Fix: VS6 fkcing borkdness should be abolished darkvater 2005-02-07 20:36:41 +00:00
  • 8867c00d68 (svn r1845) - Revert r1835 since it totally screws network compiling - Fix: fix some VS.NET warnings - Add missing file to VS.NET project file darkvater 2005-02-07 19:45:08 +00:00
  • dda3e0fb4a (svn r1845) - Revert r1835 since it totally screws network compiling - Fix: fix some VS.NET warnings - Add missing file to VS.NET project file darkvater 2005-02-07 19:45:08 +00:00
  • c1a2be0d05 (svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default truelight 2005-02-07 19:23:38 +00:00
  • 034dac2c85 (svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default truelight 2005-02-07 19:23:38 +00:00
  • 5df36d4ead (svn r1843) - Codechange: [NPF] Removed some unused code. matthijs 2005-02-07 19:01:56 +00:00
  • a3d2b0e66d (svn r1843) - Codechange: [NPF] Removed some unused code. matthijs 2005-02-07 19:01:56 +00:00
  • be840ccd00 (svn r1842) Fix another typo made in r1834 tron 2005-02-07 18:51:46 +00:00
  • 4867f6b234 (svn r1842) Fix another typo made in r1834 tron 2005-02-07 18:51:46 +00:00
  • f758bd769b (svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped celestar 2005-02-07 12:47:29 +00:00
  • 0e6109d360 (svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped celestar 2005-02-07 12:47:29 +00:00
  • b1baa4ed8b (svn r1840) Repel str_buffr and use local buffers where possible tron 2005-02-07 12:32:35 +00:00
  • 701a32d048 (svn r1840) Repel str_buffr and use local buffers where possible tron 2005-02-07 12:32:35 +00:00
  • f8d97a5f61 (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters tron 2005-02-07 10:41:45 +00:00
  • 7d56d1d841 (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters tron 2005-02-07 10:41:45 +00:00
  • ad837c2069 (svn r1838) Ship depots are on water, not roads tron 2005-02-07 10:37:12 +00:00
  • c45312326a (svn r1838) Ship depots are on water, not roads tron 2005-02-07 10:37:12 +00:00
  • 9198522307 (svn r1837) GetTileOwner returns Owner, not bool Also assert() that the TileIndex is valid tron 2005-02-07 10:09:28 +00:00
  • 89482008d8 (svn r1837) GetTileOwner returns Owner, not bool Also assert() that the TileIndex is valid tron 2005-02-07 10:09:28 +00:00
  • 552d84884f (svn r1836) Clean up some strange constructs concerning socket options tron 2005-02-07 09:56:16 +00:00
  • 8f741f44c4 (svn r1836) Clean up some strange constructs concerning socket options tron 2005-02-07 09:56:16 +00:00
  • 7c38b7bc01 (svn r1835) Reduce the visibility of network_core.h tron 2005-02-07 09:54:37 +00:00
  • 6d3c886d4a (svn r1835) Reduce the visibility of network_core.h tron 2005-02-07 09:54:37 +00:00
  • c5c5c9b17c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex. matthijs 2005-02-06 22:36:08 +00:00
  • cc0966405b (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex. matthijs 2005-02-06 22:36:08 +00:00
  • eed181245d (svn r1833) byte -> char transition: the rest tron 2005-02-06 22:25:27 +00:00
  • 257e97c09a (svn r1833) byte -> char transition: the rest tron 2005-02-06 22:25:27 +00:00
  • 27dc506a03 (svn r1832) Next byte -> char iteration: custom names tron 2005-02-06 20:53:31 +00:00
  • 6984d6cd31 (svn r1832) Next byte -> char iteration: custom names tron 2005-02-06 20:53:31 +00:00
  • cc8fc19d4a (svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build a city layout before placing the city, finally that works very nice) truelight 2005-02-06 20:29:32 +00:00
  • f1610872de (svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build a city layout before placing the city, finally that works very nice) truelight 2005-02-06 20:29:32 +00:00
  • 2bd8df54e1 (svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron) truelight 2005-02-06 19:22:54 +00:00
  • 29faa0095a (svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron) truelight 2005-02-06 19:22:54 +00:00