5e1364daeb
(svn r1779) Make the map generation code slightly more readable
tron
2005-02-03 20:52:12 +00:00
f09807920f
(svn r1779) Make the map generation code slightly more readable
tron
2005-02-03 20:52:12 +00:00
f42e8ac3d2
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
matthijs
2005-02-03 19:23:06 +00:00
4c2c2c53fe
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
matthijs
2005-02-03 19:23:06 +00:00
0601293edb
(svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
tron
2005-02-03 18:20:43 +00:00
d2d39cb692
(svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
tron
2005-02-03 18:20:43 +00:00
1938a73c90
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
2005-02-03 17:22:35 +00:00
3eda5e61f7
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
2005-02-03 17:22:35 +00:00
f1d4a85f59
(svn r1775) -Fix: The NPF patch setting was not synced in network. REMINDER FOR ALL DEVELOPERS: We do have 2 patch-setting-arrays: player-based, server-based. PLEASE put your new patch setting in the right one... thank you :)
truelight
2005-02-02 20:36:04 +00:00
aa299a8b6d
(svn r1775) -Fix: The NPF patch setting was not synced in network. REMINDER FOR ALL DEVELOPERS: We do have 2 patch-setting-arrays: player-based, server-based. PLEASE put your new patch setting in the right one... thank you :)
truelight
2005-02-02 20:36:04 +00:00
ae3638121c
(svn r1774) -Fix: fixed an other possible crash related to previous commit
truelight
2005-02-02 19:15:35 +00:00
08e3e9cead
(svn r1774) -Fix: fixed an other possible crash related to previous commit
truelight
2005-02-02 19:15:35 +00:00
74df79331d
(svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries in the map
truelight
2005-02-02 19:08:34 +00:00
42c3de1459
(svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries in the map
truelight
2005-02-02 19:08:34 +00:00
3f45338cc9
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
truelight
2005-02-02 18:28:08 +00:00
8be7a90e65
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
truelight
2005-02-02 18:28:08 +00:00
83a889d678
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating 1kx1k maps should now be much faster, and give more than just oil-stuff ;)
truelight
2005-02-02 17:30:29 +00:00
3df76452cd
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating 1kx1k maps should now be much faster, and give more than just oil-stuff ;)
truelight
2005-02-02 17:30:29 +00:00
ab3ed5c431
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id (and should be an uint16, not uint8)
truelight
2005-02-02 16:16:43 +00:00
0668a6b485
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id (and should be an uint16, not uint8)
truelight
2005-02-02 16:16:43 +00:00
944bba1031
(svn r1769) Don't compute the same value twice, remove one function call
tron
2005-02-02 15:45:53 +00:00
c51ed8465d
(svn r1769) Don't compute the same value twice, remove one function call
tron
2005-02-02 15:45:53 +00:00
30a328705e
(svn r1768) -Codechange: Store town index in _map2 of town tiles Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while
celestar
2005-02-02 14:17:13 +00:00
2e357e69f9
(svn r1768) -Codechange: Store town index in _map2 of town tiles Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while
celestar
2005-02-02 14:17:13 +00:00
03095f85bc
(svn r1767) fixed mixed declarations and code in last commit (oops)
bjarni
2005-02-01 22:17:38 +00:00
081c068f56
(svn r1767) fixed mixed declarations and code in last commit (oops)
bjarni
2005-02-01 22:17:38 +00:00
5c43906b24
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
bjarni
2005-02-01 22:04:53 +00:00
c70aa109b4
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
bjarni
2005-02-01 22:04:53 +00:00
0be987391b
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
truelight
2005-02-01 18:46:49 +00:00
bb05305a1f
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
truelight
2005-02-01 18:46:49 +00:00
777dd99585
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when you have that amount of towns in a map ;))
truelight
2005-02-01 18:32:01 +00:00
59ac6e8c4b
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when you have that amount of towns in a map ;))
truelight
2005-02-01 18:32:01 +00:00
c02c35e256
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need MemoryPool for general-dynamic-arrays)
truelight
2005-02-01 17:48:20 +00:00
45beed1c99
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need MemoryPool for general-dynamic-arrays)
truelight
2005-02-01 17:48:20 +00:00
20d1f357dd
(svn r1761) Don't set CC and CXX If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
tron
2005-02-01 16:57:16 +00:00
3d8dab0838
(svn r1761) Don't set CC and CXX If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
tron
2005-02-01 16:57:16 +00:00
a00571a1d7
(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button
celestar
2005-02-01 09:47:18 +00:00
ecbe6e2be4
(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button
celestar
2005-02-01 09:47:18 +00:00
8dc84b3deb
(svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again
tron
2005-02-01 05:28:18 +00:00
9095220450
(svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again
tron
2005-02-01 05:28:18 +00:00
ff973f7992
(svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
tron
2005-01-31 22:17:15 +00:00
2357280ca0
(svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
tron
2005-01-31 22:17:15 +00:00
aa592190dc
(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex
tron
2005-01-31 21:57:05 +00:00
9ca00b845a
(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex
tron
2005-01-31 21:57:05 +00:00
af3605705f
(svn r1755) Trim trailing whitespace
tron
2005-01-31 19:22:44 +00:00
77ff2162af
(svn r1755) Trim trailing whitespace
tron
2005-01-31 19:22:44 +00:00
35cb4fbf8c
(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
darkvater
2005-01-31 12:04:40 +00:00
05b75009cc
(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
darkvater
2005-01-31 12:04:40 +00:00
b344d30792
(svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled.
darkvater
2005-01-31 11:36:16 +00:00
b6dbc9196a
(svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled.
darkvater
2005-01-31 11:36:16 +00:00
9776f2350b
(svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files.
darkvater
2005-01-31 11:33:21 +00:00
870f28a76e
(svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files.
darkvater
2005-01-31 11:33:21 +00:00
a2dec6c32a
(svn r1751) - Feature: New PathFinder (NPF). - Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir().
matthijs
2005-01-31 11:23:10 +00:00
eb78cdb2d4
(svn r1751) - Feature: New PathFinder (NPF). - Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir().
matthijs
2005-01-31 11:23:10 +00:00
b64c375f2f
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
darkvater
2005-01-31 11:03:23 +00:00
0e272f2d10
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
darkvater
2005-01-31 11:03:23 +00:00
7bbcf5875c
(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
tron
2005-01-31 07:23:15 +00:00
bb680056b1
(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
tron
2005-01-31 07:23:15 +00:00
4cc0952736
(svn r1747) - Fix: [network] ottd should compile when networking is disabled. - Change: change strgen project file to get rid of warning.
darkvater
2005-01-31 00:12:44 +00:00
493ae95ce5
(svn r1747) - Fix: [network] ottd should compile when networking is disabled. - Change: change strgen project file to get rid of warning.
darkvater
2005-01-31 00:12:44 +00:00
25f514ab6d
(svn r1745) Use -fno-inline when DEBUGing
tron
2005-01-30 23:04:41 +00:00
4609d64df7
(svn r1745) Use -fno-inline when DEBUGing
tron
2005-01-30 23:04:41 +00:00
6955f80c6e
(svn r1744) DEBUG and PROFILE can be used at the same time.
tron
2005-01-30 23:03:31 +00:00
98da9d3712
(svn r1744) DEBUG and PROFILE can be used at the same time.
tron
2005-01-30 23:03:31 +00:00
b312055c80
(svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.
celestar
2005-01-30 22:04:14 +00:00
337de948c1
(svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.
celestar
2005-01-30 22:04:14 +00:00
1c109afdaa
(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts
bjarni
2005-01-30 21:06:09 +00:00
f4bcb2e268
(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts
bjarni
2005-01-30 21:06:09 +00:00
73c0cc5203
(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index - Fix: added check for v->type in some commands, which expects v to be a specific type
bjarni
2005-01-30 20:50:06 +00:00
7d967ad12a
(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index - Fix: added check for v->type in some commands, which expects v to be a specific type
bjarni
2005-01-30 20:50:06 +00:00
94f6208bde
(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour
celestar
2005-01-30 19:51:39 +00:00
fb3af3321a
(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour
celestar
2005-01-30 19:51:39 +00:00
55e1eab1a2
(svn r1739) - Fix: type checking when selling vehicles (TrueLight)
darkvater
2005-01-30 18:51:08 +00:00
bc0198a4c3
(svn r1739) - Fix: type checking when selling vehicles (TrueLight)
darkvater
2005-01-30 18:51:08 +00:00
e3287ad303
(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)
celestar
2005-01-30 18:40:52 +00:00
39c55d0eb3
(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)
celestar
2005-01-30 18:40:52 +00:00
7526afdae0
(svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map
tron
2005-01-30 18:12:37 +00:00
b188b30e2d
(svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map
tron
2005-01-30 18:12:37 +00:00
5f05703206
(svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
celestar
2005-01-30 17:53:44 +00:00
4bdbf4e75e
(svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
celestar
2005-01-30 17:53:44 +00:00
6d1ee15b9a
(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops were deleted, the assertions were just plain wrong at that place. Used a more graceful handling. Todo: What happens if ALL stations in a schedule have no suitable stop?
celestar
2005-01-30 17:46:57 +00:00
9a3089b403
(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops were deleted, the assertions were just plain wrong at that place. Used a more graceful handling. Todo: What happens if ALL stations in a schedule have no suitable stop?
celestar
2005-01-30 17:46:57 +00:00
1527ef3db0
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
darkvater
2005-01-30 16:54:39 +00:00
b33e5d9ee0
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
darkvater
2005-01-30 16:54:39 +00:00
8580e73b65
(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
darkvater
2005-01-30 16:08:19 +00:00
121f563daf
(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
darkvater
2005-01-30 16:08:19 +00:00
abf2ae3f80
(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
darkvater
2005-01-30 15:57:38 +00:00
d3e3965f0b
(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
darkvater
2005-01-30 15:57:38 +00:00
307c27892d
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection) now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
bjarni
2005-01-30 14:52:04 +00:00
0cfb483677
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection) now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
bjarni
2005-01-30 14:52:04 +00:00