Commit Graph

  • 961ba55e85 (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ darkvater 2005-01-30 14:32:52 +00:00
  • 0a7546b6ab (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ darkvater 2005-01-30 14:32:52 +00:00
  • e8f4b7cf19 (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection) bjarni 2005-01-30 13:42:11 +00:00
  • ef78d67a0a (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection) bjarni 2005-01-30 13:42:11 +00:00
  • 5987455d35 (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives bjarni 2005-01-30 13:03:32 +00:00
  • 3103119b6c (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives bjarni 2005-01-30 13:03:32 +00:00
  • cc7f7220c0 (svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed tron 2005-01-30 08:25:39 +00:00
  • 9f86f1bf9d (svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed tron 2005-01-30 08:25:39 +00:00
  • c16c7312cf (svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) bjarni 2005-01-29 23:58:07 +00:00
  • 001cdf0ba2 (svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) bjarni 2005-01-29 23:58:07 +00:00
  • b18851e0b9 (svn r1724) Set maximum number of industries and towns to 250 each tron 2005-01-29 20:18:01 +00:00
  • dae4b50e1c (svn r1724) Set maximum number of industries and towns to 250 each tron 2005-01-29 20:18:01 +00:00
  • b29877e14c (svn r1723) Save the map size in tiles, not number of bits tron 2005-01-29 20:11:19 +00:00
  • b9a4756e1e (svn r1723) Save the map size in tiles, not number of bits tron 2005-01-29 20:11:19 +00:00
  • 3a89108a55 (svn r1722) -Feature: Bigger maps - anyone? tron 2005-01-29 19:45:14 +00:00
  • 001aa8e453 (svn r1722) -Feature: Bigger maps - anyone? tron 2005-01-29 19:45:14 +00:00
  • 752b3f0dd6 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff. celestar 2005-01-29 19:41:44 +00:00
  • 3c82a2b3c7 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff. celestar 2005-01-29 19:41:44 +00:00
  • 885fd2b15c (svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff darkvater 2005-01-29 18:22:07 +00:00
  • b8fb0141a3 (svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff darkvater 2005-01-29 18:22:07 +00:00
  • 2005495bfb (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little - Fix: corrected newlinetype of tile.c darkvater 2005-01-29 16:47:19 +00:00
  • d2f28208cc (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little - Fix: corrected newlinetype of tile.c darkvater 2005-01-29 16:47:19 +00:00
  • 97ae59fe1a (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name. tron 2005-01-29 15:12:40 +00:00
  • 38587b60f7 (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name. tron 2005-01-29 15:12:40 +00:00
  • 797355cb7e (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) darkvater 2005-01-29 14:56:25 +00:00
  • e5b3e6bbda (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) darkvater 2005-01-29 14:56:25 +00:00
  • f2af1ed332 (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map tron 2005-01-29 14:53:05 +00:00
  • 5a6ec81e7f (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map tron 2005-01-29 14:53:05 +00:00
  • f08d102ac2 (svn r1715) Move [GS]etMapExtraBits to tile.[ch] tron 2005-01-29 13:33:48 +00:00
  • e86e9f96ca (svn r1715) Move [GS]etMapExtraBits to tile.[ch] tron 2005-01-29 13:33:48 +00:00
  • a2de96abc0 (svn r1714) Add missing include tron 2005-01-29 13:33:14 +00:00
  • 3515b670d2 (svn r1714) Add missing include tron 2005-01-29 13:33:14 +00:00
  • 5885b31bb4 (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h tron 2005-01-29 12:19:05 +00:00
  • 39858e696b (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h tron 2005-01-29 12:19:05 +00:00
  • 3b6901f7fd (svn r1712) - Fix: a hacked client can no longer send other players trains to a depot bjarni 2005-01-29 12:01:36 +00:00
  • f853483424 (svn r1712) - Fix: a hacked client can no longer send other players trains to a depot bjarni 2005-01-29 12:01:36 +00:00
  • 849ffd59ec (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) bjarni 2005-01-29 10:10:10 +00:00
  • 74694e8c4c (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) bjarni 2005-01-29 10:10:10 +00:00
  • db4721a31d (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) bjarni 2005-01-29 01:02:47 +00:00
  • 6252d595e2 (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) bjarni 2005-01-29 01:02:47 +00:00
  • 27cd24c316 (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced bjarni 2005-01-28 20:43:46 +00:00
  • 60c07f7a9e (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced bjarni 2005-01-28 20:43:46 +00:00
  • 41ca1be4ff (svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching - Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar() bjarni 2005-01-28 18:10:12 +00:00
  • f33013a37b (svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching - Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar() bjarni 2005-01-28 18:10:12 +00:00
  • dce0bbad6c (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced bjarni 2005-01-28 17:31:42 +00:00
  • 6d52ee4962 (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced bjarni 2005-01-28 17:31:42 +00:00
  • 3617d24318 (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D() These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet. tron 2005-01-28 15:31:04 +00:00
  • 400f07fdb8 (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D() These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet. tron 2005-01-28 15:31:04 +00:00
  • 4e6d6578e4 (svn r1705) Sign owner variable is a byte, not int32 of course dominik 2005-01-28 12:21:04 +00:00
  • 6d410929b6 (svn r1705) Sign owner variable is a byte, not int32 of course dominik 2005-01-28 12:21:04 +00:00
  • 5856325e5a (svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window dominik 2005-01-28 12:20:06 +00:00
  • 936979c957 (svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window dominik 2005-01-28 12:20:06 +00:00
  • b4b134e527 (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed dominik 2005-01-28 09:30:19 +00:00
  • ea3eb8cbfa (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed dominik 2005-01-28 09:30:19 +00:00
  • c8d084a85e (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist dominik 2005-01-28 08:56:43 +00:00
  • ecd8952ef9 (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist dominik 2005-01-28 08:56:43 +00:00
  • 3e0dcfd47f (svn r1701) Style police ^^ tron 2005-01-27 21:18:03 +00:00
  • dba55a5742 (svn r1701) Style police ^^ tron 2005-01-27 21:18:03 +00:00
  • 99338d278d (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid) bjarni 2005-01-27 21:00:05 +00:00
  • 72b9358291 (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid) bjarni 2005-01-27 21:00:05 +00:00
  • 1ae9e7b448 (svn r1699) - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced bjarni 2005-01-27 20:38:19 +00:00
  • 690027d1ab (svn r1699) - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced bjarni 2005-01-27 20:38:19 +00:00
  • 14f0cb2704 (svn r1698) - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in schedule bjarni 2005-01-27 15:43:44 +00:00
  • e7e26a9db0 (svn r1698) - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in schedule bjarni 2005-01-27 15:43:44 +00:00
  • eebb2f196d (svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile() While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out tron 2005-01-27 15:30:34 +00:00
  • bbde9225f4 (svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile() While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out tron 2005-01-27 15:30:34 +00:00
  • 63653bd6af (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases. While touching the code make a bit more clear how GetBridgeHeight() works. tron 2005-01-27 12:52:20 +00:00
  • 372b9cb827 (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases. While touching the code make a bit more clear how GetBridgeHeight() works. tron 2005-01-27 12:52:20 +00:00
  • 6eec07257a (svn r1695) -Fix: I broke maximum speed sorting for anything but trains with the new acceleration. Sorry Celestar 2005-01-27 11:33:14 +00:00
  • 697b619ac1 (svn r1695) -Fix: I broke maximum speed sorting for anything but trains with the new acceleration. Sorry Celestar 2005-01-27 11:33:14 +00:00
  • 1bdd01867a (svn r1694) -Fix: Forgot to remove a DEBUG statement :( celestar 2005-01-27 11:25:32 +00:00
  • 558dcd8ee0 (svn r1694) -Fix: Forgot to remove a DEBUG statement :( celestar 2005-01-27 11:25:32 +00:00
  • 1fd8c45c55 (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to expand railroad stations beyond maximum spread Celestar 2005-01-27 09:43:24 +00:00
  • 0a531338e9 (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to expand railroad stations beyond maximum spread Celestar 2005-01-27 09:43:24 +00:00
  • 0470fe9f89 (svn r1691) -Fix: oops, forgot to bump the company-info-version truelight 2005-01-26 19:51:29 +00:00
  • b922559702 (svn r1691) -Fix: oops, forgot to bump the company-info-version truelight 2005-01-26 19:51:29 +00:00
  • 54549adc66 (svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet - Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft bjarni 2005-01-26 19:43:22 +00:00
  • 7b242e2ea9 (svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet - Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft bjarni 2005-01-26 19:43:22 +00:00
  • f84607af52 (svn r1689) -Fix: big typo in network_udp.c, the company-password flag didn't work truelight 2005-01-26 19:40:21 +00:00
  • 65b55ffafe (svn r1689) -Fix: big typo in network_udp.c, the company-password flag didn't work truelight 2005-01-26 19:40:21 +00:00
  • ecb954fd9d (svn r1687) - Feature: [autoreplace] server now checks for plane<->helicopter replacement and reject replacement if needed bjarni 2005-01-26 19:03:01 +00:00
  • 1d4de01a63 (svn r1687) - Feature: [autoreplace] server now checks for plane<->helicopter replacement and reject replacement if needed bjarni 2005-01-26 19:03:01 +00:00
  • 8742b63fa1 (svn r1686) Fix (Work around?) crash when generating tropical maps tron 2005-01-26 18:59:10 +00:00
  • 556c153a2d (svn r1686) Fix (Work around?) crash when generating tropical maps tron 2005-01-26 18:59:10 +00:00
  • ac0ea378ff (svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as helicopters, as introduced in r1682 dominik 2005-01-26 18:39:35 +00:00
  • 0ec604ad0f (svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as helicopters, as introduced in r1682 dominik 2005-01-26 18:39:35 +00:00
  • d580d4e46c (svn r1684) - Fix: [autoreplace] made sure that planes only show planes in replace GUI and helicopters only show helicopters bjarni 2005-01-26 18:18:00 +00:00
  • 3fb831b0ae (svn r1684) - Fix: [autoreplace] made sure that planes only show planes in replace GUI and helicopters only show helicopters bjarni 2005-01-26 18:18:00 +00:00
  • a2971d0449 (svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID tron 2005-01-26 18:17:50 +00:00
  • 60e59e186d (svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID tron 2005-01-26 18:17:50 +00:00
  • 478e001d0e (svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized dominik 2005-01-26 17:36:59 +00:00
  • f20758441c (svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized dominik 2005-01-26 17:36:59 +00:00
  • efcd72a2ef (svn r1681) -Feature: New realistic acceleration. This will make things more difficult as narrow curves and depots impose rather strict speed limits. Feedback welcome For those who don't like low-speed curves: Switch it off celestar 2005-01-26 12:51:04 +00:00
  • ccd4f53a34 (svn r1681) -Feature: New realistic acceleration. This will make things more difficult as narrow curves and depots impose rather strict speed limits. Feedback welcome For those who don't like low-speed curves: Switch it off celestar 2005-01-26 12:51:04 +00:00
  • 5665d51bb3 (svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu bjarni 2005-01-26 12:42:29 +00:00
  • bd8b10d250 (svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu bjarni 2005-01-26 12:42:29 +00:00
  • 518034d28d (svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations like you can't hide an item in the middle of the list ;) bjarni 2005-01-26 11:23:54 +00:00
  • d7fc1b2c69 (svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations like you can't hide an item in the middle of the list ;) bjarni 2005-01-26 11:23:54 +00:00
  • 7874c86cb2 (svn r1678) Added cheat option for setting production of raw-material product industries in game miham 2005-01-26 10:52:23 +00:00
  • 08727614fc (svn r1678) Added cheat option for setting production of raw-material product industries in game miham 2005-01-26 10:52:23 +00:00