3a98db672b(svn r1241) -To get empty password, '*' is not needed in the gui; forgot to remove it from the tooltip...it's late already.
darkvater
2004-12-23 00:33:44 +00:00
007895ae1a(svn r1241) -To get empty password, '*' is not needed in the gui; forgot to remove it from the tooltip...it's late already.
darkvater
2004-12-23 00:33:44 +00:00
28c1dc3e39(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. -Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
darkvater
2004-12-23 00:24:44 +00:00
5eeb971de0(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. -Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
darkvater
2004-12-23 00:24:44 +00:00
c4836bbd70(svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window -Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one. -Added a space between company name and player; looks better
darkvater
2004-12-22 23:24:53 +00:00
552cb7ad60(svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window -Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one. -Added a space between company name and player; looks better
darkvater
2004-12-22 23:24:53 +00:00
0e3399177e(svn r1238) Changelog update with the mac specific stuff since 0.3.4
bjarni
2004-12-22 22:52:06 +00:00
93f1a5f7df(svn r1238) Changelog update with the mac specific stuff since 0.3.4
bjarni
2004-12-22 22:52:06 +00:00
39727d6a81(svn r1237) -Fix: Viewports crash when too many viewports are open. Their amount was not updated to reflect the updated windows amount (thx lefti)
darkvater
2004-12-22 21:37:28 +00:00
edabf3efa1(svn r1237) -Fix: Viewports crash when too many viewports are open. Their amount was not updated to reflect the updated windows amount (thx lefti)
darkvater
2004-12-22 21:37:28 +00:00
fb345e983e(svn r1236) MorphOS: added make release like in OSX (tokai) MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
bjarni
2004-12-22 21:12:36 +00:00
a92dc63ec9(svn r1236) MorphOS: added make release like in OSX (tokai) MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
bjarni
2004-12-22 21:12:36 +00:00
d66adc937d(svn r1228) -Add: [Network] When a server normally shuts down, it removed itself from the server-list
truelight
2004-12-22 18:56:52 +00:00
1d1a78c011(svn r1228) -Add: [Network] When a server normally shuts down, it removed itself from the server-list
truelight
2004-12-22 18:56:52 +00:00
90b2b2144b(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers) -Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up
truelight
2004-12-22 18:42:56 +00:00
457720ff95(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers) -Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up
truelight
2004-12-22 18:42:56 +00:00
ed0a42f940(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain) -Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
darkvater
2004-12-22 17:37:21 +00:00
5b701e585d(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain) -Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
darkvater
2004-12-22 17:37:21 +00:00
b7f71b026d(svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
dominik
2004-12-22 16:54:55 +00:00
13eba00152(svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
dominik
2004-12-22 16:54:55 +00:00
5c7decc27d(svn r1219) -Fix: compilation for windows release build (forgotten VARDEF)
darkvater
2004-12-22 15:45:41 +00:00
a5a49135bc(svn r1219) -Fix: compilation for windows release build (forgotten VARDEF)
darkvater
2004-12-22 15:45:41 +00:00
68e1cdbdea(svn r1218) Fix: Autosaves go to the correct folder again with keep_all_autosave enabled
dominik
2004-12-22 15:32:50 +00:00
209e2624c7(svn r1218) Fix: Autosaves go to the correct folder again with keep_all_autosave enabled
dominik
2004-12-22 15:32:50 +00:00
4f4fa940d8(svn r1215) Feature: You can now make a custom currency by chosing "Custom..."
dominik
2004-12-22 13:19:26 +00:00
38b8b7848f(svn r1215) Feature: You can now make a custom currency by chosing "Custom..."
dominik
2004-12-22 13:19:26 +00:00
46af99b8c0(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O -Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
darkvater
2004-12-22 01:32:30 +00:00
4e38703e8c(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O -Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
darkvater
2004-12-22 01:32:30 +00:00
222d6ca952(svn r1212) -Feature: sticky windows all build-toolbars
darkvater
2004-12-22 00:18:40 +00:00
b7e83a5a8f(svn r1212) -Feature: sticky windows all build-toolbars
darkvater
2004-12-22 00:18:40 +00:00
160a0a5ee1(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
darkvater
2004-12-21 23:27:58 +00:00
452db59121(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
darkvater
2004-12-21 23:27:58 +00:00
af4f4069ee(svn r1208) -Fix: the owner-check introduced in r1203 now also works correctly for bridges (the middle-parts don't have any owner)
truelight
2004-12-21 19:37:10 +00:00
815d4284c3(svn r1208) -Fix: the owner-check introduced in r1203 now also works correctly for bridges (the middle-parts don't have any owner)
truelight
2004-12-21 19:37:10 +00:00
d9199657c1(svn r1207) -Fix: Compiler warning due to the modified catchment areas
celestar
2004-12-21 19:07:23 +00:00
1d6ab6a153(svn r1207) -Fix: Compiler warning due to the modified catchment areas
celestar
2004-12-21 19:07:23 +00:00
1e1eac5f17(svn r1205) Fix: Made the network window a bit wider, so that other languages don't have overlapping strings
dominik
2004-12-21 17:41:12 +00:00
8f3270e57c(svn r1205) Fix: Made the network window a bit wider, so that other languages don't have overlapping strings
dominik
2004-12-21 17:41:12 +00:00
8ab0190c29(svn r1203) -Fix: the pathfinder no longer sees rail with an other owner as a possible route. This also makes sure signals don't show red because there is a train on the track of an other owner.
truelight
2004-12-21 17:12:20 +00:00
01839321ea(svn r1203) -Fix: the pathfinder no longer sees rail with an other owner as a possible route. This also makes sure signals don't show red because there is a train on the track of an other owner.
truelight
2004-12-21 17:12:20 +00:00
9044110096(svn r1201) -Fix: I forgot to add a * in r1183 ;)
truelight
2004-12-21 16:54:46 +00:00
357b0f79dd(svn r1201) -Fix: I forgot to add a * in r1183 ;)
truelight
2004-12-21 16:54:46 +00:00
d8709b18c6(svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the road/rail-crossing, and you let an other train drive towards it, reverse it, the lights no longer go off.
truelight
2004-12-21 16:17:27 +00:00
b4aa5e7572(svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the road/rail-crossing, and you let an other train drive towards it, reverse it, the lights no longer go off.
truelight
2004-12-21 16:17:27 +00:00
8ee37e7b47(svn r1199) -Fix: [ 958098 ] No longer road/rail crossing signals hang when a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :))
truelight
2004-12-21 16:02:14 +00:00
63611e19f5(svn r1199) -Fix: [ 958098 ] No longer road/rail crossing signals hang when a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :))
truelight
2004-12-21 16:02:14 +00:00
24853eb42c(svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner)
truelight
2004-12-21 16:00:14 +00:00
d78ddb39bb(svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner)
truelight
2004-12-21 16:00:14 +00:00
c136432978(svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from WE_KEYPRESS. Now you can change your player-name in the GUI again :)
truelight
2004-12-21 14:54:27 +00:00
7d505bd9fa(svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from WE_KEYPRESS. Now you can change your player-name in the GUI again :)
truelight
2004-12-21 14:54:27 +00:00
245bc59c68(svn r1196) -Fix: Preview Vehicle had a small glitch. Fixed now.
truelight
2004-12-21 14:42:06 +00:00
f1ce786bab(svn r1196) -Fix: Preview Vehicle had a small glitch. Fixed now.
truelight
2004-12-21 14:42:06 +00:00
7cfaa8a418(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
dominik
2004-12-20 22:14:39 +00:00
f5ccb662f8(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
dominik
2004-12-20 22:14:39 +00:00
3bbea05a93(svn r1189) Fix vehicle list update glitch when moving waggons in depots
tron
2004-12-20 18:11:22 +00:00
7875eb7c64(svn r1189) Fix vehicle list update glitch when moving waggons in depots
tron
2004-12-20 18:11:22 +00:00
3d0cd51f27(svn r1188) -Fix: [Network] Fixed that CTRL+<key> could sometimes hang a dedicated server till enter was pressed. CTRL+D after a random key still does hang the dedicated server till enter is pressed.
truelight
2004-12-20 16:35:16 +00:00
b9f2fd358a(svn r1188) -Fix: [Network] Fixed that CTRL+<key> could sometimes hang a dedicated server till enter was pressed. CTRL+D after a random key still does hang the dedicated server till enter is pressed.
truelight
2004-12-20 16:35:16 +00:00
9b237345d1(svn r1187) -Fix: [Network] You can no longer join as spectator a game with no companies (a lot of code can simply not handle it)
truelight
2004-12-20 16:15:19 +00:00
c1ab4b58e3(svn r1187) -Fix: [Network] You can no longer join as spectator a game with no companies (a lot of code can simply not handle it)
truelight
2004-12-20 16:15:19 +00:00
5f25a0788a(svn r1186) -Fix: [Network] You can now join a company on a server where a company went bankrupt, without joining the wrong company (or even failing to do so)
truelight
2004-12-20 16:02:01 +00:00
9938d19d76(svn r1186) -Fix: [Network] You can now join a company on a server where a company went bankrupt, without joining the wrong company (or even failing to do so)
truelight
2004-12-20 16:02:01 +00:00
7460764d91(svn r1185) -Fix: [Network] Send to team now results in correct company on the sender
truelight
2004-12-20 15:26:19 +00:00
f3a8d2ad39(svn r1185) -Fix: [Network] Send to team now results in correct company on the sender
truelight
2004-12-20 15:26:19 +00:00
36ce6a7e4f(svn r1184) -Fix: [Network] %p as chat message no longer gives funny result (tnx to GeniusDex (that makes 10 ;)))
truelight
2004-12-20 15:25:39 +00:00
4c80a8209b(svn r1184) -Fix: [Network] %p as chat message no longer gives funny result (tnx to GeniusDex (that makes 10 ;)))
truelight
2004-12-20 15:25:39 +00:00
7e61a04785(svn r1183) -Fix: Newsmessage-validation-pointer was never reset, causing some nasty crashes (tnx to GeniusDex for the clear backtrace)
truelight
2004-12-20 14:38:28 +00:00
0bfed53a48(svn r1183) -Fix: Newsmessage-validation-pointer was never reset, causing some nasty crashes (tnx to GeniusDex for the clear backtrace)
truelight
2004-12-20 14:38:28 +00:00
28d34b0f56(svn r1182) -Fix: Makefile had a small glitch, making it impossible to compile the game (Oskar_)
truelight
2004-12-20 14:37:52 +00:00
0e82e6217d(svn r1182) -Fix: Makefile had a small glitch, making it impossible to compile the game (Oskar_)
truelight
2004-12-20 14:37:52 +00:00
123acd5a73(svn r1180) Makefile: fixed dependancies so the flag -j can be used. It makes the compilation process into more than one job which makes it able to benefit from multiple CPUs. Using -j without setting a limit of jobs (like -j2) is not a great idea (thanks to ln-- for reporting the need for this one)
bjarni
2004-12-19 23:27:20 +00:00
288cb7b439(svn r1180) Makefile: fixed dependancies so the flag -j can be used. It makes the compilation process into more than one job which makes it able to benefit from multiple CPUs. Using -j without setting a limit of jobs (like -j2) is not a great idea (thanks to ln-- for reporting the need for this one)
bjarni
2004-12-19 23:27:20 +00:00
110b410af4(svn r1179) Fix: Tooltips for vehicle list sorting This has gotta be the greatest kick for Moriarty!
dominik
2004-12-19 22:23:32 +00:00
5611e85dac(svn r1179) Fix: Tooltips for vehicle list sorting This has gotta be the greatest kick for Moriarty!
dominik
2004-12-19 22:23:32 +00:00
862370f232(svn r1178) Fix: Error message for building canals on slopes is correct
dominik
2004-12-19 22:17:27 +00:00
f5c99c09db(svn r1178) Fix: Error message for building canals on slopes is correct
dominik
2004-12-19 22:17:27 +00:00