659 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			659 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file saveload.h Functions/types related to saving and loading games. */
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| 
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| #ifndef SAVELOAD_H
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| #define SAVELOAD_H
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| 
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| #include "saveload_types.h"
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| #include "../fileio_type.h"
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| #include "../fios.h"
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| #include "../strings_type.h"
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| 
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| #include <stdarg.h>
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| #include <vector>
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| #include <string>
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| #include <vector>
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| 
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| /** Save or load result codes. */
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| enum SaveOrLoadResult {
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| 	SL_OK     = 0, ///< completed successfully
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| 	SL_ERROR  = 1, ///< error that was caught before internal structures were modified
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| 	SL_REINIT = 2, ///< error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
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| };
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| 
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| /** Deals with the type of the savegame, independent of extension */
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| struct FileToSaveLoad {
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| 	SaveLoadOperation file_op;           ///< File operation to perform.
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| 	DetailedFileType detail_ftype;   ///< Concrete file type (PNG, BMP, old save, etc).
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| 	AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
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| 	std::string name;                ///< Name of the file.
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| 	char title[255];                 ///< Internal name of the game.
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| 
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| 	void SetMode(FiosType ft);
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| 	void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft);
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| 	void SetName(const char *name);
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| 	void SetTitle(const char *title);
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| };
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| 
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| /** Types of save games. */
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| enum SavegameType {
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| 	SGT_TTD,    ///< TTD  savegame (can be detected incorrectly)
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| 	SGT_TTDP1,  ///< TTDP savegame ( -//- ) (data at NW border)
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| 	SGT_TTDP2,  ///< TTDP savegame in new format (data at SE border)
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| 	SGT_OTTD,   ///< OTTD savegame
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| 	SGT_TTO,    ///< TTO savegame
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| 	SGT_INVALID = 0xFF, ///< broken savegame (used internally)
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| };
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| 
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| enum SaveModeFlags : byte {
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| 	SMF_NONE             = 0,
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| 	SMF_NET_SERVER       = 1 << 0, ///< Network server save
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| 	SMF_ZSTD_OK          = 1 << 1, ///< Zstd OK
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| };
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| DECLARE_ENUM_AS_BIT_SET(SaveModeFlags);
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| 
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| extern FileToSaveLoad _file_to_saveload;
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| 
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| void GenerateDefaultSaveName(char *buf, const char *last);
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| void SetSaveLoadError(StringID str);
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| const char *GetSaveLoadErrorString();
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| SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true, SaveModeFlags flags = SMF_NONE);
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| void WaitTillSaved();
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| void ProcessAsyncSaveFinish();
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| void DoExitSave();
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| 
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| void DoAutoOrNetsave(FiosNumberedSaveName &counter, bool threaded);
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| 
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| SaveOrLoadResult SaveWithFilter(struct SaveFilter *writer, bool threaded, SaveModeFlags flags);
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| SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);
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| bool IsNetworkServerSave();
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| 
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| typedef void ChunkSaveLoadProc();
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| typedef void AutolengthProc(void *arg);
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| 
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| /** Type of a chunk. */
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| enum ChunkType {
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| 	CH_RIFF = 0,
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| 	CH_ARRAY = 1,
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| 	CH_SPARSE_ARRAY = 2,
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| 	CH_EXT_HDR      = 15, ///< Extended chunk header
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| };
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| 
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| /** Handlers and description of chunk. */
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| struct ChunkHandler {
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| 	uint32 id;                          ///< Unique ID (4 letters).
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| 	ChunkSaveLoadProc *save_proc;       ///< Save procedure of the chunk.
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| 	ChunkSaveLoadProc *load_proc;       ///< Load procedure of the chunk.
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| 	ChunkSaveLoadProc *ptrs_proc;       ///< Manipulate pointers in the chunk.
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| 	ChunkSaveLoadProc *load_check_proc; ///< Load procedure for game preview.
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| 	ChunkType type;                     ///< Type of the chunk. @see ChunkType
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| };
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| 
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| struct NullStruct {
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| 	byte null;
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| };
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| 
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| /** A table of ChunkHandler entries. */
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| using ChunkHandlerTable = span<const ChunkHandler>;
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| 
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| /** Type of reference (#SLE_REF, #SLE_CONDREF). */
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| enum SLRefType {
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| 	REF_ORDER            =  0,	///< Load/save a reference to an order.
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| 	REF_VEHICLE          =  1,	///< Load/save a reference to a vehicle.
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| 	REF_STATION          =  2,	///< Load/save a reference to a station.
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| 	REF_TOWN             =  3,	///< Load/save a reference to a town.
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| 	REF_VEHICLE_OLD      =  4,	///< Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
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| 	REF_ROADSTOPS        =  5,	///< Load/save a reference to a bus/truck stop.
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| 	REF_ENGINE_RENEWS    =  6,	///< Load/save a reference to an engine renewal (autoreplace).
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| 	REF_CARGO_PACKET     =  7,	///< Load/save a reference to a cargo packet.
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| 	REF_ORDERLIST        =  8,	///< Load/save a reference to an orderlist.
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| 	REF_STORAGE          =  9,	///< Load/save a reference to a persistent storage.
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| 	REF_LINK_GRAPH       = 10,	///< Load/save a reference to a link graph.
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| 	REF_LINK_GRAPH_JOB   = 11,	///< Load/save a reference to a link graph job.
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| 	REF_TEMPLATE_VEHICLE = 12,	///< Load/save a reference to a template vehicle
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| };
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| 
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| /** Flags for chunk extended headers */
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| enum SaveLoadChunkExtHeaderFlags {
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| 	SLCEHF_BIG_RIFF           = 1 << 0,  ///< This block uses a 60-bit RIFF chunk size
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| };
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| DECLARE_ENUM_AS_BIT_SET(SaveLoadChunkExtHeaderFlags)
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| 
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| /**
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|  * Storage of simple variables, references (pointers), and arrays.
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|  * @param cmd      Load/save type. @see SaveLoadType
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|  * @param base     Name of the class or struct containing the variable.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param from     First savegame version that has the field.
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|  * @param to       Last savegame version that has the field.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  * @note In general, it is better to use one of the SLE_* macros below.
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|  */
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| #define SLE_GENERAL_X(cmd, base, variable, type, length, from, to, extver) SaveLoad {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable), cpp_sizeof(base, variable), extver}
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| #define SLE_GENERAL(cmd, base, variable, type, length, from, to) SLE_GENERAL_X(cmd, base, variable, type, length, from, to, SlXvFeatureTest())
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| 
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| /**
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|  * Storage of a variable in some savegame versions.
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|  * @param base     Name of the class or struct containing the variable.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param from     First savegame version that has the field.
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|  * @param to       Last savegame version that has the field.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  */
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| #define SLE_CONDVAR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VAR, base, variable, type, 0, from, to, extver)
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| #define SLE_CONDVAR(base, variable, type, from, to) SLE_CONDVAR_X(base, variable, type, from, to, SlXvFeatureTest())
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| 
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| /**
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|  * Storage of a reference in some savegame versions.
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|  * @param base     Name of the class or struct containing the variable.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Type of the reference, a value from #SLRefType.
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|  * @param from     First savegame version that has the field.
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|  * @param to       Last savegame version that has the field.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  */
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| #define SLE_CONDREF_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_REF, base, variable, type, 0, from, to, extver)
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| #define SLE_CONDREF(base, variable, type, from, to) SLE_CONDREF_X(base, variable, type, from, to, SlXvFeatureTest())
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| 
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| /**
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|  * Storage of a fixed-size array of #SL_VAR elements in some savegame versions.
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|  * @param base     Name of the class or struct containing the array.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param length   Number of elements in the array.
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|  * @param from     First savegame version that has the array.
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|  * @param to       Last savegame version that has the array.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  */
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| #define SLE_CONDARR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_ARR, base, variable, type, length, from, to, extver)
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| #define SLE_CONDARR(base, variable, type, length, from, to) SLE_CONDARR_X(base, variable, type, length, from, to, SlXvFeatureTest())
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| 
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| /**
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|  * Storage of a string in some savegame versions.
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|  * @param base     Name of the class or struct containing the string.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param length   Number of elements in the string (only used for fixed size buffers).
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|  * @param from     First savegame version that has the string.
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|  * @param to       Last savegame version that has the string.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  */
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| #define SLE_CONDSTR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_STR, base, variable, type, length, from, to, extver)
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| #define SLE_CONDSTR(base, variable, type, length, from, to) SLE_CONDSTR_X(base, variable, type, length, from, to, SlXvFeatureTest())
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| 
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| /**
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|  * Storage of a \c std::string in some savegame versions.
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|  * @param base     Name of the class or struct containing the string.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param from     First savegame version that has the string.
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|  * @param to       Last savegame version that has the string.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  */
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| #define SLE_CONDSSTR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_STDSTR, base, variable, type, 0, from, to, extver)
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| #define SLE_CONDSSTR(base, variable, type, from, to) SLE_GENERAL(SL_STDSTR, base, variable, type, 0, from, to)
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| 
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| /**
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|  * Storage of a list of #SL_REF elements in some savegame versions.
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|  * @param base     Name of the class or struct containing the list.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param from     First savegame version that has the list.
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|  * @param to       Last savegame version that has the list.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  */
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| #define SLE_CONDREFLIST_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_REFLIST, base, variable, type, 0, from, to, extver)
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| #define SLE_CONDREFLIST(base, variable, type, from, to) SLE_CONDREFLIST_X(base, variable, type, from, to, SlXvFeatureTest())
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| 
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| /**
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|  * Storage of a deque in some savegame versions.
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|  * @param base     Name of the class or struct containing the list.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param from     First savegame version that has the list.
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|  * @param to       Last savegame version that has the list.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  */
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| #define SLE_CONDPTRDEQ_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_PTRDEQ, base, variable, type, 0, from, to, extver)
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| #define SLE_CONDPTRDEQ(base, variable, type, from, to) SLE_CONDPTRDEQ_X(base, variable, type, from, to, SlXvFeatureTest())
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| 
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| /**
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|  * Storage of a vector in some savegame versions.
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|  * @param base     Name of the class or struct containing the list.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param from     First savegame version that has the list.
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|  * @param to       Last savegame version that has the list.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  */
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| #define SLE_CONDVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VEC, base, variable, type, 0, from, to, extver)
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| #define SLE_CONDVEC(base, variable, type, from, to) SLE_CONDVEC_X(base, variable, type, from, to, SlXvFeatureTest())
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| 
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| /**
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|  * Storage of a variable vector in some savegame versions.
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|  * @param base     Name of the class or struct containing the list.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param from     First savegame version that has the list.
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|  * @param to       Last savegame version that has the list.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  */
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| #define SLE_CONDVARVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VARVEC, base, variable, type, 0, from, to, extver)
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| #define SLE_CONDVARVEC(base, variable, type, from, to) SLE_CONDVARVEC_X(base, variable, type, from, to, SlXvFeatureTest())
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| 
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| /**
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|  * Storage of a deque of #SL_VAR elements in some savegame versions.
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|  * @param base     Name of the class or struct containing the list.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param from     First savegame version that has the list.
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|  * @param to       Last savegame version that has the list.
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|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
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|  */
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| #define SLE_CONDDEQUE_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_DEQUE, base, variable, type, 0, from, to, extver)
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| #define SLE_CONDDEQUE(base, variable, type, from, to) SLE_CONDDEQUE_X(base, variable, type, from, to, SlXvFeatureTest())
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| 
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| /**
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|  * Storage of a variable in every version of a savegame.
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|  * @param base     Name of the class or struct containing the variable.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  */
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| #define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| /**
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|  * Storage of a reference in every version of a savegame.
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|  * @param base     Name of the class or struct containing the variable.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Type of the reference, a value from #SLRefType.
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|  */
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| #define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| /**
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|  * Storage of fixed-size array of #SL_VAR elements in every version of a savegame.
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|  * @param base     Name of the class or struct containing the array.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param length   Number of elements in the array.
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|  */
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| #define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| /**
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|  * Storage of a string in every savegame version.
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|  * @param base     Name of the class or struct containing the string.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  * @param length   Number of elements in the string (only used for fixed size buffers).
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|  */
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| #define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| /**
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|  * Storage of a \c std::string in every savegame version.
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|  * @param base     Name of the class or struct containing the string.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  */
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| #define SLE_SSTR(base, variable, type) SLE_CONDSSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| /**
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|  * Storage of a list of #SL_REF elements in every savegame version.
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|  * @param base     Name of the class or struct containing the list.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  */
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| #define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| /**
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|  * Storage of a deque in every savegame version.
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|  * @param base     Name of the class or struct containing the list.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  */
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| #define SLE_PTRDEQ(base, variable, type) SLE_CONDPTRDEQ(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| /**
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|  * Storage of a vector in every savegame version.
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|  * @param base     Name of the class or struct containing the list.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  */
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| #define SLE_VEC(base, variable, type) SLE_CONDVEC(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| /**
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|  * Storage of a variable vector in every savegame version.
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|  * @param base     Name of the class or struct containing the list.
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|  * @param variable Name of the variable in the class or struct referenced by \a base.
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|  * @param type     Storage of the data in memory and in the savegame.
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|  */
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| #define SLE_VARVEC(base, variable, type) SLE_CONDVARVEC(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| /**
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|  * Empty space in every savegame version.
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|  * @param length Length of the empty space.
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|  */
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| #define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| /**
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|  * Empty space in some savegame versions.
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|  * @param length Length of the empty space.
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|  * @param from   First savegame version that has the empty space.
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|  * @param to     Last savegame version that has the empty space.
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|  * @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space
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|  */
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| #define SLE_CONDNULL_X(length, from, to, extver) SLE_CONDARR_X(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, extver)
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| #define SLE_CONDNULL(length, from, to) SLE_CONDNULL_X(length, from, to, SlXvFeatureTest())
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| 
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| /** Translate values ingame to different values in the savegame and vv. */
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| #define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION)
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| 
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| #define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, SlXvFeatureTest()}
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| #define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, SlXvFeatureTest()}
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| 
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| /**
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|  * Storage of global simple variables, references (pointers), and arrays.
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|  * @param cmd      Load/save type. @see SaveLoadType
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|  * @param variable Name of the global variable.
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|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  * @param from     First savegame version that has the field.
 | |
|  * @param to       Last savegame version that has the field.
 | |
|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | |
|  * @note In general, it is better to use one of the SLEG_* macros below.
 | |
|  */
 | |
| #define SLEG_GENERAL_X(cmd, variable, type, length, from, to, extver) SaveLoad {true, cmd, type, length, from, to, (void*)&variable, sizeof(variable), extver}
 | |
| #define SLEG_GENERAL(cmd, variable, type, length, from, to) SLEG_GENERAL_X(cmd, variable, type, length, from, to, SlXvFeatureTest())
 | |
| 
 | |
| /**
 | |
|  * Storage of a global variable in some savegame versions.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  * @param from     First savegame version that has the field.
 | |
|  * @param to       Last savegame version that has the field.
 | |
|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | |
|  */
 | |
| #define SLEG_CONDVAR_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VAR, variable, type, 0, from, to, extver)
 | |
| #define SLEG_CONDVAR(variable, type, from, to) SLEG_CONDVAR_X(variable, type, from, to, SlXvFeatureTest())
 | |
| 
 | |
| /**
 | |
|  * Storage of a global reference in some savegame versions.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  * @param from     First savegame version that has the field.
 | |
|  * @param to       Last savegame version that has the field.
 | |
|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | |
|  */
 | |
| #define SLEG_CONDREF_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_REF, variable, type, 0, from, to, extver)
 | |
| #define SLEG_CONDREF(variable, type, from, to) SLEG_CONDREF_X(variable, type, from, to, SlXvFeatureTest())
 | |
| 
 | |
| /**
 | |
|  * Storage of a global fixed-size array of #SL_VAR elements in some savegame versions.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  * @param length   Number of elements in the array.
 | |
|  * @param from     First savegame version that has the array.
 | |
|  * @param to       Last savegame version that has the array.
 | |
|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | |
|  */
 | |
| #define SLEG_CONDARR_X(variable, type, length, from, to, extver) SLEG_GENERAL_X(SL_ARR, variable, type, length, from, to, extver)
 | |
| #define SLEG_CONDARR(variable, type, length, from, to) SLEG_CONDARR_X(variable, type, length, from, to, SlXvFeatureTest())
 | |
| 
 | |
| /**
 | |
|  * Storage of a global string in some savegame versions.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  * @param length   Number of elements in the string (only used for fixed size buffers).
 | |
|  * @param from     First savegame version that has the string.
 | |
|  * @param to       Last savegame version that has the string.
 | |
|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | |
|  */
 | |
| #define SLEG_CONDSTR_X(variable, type, length, from, to, extver) SLEG_GENERAL_X(SL_STR, variable, type, length, from, to, extver)
 | |
| #define SLEG_CONDSTR(variable, type, length, from, to) SLEG_CONDSTR_X(variable, type, length, from, to, SlXvFeatureTest())
 | |
| 
 | |
| /**
 | |
|  * Storage of a global \c std::string in some savegame versions.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  * @param from     First savegame version that has the string.
 | |
|  * @param to       Last savegame version that has the string.
 | |
|  */
 | |
| #define SLEG_CONDSSTR_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_STDSTR, variable, type, 0, from, to, extver)
 | |
| #define SLEG_CONDSSTR(variable, type, from, to) SLEG_GENERAL(SL_STDSTR, variable, type, 0, from, to)
 | |
| 
 | |
| /**
 | |
|  * Storage of a global reference list in some savegame versions.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  * @param from     First savegame version that has the list.
 | |
|  * @param to       Last savegame version that has the list.
 | |
|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | |
|  */
 | |
| #define SLEG_CONDREFLIST_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_REFLIST, variable, type, 0, from, to, extver)
 | |
| #define SLEG_CONDREFLIST(variable, type, from, to) SLEG_CONDREFLIST_X(variable, type, from, to, SlXvFeatureTest())
 | |
| 
 | |
| /**
 | |
|  * Storage of a global deque in some savegame versions.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  * @param from     First savegame version that has the list.
 | |
|  * @param to       Last savegame version that has the list.
 | |
|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | |
|  */
 | |
| #define SLEG_CONDPTRDEQ_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_PTRDEQ, variable, type, 0, from, to, extver)
 | |
| #define SLEG_CONDPTRDEQ(variable, type, from, to) SLEG_CONDPTRDEQ_X(variable, type, from, to, SlXvFeatureTest())
 | |
| 
 | |
| /**
 | |
|  * Storage of a global vector in some savegame versions.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  * @param from     First savegame version that has the list.
 | |
|  * @param to       Last savegame version that has the list.
 | |
|  * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | |
|  */
 | |
| #define SLEG_CONDVEC_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VEC, variable, type, 0, from, to, extver)
 | |
| #define SLEG_CONDVEC(variable, type, from, to) SLEG_CONDVEC_X(variable, type, from, to, SlXvFeatureTest())
 | |
| 
 | |
| /**
 | |
|  * Storage of a global variable in every savegame version.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  */
 | |
| #define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | |
| 
 | |
| /**
 | |
|  * Storage of a global reference in every savegame version.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  */
 | |
| #define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | |
| 
 | |
| /**
 | |
|  * Storage of a global fixed-size array of #SL_VAR elements in every savegame version.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  */
 | |
| #define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
 | |
| 
 | |
| /**
 | |
|  * Storage of a global string in every savegame version.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  */
 | |
| #define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
 | |
| 
 | |
| /**
 | |
|  * Storage of a global \c std::string in every savegame version.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  */
 | |
| #define SLEG_SSTR(variable, type) SLEG_CONDSSTR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | |
| 
 | |
| /**
 | |
|  * Storage of a global reference list in every savegame version.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  */
 | |
| #define SLEG_REFLIST(variable, type) SLEG_CONDREFLIST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | |
| 
 | |
| /**
 | |
|  * Storage of a global deque in every savegame version.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  */
 | |
| #define SLEG_PTRDEQ(variable, type) SLEG_CONDPTRDEQ(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | |
| 
 | |
| /**
 | |
|  * Storage of a global vector in every savegame version.
 | |
|  * @param variable Name of the global variable.
 | |
|  * @param type     Storage of the data in memory and in the savegame.
 | |
|  */
 | |
| #define SLEG_VEC(variable, type) SLEG_CONDVEC(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | |
| 
 | |
| /**
 | |
|  * Empty global space in some savegame versions.
 | |
|  * @param length Length of the empty space.
 | |
|  * @param from   First savegame version that has the empty space.
 | |
|  * @param to     Last savegame version that has the empty space.
 | |
|  * @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space
 | |
|  */
 | |
| #define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, (void*)nullptr, SlXvFeatureTest()}
 | |
| 
 | |
| /**
 | |
|  * Checks whether the savegame is below \a major.\a minor.
 | |
|  * @param major Major number of the version to check against.
 | |
|  * @param minor Minor number of the version to check against. If \a minor is 0 or not specified, only the major number is checked.
 | |
|  * @return Savegame version is earlier than the specified version.
 | |
|  */
 | |
| static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0)
 | |
| {
 | |
| 	extern SaveLoadVersion _sl_version;
 | |
| 	extern byte            _sl_minor_version;
 | |
| 	return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Checks whether the savegame is below or at \a major. This should be used to repair data from existing
 | |
|  * savegames which is no longer corrupted in new savegames, but for which otherwise no savegame
 | |
|  * bump is required.
 | |
|  * @param major Major number of the version to check against.
 | |
|  * @return Savegame version is at most the specified version.
 | |
|  */
 | |
| static inline bool IsSavegameVersionUntil(SaveLoadVersion major)
 | |
| {
 | |
| 	extern SaveLoadVersion _sl_version;
 | |
| 	return _sl_version <= major;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Checks if some version from/to combination falls within the range of the
 | |
|  * active savegame version.
 | |
|  * @param version_from Inclusive savegame version lower bound.
 | |
|  * @param version_to   Exclusive savegame version upper bound. SL_MAX_VERSION if no upper bound.
 | |
|  * @return Active savegame version falls within the given range.
 | |
|  */
 | |
| static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to, SlXvFeatureTest ext_feature_test)
 | |
| {
 | |
| 	extern const SaveLoadVersion SAVEGAME_VERSION;
 | |
| 	if (!ext_feature_test.IsFeaturePresent(_sl_xv_feature_static_versions, SAVEGAME_VERSION, version_from, version_to)) return false;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the NumberType of a setting. This describes the integer type
 | |
|  * as it is represented in memory
 | |
|  * @param type VarType holding information about the variable-type
 | |
|  * @return the SLE_VAR_* part of a variable-type description
 | |
|  */
 | |
| static inline VarType GetVarMemType(VarType type)
 | |
| {
 | |
| 	return type & 0xF0; // GB(type, 4, 4) << 4;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the FileType of a setting. This describes the integer type
 | |
|  * as it is represented in a savegame/file
 | |
|  * @param type VarType holding information about the file-type
 | |
|  * @return the SLE_FILE_* part of a variable-type description
 | |
|  */
 | |
| static inline VarType GetVarFileType(VarType type)
 | |
| {
 | |
| 	return type & 0xF; // GB(type, 0, 4);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check if the given saveload type is a numeric type.
 | |
|  * @param conv the type to check
 | |
|  * @return True if it's a numeric type.
 | |
|  */
 | |
| static inline bool IsNumericType(VarType conv)
 | |
| {
 | |
| 	return GetVarMemType(conv) <= SLE_VAR_U64;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the address of the variable. Which one to pick depends on the object
 | |
|  * pointer. If it is nullptr we are dealing with global variables so the address
 | |
|  * is taken. If non-null only the offset is stored in the union and we need
 | |
|  * to add this to the address of the object
 | |
|  */
 | |
| static inline void *GetVariableAddress(const void *object, const SaveLoad &sld)
 | |
| {
 | |
| 	/* Entry is a global address. */
 | |
| 	if (sld.global) return sld.address;
 | |
| 
 | |
| #ifdef _DEBUG
 | |
| 	/* Entry is a null-variable, mostly used to read old savegames etc. */
 | |
| 	if (GetVarMemType(sld.conv) == SLE_VAR_NULL) {
 | |
| 		assert(sld.address == nullptr);
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	/* Everything else should be a non-null pointer. */
 | |
| 	assert(object != nullptr);
 | |
| #endif
 | |
| 	return const_cast<byte *>((const byte *)object + (ptrdiff_t)sld.address);
 | |
| }
 | |
| 
 | |
| int64 ReadValue(const void *ptr, VarType conv);
 | |
| void WriteValue(void *ptr, VarType conv, int64 val);
 | |
| 
 | |
| void SlSetArrayIndex(uint index);
 | |
| int SlIterateArray();
 | |
| 
 | |
| void SlAutolength(AutolengthProc *proc, void *arg);
 | |
| std::vector<uint8> SlSaveToVector(AutolengthProc *proc, void *arg);
 | |
| void SlLoadFromBuffer(const byte *buffer, size_t length, AutolengthProc *proc, void *arg);
 | |
| size_t SlGetFieldLength();
 | |
| void SlSetLength(size_t length);
 | |
| size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld);
 | |
| size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt);
 | |
| 
 | |
| void SlGlobList(const SaveLoadTable &slt);
 | |
| void SlArray(void *array, size_t length, VarType conv);
 | |
| void SlObject(void *object, const SaveLoadTable &slt);
 | |
| bool SlObjectMember(void *object, const SaveLoad &sld);
 | |
| 
 | |
| std::vector<SaveLoad> SlFilterObject(const SaveLoadTable &slt);
 | |
| void SlObjectSaveFiltered(void *object, const SaveLoadTable &slt);
 | |
| void SlObjectLoadFiltered(void *object, const SaveLoadTable &slt);
 | |
| void SlObjectPtrOrNullFiltered(void *object, const SaveLoadTable &slt);
 | |
| 
 | |
| void NORETURN CDECL SlErrorFmt(StringID string, const char *msg, ...) WARN_FORMAT(2, 3);
 | |
| 
 | |
| bool SaveloadCrashWithMissingNewGRFs();
 | |
| 
 | |
| void SlResetVENC();
 | |
| void SlProcessVENC();
 | |
| 
 | |
| extern std::string _savegame_format;
 | |
| extern bool _do_autosave;
 | |
| 
 | |
| #endif /* SAVELOAD_H */
 | 
