448 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			448 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file newgrf_industrytiles.cpp NewGRF handling of industry tiles. */
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| 
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| #include "stdafx.h"
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| #include "debug.h"
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| #include "viewport_func.h"
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| #include "landscape.h"
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| #include "newgrf.h"
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| #include "newgrf_industrytiles.h"
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| #include "newgrf_sound.h"
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| #include "newgrf_text.h"
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| #include "industry.h"
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| #include "town.h"
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| #include "command_func.h"
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| #include "water.h"
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| #include "sprite.h"
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| #include "newgrf_animation_base.h"
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| 
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| #include "table/strings.h"
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| 
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| /**
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|  * Based on newhouses equivalent, but adapted for newindustries
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|  * @param parameter from callback.  It's in fact a pair of coordinates
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|  * @param tile TileIndex from which the callback was initiated
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|  * @param index of the industry been queried for
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|  * @param signed_offsets Are the x and y offset encoded in parameter signed?
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|  * @return a construction of bits obeying the newgrf format
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|  */
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| uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets)
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| {
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| 	if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets); // only perform if it is required
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| 	bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
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| 
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| 	return GetNearbyTileInformation(tile) | (is_same_industry ? 1 : 0) << 8;
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| }
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| 
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| /**
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|  * This is the position of the tile relative to the northernmost tile of the industry.
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|  * Format: 00yxYYXX
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|  * Variable  Content
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|  * x         the x offset from the northernmost tile
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|  * XX        same, but stored in a byte instead of a nibble
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|  * y         the y offset from the northernmost tile
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|  * YY        same, but stored in a byte instead of a nibble
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|  * @param tile TileIndex of the tile to evaluate
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|  * @param ind_tile northernmost tile of the industry
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|  */
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| uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
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| {
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| 	byte x = TileX(tile) - TileX(ind_tile);
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| 	byte y = TileY(tile) - TileY(ind_tile);
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| 
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| 	return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
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| }
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| 
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| static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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| {
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| 	const Industry *inds = object->u.industry.ind;
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| 	TileIndex tile       = object->u.industry.tile;
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| 
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| 	if (object->scope == VSG_SCOPE_PARENT) {
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| 		return IndustryGetVariable(object, variable, parameter, available);
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| 	}
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| 
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| 	switch (variable) {
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| 		/* Construction state of the tile: a value between 0 and 3 */
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| 		case 0x40: return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0;
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| 
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| 		/* Terrain type */
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| 		case 0x41: return GetTerrainType(tile);
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| 
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| 		/* Current town zone of the tile in the nearest town */
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| 		case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(tile, UINT_MAX), tile);
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| 
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| 		/* Relative position */
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| 		case 0x43: return GetRelativePosition(tile, inds->location.tile);
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| 
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| 		/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
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| 		case 0x44: return (IsTileType(tile, MP_INDUSTRY)) ? GetAnimationFrame(tile) : 0;
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| 
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| 		/* Land info of nearby tiles */
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| 		case 0x60: return GetNearbyIndustryTileInformation(parameter, tile, inds == NULL ? (IndustryID)INVALID_INDUSTRY : inds->index);
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| 
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| 		/* Animation stage of nearby tiles */
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| 		case 0x61:
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| 			tile = GetNearbyTile(parameter, tile);
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| 			if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == inds) {
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| 				return GetAnimationFrame(tile);
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| 			}
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| 			return UINT_MAX;
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| 
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| 		/* Get industry tile ID at offset */
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| 		case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), inds, object->grffile->grfid);
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| 	}
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| 
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| 	DEBUG(grf, 1, "Unhandled industry tile variable 0x%X", variable);
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| 
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| 	*available = false;
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| 	return UINT_MAX;
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| }
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| 
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| static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
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| {
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| 	/* IndustryTile do not have 'real' groups.  Or do they?? */
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| 	return NULL;
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| }
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| 
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| static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
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| {
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| 	const TileIndex tile = object->u.industry.tile;
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| 	const Industry *ind = object->u.industry.ind;
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| 	assert(ind != NULL && IsValidTile(tile));
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| 	assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
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| 
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| 	return (object->scope == VSG_SCOPE_SELF) ?
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| 			(ind->index != INVALID_INDUSTRY ? GetIndustryRandomBits(tile) : 0) :
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| 			ind->random;
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| }
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| 
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| static uint32 IndustryTileGetTriggers(const ResolverObject *object)
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| {
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| 	const TileIndex tile = object->u.industry.tile;
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| 	const Industry *ind = object->u.industry.ind;
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| 	assert(ind != NULL && IsValidTile(tile));
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| 	assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
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| 	if (ind->index == INVALID_INDUSTRY) return 0;
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| 	return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : ind->random_triggers;
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| }
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| 
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| static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
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| {
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| 	const TileIndex tile = object->u.industry.tile;
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| 	Industry *ind = object->u.industry.ind;
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| 	assert(ind != NULL && ind->index != INVALID_INDUSTRY && IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
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| 
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| 	if (object->scope == VSG_SCOPE_SELF) {
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| 		SetIndustryTriggers(tile, triggers);
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| 	} else {
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| 		ind->random_triggers = triggers;
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| 	}
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| }
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| 
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| /**
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|  * Store a value into the persistent storage of the object's parent.
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|  * @param object Object that we want to query.
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|  * @param pos Position in the persistent storage to use.
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|  * @param value Value to store.
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|  */
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| void IndustryTileStorePSA(ResolverObject *object, uint pos, int32 value)
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| {
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| 	Industry *ind = object->u.industry.ind;
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| 	if (object->scope != VSG_SCOPE_PARENT || ind->index == INVALID_INDUSTRY) return;
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| 
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| 	if (ind->psa == NULL) {
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| 		/* There is no need to create a storage if the value is zero. */
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| 		if (value == 0) return;
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| 
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| 		/* Create storage on first modification. */
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| 		const IndustrySpec *indsp = GetIndustrySpec(ind->type);
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| 		uint32 grfid = (indsp->grf_prop.grffile != NULL) ? indsp->grf_prop.grffile->grfid : 0;
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| 		assert(PersistentStorage::CanAllocateItem());
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| 		ind->psa = new PersistentStorage(grfid);
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| 	}
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| 
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| 	ind->psa->StoreValue(pos, value);
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| }
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| 
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| static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
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| {
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| 	res->GetRandomBits = IndustryTileGetRandomBits;
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| 	res->GetTriggers   = IndustryTileGetTriggers;
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| 	res->SetTriggers   = IndustryTileSetTriggers;
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| 	res->GetVariable   = IndustryTileGetVariable;
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| 	res->ResolveReal   = IndustryTileResolveReal;
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| 	res->StorePSA      = IndustryTileStorePSA;
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| 
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| 	res->u.industry.tile = tile;
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| 	res->u.industry.ind  = indus;
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| 	res->u.industry.gfx  = gfx;
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| 	res->u.industry.type = indus->type;
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| 
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| 	res->callback        = CBID_NO_CALLBACK;
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| 	res->callback_param1 = 0;
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| 	res->callback_param2 = 0;
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| 	res->ResetState();
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| 
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| 	const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
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| 	res->grffile         = (its != NULL ? its->grf_prop.grffile : NULL);
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| }
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| 
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| static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
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| {
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| 	const DrawTileSprites *dts = group->ProcessRegisters(&stage);
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| 
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| 	SpriteID image = dts->ground.sprite;
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| 	PaletteID pal  = dts->ground.pal;
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| 
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| 	if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
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| 	if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
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| 
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| 	if (GB(image, 0, SPRITE_WIDTH) != 0) {
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| 		/* If the ground sprite is the default flat water sprite, draw also canal/river borders
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| 		 * Do not do this if the tile's WaterClass is 'land'. */
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| 		if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
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| 			DrawWaterClassGround(ti);
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| 		} else {
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| 			DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
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| 		}
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| 	}
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| 
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| 	DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
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| }
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| 
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| uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
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| {
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| 	ResolverObject object;
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| 	const SpriteGroup *group;
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| 
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| 	assert(industry != NULL && IsValidTile(tile));
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| 	assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
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| 
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| 	NewIndustryTileResolver(&object, gfx_id, tile, industry);
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| 	object.callback = callback;
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| 	object.callback_param1 = param1;
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| 	object.callback_param2 = param2;
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| 
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| 	group = SpriteGroup::Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup[0], &object);
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| 	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
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| 
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| 	return group->GetCallbackResult();
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| }
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| 
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| bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
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| {
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| 	const SpriteGroup *group;
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| 	ResolverObject object;
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| 
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| 	if (ti->tileh != SLOPE_FLAT) {
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| 		bool draw_old_one = true;
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| 		if (HasBit(inds->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
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| 			/* Called to determine the type (if any) of foundation to draw for industry tile */
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| 			uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
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| 			draw_old_one = (callback_res != 0);
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| 		}
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| 
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| 		if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
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| 	}
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| 
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| 	NewIndustryTileResolver(&object, gfx, ti->tile, i);
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| 
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| 	group = SpriteGroup::Resolve(inds->grf_prop.spritegroup[0], &object);
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| 	if (group == NULL || group->type != SGT_TILELAYOUT) {
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| 		return false;
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| 	} else {
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| 		/* Limit the building stage to the number of stages supplied. */
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| 		const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
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| 		byte stage = GetIndustryConstructionStage(ti->tile);
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| 		stage = tlgroup->GetConstructionStageOffset(stage);
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| 		IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
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| 		return true;
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| 	}
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| }
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| 
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| extern bool IsSlopeRefused(Slope current, Slope refused);
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| 
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| /**
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|  * Check the slope of a tile of a new industry.
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|  * @param ind_base_tile Base tile of the industry.
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|  * @param ind_tile      Tile to check.
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|  * @param its           Tile specification.
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|  * @param type          Industry type.
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|  * @param gfx           Gfx of the tile.
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|  * @param itspec_index  Layout.
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|  * @param initial_random_bits Random bits of industry after construction
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|  * @param founder       Industry founder
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|  * @param creation_type The circumstances the industry is created under.
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|  * @return Suceeded or failed command.
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|  */
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| CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
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| {
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| 	Industry ind;
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| 	ind.index = INVALID_INDUSTRY;
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| 	ind.location.tile = ind_base_tile;
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| 	ind.location.w = 0;
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| 	ind.type = type;
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| 	ind.random = initial_random_bits;
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| 	ind.founder = founder;
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| 
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| 	uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | itspec_index, gfx, &ind, ind_tile);
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| 	if (callback_res == CALLBACK_FAILED) {
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| 		if (!IsSlopeRefused(GetTileSlope(ind_tile, NULL), its->slopes_refused)) return CommandCost();
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| 		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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| 	}
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| 	if (its->grf_prop.grffile->grf_version < 7) {
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| 		if (callback_res != 0) return CommandCost();
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| 		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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| 	}
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| 
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| 	return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile->grfid, STR_ERROR_SITE_UNSUITABLE);
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| }
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| 
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| /* Simple wrapper for GetHouseCallback to keep the animation unified. */
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| uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile)
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| {
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| 	return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
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| }
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| 
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| /** Helper class for animation control. */
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| struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, GetSimpleIndustryCallback> {
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| 	static const CallbackID cb_animation_speed      = CBID_INDTILE_ANIMATION_SPEED;
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| 	static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
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| 
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| 	static const IndustryTileCallbackMask cbm_animation_speed      = CBM_INDT_ANIM_SPEED;
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| 	static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
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| };
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| 
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| void AnimateNewIndustryTile(TileIndex tile)
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| {
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| 	const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
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| 	if (itspec == NULL) return;
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| 
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| 	IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
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| }
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| 
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| bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
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| {
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| 	const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
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| 
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| 	if (!HasBit(itspec->animation.triggers, iat)) return false;
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| 
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| 	IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
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| 	return true;
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| }
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| 
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| bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
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| {
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| 	bool ret = true;
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| 	uint32 random = Random();
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| 	TILE_AREA_LOOP(tile, ind->location) {
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| 		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
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| 			if (StartStopIndustryTileAnimation(tile, iat, random)) {
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| 				SB(random, 0, 16, Random());
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| 			} else {
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| 				ret = false;
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| 			}
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| 		}
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| /**
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|  * Trigger random triggers for an industry tile and reseed its random bits.
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|  * @param tile Industry tile to trigger.
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|  * @param trigger Trigger to trigger.
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|  * @param ind Industry of the tile.
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|  * @param [in,out] reseed_industry Collects bits to reseed for the industry.
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|  */
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| static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
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| {
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| 	ResolverObject object;
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| 
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| 	assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
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| 
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| 	IndustryGfx gfx = GetIndustryGfx(tile);
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| 	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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| 
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| 	if (itspec->grf_prop.spritegroup[0] == NULL) return;
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| 
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| 	NewIndustryTileResolver(&object, gfx, tile, ind);
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| 
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| 	object.callback = CBID_RANDOM_TRIGGER;
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| 	object.trigger = trigger;
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| 
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| 	const SpriteGroup *group = SpriteGroup::Resolve(itspec->grf_prop.spritegroup[0], &object);
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| 	if (group == NULL) return;
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| 
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| 	byte new_random_bits = Random();
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| 	byte random_bits = GetIndustryRandomBits(tile);
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| 	random_bits &= ~object.reseed[VSG_SCOPE_SELF];
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| 	random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
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| 	SetIndustryRandomBits(tile, random_bits);
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| 	MarkTileDirtyByTile(tile);
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| 
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| 	reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
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| }
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| 
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| /**
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|  * Reseeds the random bits of an industry.
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|  * @param ind Industry.
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|  * @param reseed Bits to reseed.
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|  */
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| static void DoReseedIndustry(Industry *ind, uint32 reseed)
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| {
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| 	if (reseed == 0 || ind == NULL) return;
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| 
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| 	uint16 random_bits = Random();
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| 	ind->random &= reseed;
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| 	ind->random |= random_bits & reseed;
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| }
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| 
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| /**
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|  * Trigger a random trigger for a single industry tile.
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|  * @param tile Industry tile to trigger.
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|  * @param trigger Trigger to trigger.
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|  */
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| void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
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| {
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| 	uint32 reseed_industry = 0;
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| 	Industry *ind = Industry::GetByTile(tile);
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| 	DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
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| 	DoReseedIndustry(ind, reseed_industry);
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| }
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| 
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| /**
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|  * Trigger a random trigger for all industry tiles.
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|  * @param ind Industry to trigger.
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|  * @param trigger Trigger to trigger.
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|  */
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| void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
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| {
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| 	uint32 reseed_industry = 0;
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| 	TILE_AREA_LOOP(tile, ind->location) {
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| 		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
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| 			DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
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| 		}
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| 	}
 | |
| 	DoReseedIndustry(ind, reseed_industry);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Resolve a industry tile's spec and such so we can get a variable.
 | |
|  * @param ro    The resolver object to fill.
 | |
|  * @param index The industry tile to get the data from.
 | |
|  */
 | |
| void GetIndustryTileResolver(ResolverObject *ro, uint index)
 | |
| {
 | |
| 	NewIndustryTileResolver(ro, GetIndustryGfx(index), index, Industry::GetByTile(index));
 | |
| }
 | 
