fixed a bug with inactive "private" maps

This commit is contained in:
Exodus4D
2016-05-24 19:58:12 +02:00
parent 6ffba05466
commit a8bc61b7a7

View File

@@ -536,7 +536,10 @@ class CharacterModel extends BasicModel {
if($this->characterMaps){
$mapCountPrivate = 0;
foreach($this->characterMaps as &$characterMap){
if($mapCountPrivate < self::getF3()->get('PATHFINDER.MAX_MAPS_PRIVATE')){
if(
$mapCountPrivate < self::getF3()->get('PATHFINDER.MAX_MAPS_PRIVATE') &&
$characterMap->mapId->isActive()
){
$maps[] = &$characterMap->mapId;
$mapCountPrivate++;
}