- Bugfixes
- updated "notice" panel for upcoming release
This commit is contained in:
@@ -1,5 +1,5 @@
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/**
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* map overlay functions
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* map overlay functions for "Near by" table
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* Created by Exodus on 13.04.2017.
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*/
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@@ -34,10 +34,7 @@ define([
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tableCellEllipsisClass: 'pf-table-cell-ellipsis',
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tableCellEllipsis80Class: 'pf-table-cell-80',
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tableCellEllipsis90Class: 'pf-table-cell-90',
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// default "search" radius (jumps) for "near by" pilots
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jumps: 3
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tableCellEllipsis90Class: 'pf-table-cell-90'
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};
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/**
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@@ -322,7 +319,7 @@ define([
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}).append(
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$('<span>', {
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class: ['badge', 'txt-color', 'txt-color-grayLight'].join(' '),
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text: config.jumps
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text: MapUtil.config.defaultLocalJumpRadius
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}).attr('title', 'jumps')
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)
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@@ -2894,7 +2894,7 @@ define([
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currentSystemData = currentSystemData[0];
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// check for active users "near by" (x jumps radius)
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let nearBySystemData = Util.getNearBySystemData(currentSystemData, currentMapData, 3);
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let nearBySystemData = Util.getNearBySystemData(currentSystemData, currentMapData, MapUtil.config.defaultLocalJumpRadius);
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let nearByCharacterData = Util.getNearByCharacterData(nearBySystemData, userData.data.systems);
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// update "local" table in overlay
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@@ -12,6 +12,7 @@ define([
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let config = {
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mapSnapToGridDimension: 20, // px for grid snapping (grid YxY)
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defaultLocalJumpRadius: 3, // default search radius (in jumps) for "near by" pilots
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// local storage
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characterLocalStoragePrefix: 'character_', // prefix for character data local storage key
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@@ -1822,7 +1822,7 @@ define([
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* @param foundSystemIds
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* @returns {{systemData: *, tree: {}}}
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*/
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let getNearBySystemData = (currentSystemData, currentMapData, jumps, foundSystemIds = []) => {
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let getNearBySystemData = (currentSystemData, currentMapData, jumps, foundSystemIds = {}) => {
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// look for systemData by ID
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let getSystemData = (systemId) => {
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@@ -1836,7 +1836,7 @@ define([
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};
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// skip systems that are already found in recursive calls
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foundSystemIds.push(currentSystemData.id);
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foundSystemIds[currentSystemData.id] = {distance: jumps};
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let nearBySystems = {
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systemData: currentSystemData,
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@@ -1844,7 +1844,7 @@ define([
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};
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jumps--;
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if(jumps > 0){
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if(jumps >= 0){
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for(let i = 0; i < currentMapData.data.connections.length; i++){
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let connectionData = currentMapData.data.connections[i];
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let type = ''; // "source" OR "target"
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@@ -1856,7 +1856,10 @@ define([
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if(
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type &&
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foundSystemIds.indexOf(connectionData[type]) === -1
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(
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foundSystemIds[connectionData[type]] === undefined ||
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foundSystemIds[connectionData[type]].distance < jumps
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)
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){
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let newSystemData = getSystemData(connectionData[type]);
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if(newSystemData){
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@@ -1888,9 +1891,40 @@ define([
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return [];
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};
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let filterFinalCharData = function(tmpFinalCharData){
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return this.id !== tmpFinalCharData.id;
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};
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let characterData = getCharacterDataBySystemId(nearBySystems.systemData.systemId);
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if(characterData.length){
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// filter (remove) characterData for "already" added chars
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characterData = characterData.filter(function(tmpCharacterData, index, allData){
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let keepData = true;
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for(let tmpJump in data) {
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// just scan systems with > jumps than current system
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if(tmpJump > jumps){
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let filteredFinalData = data[tmpJump].filter(filterFinalCharData, tmpCharacterData);
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if(filteredFinalData.length > 0){
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data[tmpJump] = filteredFinalData;
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}else{
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delete data[tmpJump];
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}
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}else{
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for(let k = 0; k < data[tmpJump].length; k++){
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if(data[tmpJump][k].id === tmpCharacterData.id){
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keepData = false;
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break;
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}
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}
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}
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}
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return keepData;
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});
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data[jumps] = data[jumps] ? data[jumps] : [];
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data[jumps] = [...data[jumps], ...characterData];
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}
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@@ -1,5 +1,5 @@
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/**
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* map overlay functions
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* map overlay functions for "Near by" table
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* Created by Exodus on 13.04.2017.
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*/
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@@ -34,10 +34,7 @@ define([
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tableCellEllipsisClass: 'pf-table-cell-ellipsis',
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tableCellEllipsis80Class: 'pf-table-cell-80',
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tableCellEllipsis90Class: 'pf-table-cell-90',
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// default "search" radius (jumps) for "near by" pilots
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jumps: 3
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tableCellEllipsis90Class: 'pf-table-cell-90'
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};
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/**
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@@ -322,7 +319,7 @@ define([
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}).append(
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$('<span>', {
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class: ['badge', 'txt-color', 'txt-color-grayLight'].join(' '),
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text: config.jumps
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text: MapUtil.config.defaultLocalJumpRadius
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}).attr('title', 'jumps')
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)
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@@ -2894,7 +2894,7 @@ define([
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currentSystemData = currentSystemData[0];
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// check for active users "near by" (x jumps radius)
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let nearBySystemData = Util.getNearBySystemData(currentSystemData, currentMapData, 3);
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let nearBySystemData = Util.getNearBySystemData(currentSystemData, currentMapData, MapUtil.config.defaultLocalJumpRadius);
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let nearByCharacterData = Util.getNearByCharacterData(nearBySystemData, userData.data.systems);
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// update "local" table in overlay
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@@ -12,6 +12,7 @@ define([
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let config = {
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mapSnapToGridDimension: 20, // px for grid snapping (grid YxY)
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defaultLocalJumpRadius: 3, // default search radius (in jumps) for "near by" pilots
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// local storage
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characterLocalStoragePrefix: 'character_', // prefix for character data local storage key
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@@ -1822,7 +1822,7 @@ define([
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* @param foundSystemIds
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* @returns {{systemData: *, tree: {}}}
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*/
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let getNearBySystemData = (currentSystemData, currentMapData, jumps, foundSystemIds = []) => {
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let getNearBySystemData = (currentSystemData, currentMapData, jumps, foundSystemIds = {}) => {
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// look for systemData by ID
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let getSystemData = (systemId) => {
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@@ -1836,7 +1836,7 @@ define([
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};
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// skip systems that are already found in recursive calls
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foundSystemIds.push(currentSystemData.id);
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foundSystemIds[currentSystemData.id] = {distance: jumps};
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let nearBySystems = {
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systemData: currentSystemData,
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@@ -1844,7 +1844,7 @@ define([
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};
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jumps--;
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if(jumps > 0){
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if(jumps >= 0){
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for(let i = 0; i < currentMapData.data.connections.length; i++){
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let connectionData = currentMapData.data.connections[i];
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let type = ''; // "source" OR "target"
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@@ -1856,7 +1856,10 @@ define([
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if(
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type &&
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foundSystemIds.indexOf(connectionData[type]) === -1
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(
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foundSystemIds[connectionData[type]] === undefined ||
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foundSystemIds[connectionData[type]].distance < jumps
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)
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){
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let newSystemData = getSystemData(connectionData[type]);
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if(newSystemData){
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@@ -1888,9 +1891,40 @@ define([
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return [];
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};
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let filterFinalCharData = function(tmpFinalCharData){
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return this.id !== tmpFinalCharData.id;
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};
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let characterData = getCharacterDataBySystemId(nearBySystems.systemData.systemId);
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if(characterData.length){
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// filter (remove) characterData for "already" added chars
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characterData = characterData.filter(function(tmpCharacterData, index, allData){
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let keepData = true;
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for(let tmpJump in data) {
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// just scan systems with > jumps than current system
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if(tmpJump > jumps){
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let filteredFinalData = data[tmpJump].filter(filterFinalCharData, tmpCharacterData);
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if(filteredFinalData.length > 0){
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data[tmpJump] = filteredFinalData;
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}else{
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delete data[tmpJump];
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}
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}else{
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for(let k = 0; k < data[tmpJump].length; k++){
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if(data[tmpJump][k].id === tmpCharacterData.id){
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keepData = false;
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break;
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}
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}
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}
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}
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return keepData;
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});
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data[jumps] = data[jumps] ? data[jumps] : [];
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data[jumps] = [...data[jumps], ...characterData];
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}
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@@ -7,10 +7,10 @@
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<div class="panel-body no-padding text-align-center">
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<div class="price-features" style="min-height: inherit;">
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<ul class="list-unstyled text-left">
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<li><i class="fa fa-fw fa-angle-right"></i>NEW signature overlays (signatures can be bind to connections) <a target="_blank" href="https://www.youtube.com/watch?v=5kp3CBx6998">Youtube</a></li>
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<li><i class="fa fa-fw fa-angle-right"></i>NEW wormhole overlays ("updated"/"created" information)</li>
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<li><i class="fa fa-fw fa-angle-right"></i>NEW keyboard shortcuts (beta)</li>
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<li><i class="fa fa-fw fa-angle-right"></i>Added ~80 missing static WHs for "Shattered wormholes"</li>
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<li><i class="fa fa-fw fa-angle-right"></i>New "<em><a target="_blank" href="https://github.com/exodus4d/pathfinder/issues/481#issue-223584078">Near by</a></em>" map overlay shows active pilots within 3 jumps around your current location</li>
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<li><i class="fa fa-fw fa-angle-right"></i>Switch to <em>CCPs</em> new <a target="_blank" href="https://community.eveonline.com/news/dev-blogs/introducing-esi/">ESI API</a>. Replaces CREST API.</li>
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<li><i class="fa fa-fw fa-angle-right"></i>New UI options added. E.g. Remote open inGame information windows</li>
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<li><i class="fa fa-fw fa-angle-right"></i>Added new filter option for "<em>Frigat wormholes</em>" to route finder</li>
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<li><i class="fa fa-fw fa-angle-double-right"></i>Complete <a href="javascript:void(0)" class="pf-navbar-version-info">changelog</a></li>
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</ul>
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</div>
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