- new map change log to Slack channel - new "rally point" logging to Slack channel - new "rally point" poke options (e.g. custom message), closed #295 - new log options for WebSocket installations - added ship "mass" logging (backend only), #313 - added map logging to Slack, #326 - added "ESI error rate" limit detection - added "Monolog" as new logging library (Composer dependency) - added "Swiftmailer" as new eMail library (Composer dependency) - added Support for Redis session hander (performance boost) - improved character select panels (visible "online" status) - improved "activity logging" (more DB columns added to check) - improved eMail logging (HTML template support) - improved "delete map" now become "inactive" for some days before delete - improved character logout handling - improved /setup page for DB bootstrap (new button for DB create if not exists) - fixed broken ship tracking (ship name re-added) - fixed broken ship tracking for multiple chars on different browser tabs - fixed broken cursor coordinates, closed #518 - fixed null pointer "charactermodel.php->isActive():925" closed #529 - fixed broken "scroll offset", closed #533 closed #534 - Updated "validation" library JS v0.10.1 -> v0.11.9 - Updated ORM Mapper _Cortex_ v1.5.0-dev -> v1.5.0 - and many more....
127 lines
4.0 KiB
PHP
127 lines
4.0 KiB
PHP
<?php
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/**
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* Created by PhpStorm.
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* User: exodus4d
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* Date: 01.03.15
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* Time: 18:37
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*/
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namespace Controller\Api;
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use Controller;
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use Model;
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class Connection extends Controller\AccessController {
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/**
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* save a new connection or updates an existing (drag/drop) between two systems
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* if a connection is changed (drag&drop) to another system. -> this function is called for update
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* @param \Base $f3
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*/
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public function save(\Base $f3){
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$postData = (array)$f3->get('POST');
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$return = (object) [];
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$return->error = [];
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$return->connectionData = (object) [];
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if(
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isset($postData['connectionData']) &&
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isset($postData['mapData'])
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){
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$mapData = (array)$postData['mapData'];
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$connectionData = (array)$postData['connectionData'];
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$activeCharacter = $this->getCharacter();
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// get map model and check map access
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/**
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* @var Model\MapModel $map
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*/
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$map = Model\BasicModel::getNew('MapModel');
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$map->getById( (int)$mapData['id'] );
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if( $map->hasAccess($activeCharacter) ){
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$source = $map->getSystemById( $connectionData['source'] );
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$target = $map->getSystemById( $connectionData['target'] );
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if(
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!is_null($source) &&
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!is_null($target)
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){
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/**
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* @var $connection Model\ConnectionModel
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*/
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$connection = Model\BasicModel::getNew('ConnectionModel');
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$connection->getById( (int)$connectionData['id'] );
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// search if systems are neighbors
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$routeController = new Route();
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$routeController->initJumpData();
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$route = $routeController->findRoute($connectionData['sourceName'], $connectionData['targetName'], 1);
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if($route['routePossible'] == true){
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// systems are next to each other
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$connectionData['scope'] = 'stargate';
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$connectionData['type'] = ['stargate'];
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}elseif($connectionData['scope'] == 'stargate'){
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// connection scope changed -> this can not be a stargate
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$connectionData['scope'] = 'wh';
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$connectionData['type'] = ['wh_fresh'];
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}
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$connectionData['mapId'] = $map;
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$connection->setData($connectionData);
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if($connection->save($activeCharacter)){
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$return->connectionData = $connection->getData();
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// broadcast map changes
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$this->broadcastMapData($connection->mapId);
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}else{
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$return->error = $connection->getErrors();
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}
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}
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}
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}
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echo json_encode($return);
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}
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/**
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* delete connection
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* @param \Base $f3
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* @throws \Exception
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*/
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public function delete(\Base $f3){
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$mapId = (int)$f3->get('POST.mapId');
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$connectionIds = (array)$f3->get('POST.connectionIds');
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if($mapId){
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$activeCharacter = $this->getCharacter();
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/**
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* @var Model\MapModel $map
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*/
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$map = Model\BasicModel::getNew('MapModel');
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$map->getById($mapId);
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if( $map->hasAccess($activeCharacter) ){
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foreach($connectionIds as $connectionId){
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if( $connection = $map->getConnectionById($connectionId) ){
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$connection->delete( $activeCharacter );
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$connection->reset();
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}
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}
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// broadcast map changes
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$this->broadcastMapData($map);
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}
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}
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echo json_encode([]);
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}
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}
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