refactor(main.py): simplify and optimize coordinate conversion logic in VideoEditor class

This commit is contained in:
2025-09-07 20:10:37 +02:00
parent f919015e6b
commit a7c5398faf

View File

@@ -1103,114 +1103,120 @@ class VideoEditor:
"""Convert screen coordinates to video frame coordinates and set crop"""
x, y, w, h = screen_rect
if self.current_display_frame is not None:
# Get the original frame dimensions
original_height, original_width = self.current_display_frame.shape[:2]
available_height = self.window_height - self.TIMELINE_HEIGHT
if self.current_display_frame is None:
return
# Calculate how the original frame is displayed (after crop/zoom/rotation)
display_frame = self.apply_crop_zoom_and_rotation(
self.current_display_frame.copy()
)
if display_frame is None:
return
# Get the original frame dimensions
original_height, original_width = self.current_display_frame.shape[:2]
available_height = self.window_height - (0 if self.is_image_mode else self.TIMELINE_HEIGHT)
display_height, display_width = display_frame.shape[:2]
# Calculate how the original frame is displayed (after crop/zoom/rotation)
display_frame = self.apply_crop_zoom_and_rotation(
self.current_display_frame.copy()
)
if display_frame is None:
return
# Calculate scale for the display frame
scale = min(
self.window_width / display_width, available_height / display_height
)
if scale < 1.0:
final_display_width = int(display_width * scale)
final_display_height = int(display_height * scale)
else:
final_display_width = display_width
final_display_height = display_height
scale = 1.0
display_height, display_width = display_frame.shape[:2]
start_x = (self.window_width - final_display_width) // 2
start_y = (available_height - final_display_height) // 2
# Calculate scale for the display frame
scale = min(
self.window_width / display_width, available_height / display_height
)
if scale < 1.0:
final_display_width = int(display_width * scale)
final_display_height = int(display_height * scale)
else:
final_display_width = display_width
final_display_height = display_height
scale = 1.0
# Convert screen coordinates to display frame coordinates
display_x = (x - start_x) / scale
display_y = (y - start_y) / scale
display_w = w / scale
display_h = h / scale
start_x = (self.window_width - final_display_width) // 2
start_y = (available_height - final_display_height) // 2
# Clamp to display frame bounds
display_x = max(0, min(display_x, display_width))
display_y = max(0, min(display_y, display_height))
display_w = min(display_w, display_width - display_x)
display_h = min(display_h, display_height - display_y)
# Convert screen coordinates to display frame coordinates
display_x = (x - start_x) / scale
display_y = (y - start_y) / scale
display_w = w / scale
display_h = h / scale
# Convert display frame coordinates back to original frame coordinates
# This is the inverse of apply_crop_zoom_and_rotation
# The order is: crop -> rotation -> zoom
# So we need to reverse: zoom -> rotation -> crop
# Clamp to display frame bounds
display_x = max(0, min(display_x, display_width))
display_y = max(0, min(display_y, display_height))
display_w = min(display_w, display_width - display_x)
display_h = min(display_h, display_height - display_y)
# Step 1: Reverse zoom (zoom is applied to the rotated frame)
if self.zoom_factor != 1.0:
display_x = display_x / self.zoom_factor
display_y = display_y / self.zoom_factor
display_w = display_w / self.zoom_factor
display_h = display_h / self.zoom_factor
# Now we need to convert from the display frame coordinates back to original frame coordinates
# The display frame is the result of: original -> crop -> rotation -> zoom
# Step 1: Reverse zoom
if self.zoom_factor != 1.0:
display_x = display_x / self.zoom_factor
display_y = display_y / self.zoom_factor
display_w = display_w / self.zoom_factor
display_h = display_h / self.zoom_factor
# Step 2: Reverse rotation (rotation is applied to the cropped frame)
if self.rotation_angle != 0:
# Get the dimensions after crop but before rotation
if self.crop_rect:
crop_w, crop_h = int(self.crop_rect[2]), int(self.crop_rect[3])
else:
crop_w, crop_h = original_width, original_height
# Apply inverse rotation to coordinates
if self.rotation_angle == 90:
# 90° clockwise -> 270° counter-clockwise
new_x = display_y
new_y = crop_w - display_x - display_w
new_w = display_h
new_h = display_w
elif self.rotation_angle == 180:
# 180° -> 180° (same)
new_x = crop_w - display_x - display_w
new_y = crop_h - display_y - display_h
new_w = display_w
new_h = display_h
elif self.rotation_angle == 270:
# 270° clockwise -> 90° counter-clockwise
new_x = crop_h - display_y - display_h
new_y = display_x
new_w = display_h
new_h = display_w
else:
new_x, new_y, new_w, new_h = display_x, display_y, display_w, display_h
display_x, display_y, display_w, display_h = new_x, new_y, new_w, new_h
# Step 3: Reverse crop (crop is applied to the original frame)
original_x = display_x
original_y = display_y
original_w = display_w
original_h = display_h
# Add the crop offset to get back to original frame coordinates
# Step 2: Reverse rotation
if self.rotation_angle != 0:
# Get the dimensions of the frame after crop but before rotation
if self.crop_rect:
crop_x, crop_y, crop_w, crop_h = self.crop_rect
original_x += crop_x
original_y += crop_y
crop_w, crop_h = int(self.crop_rect[2]), int(self.crop_rect[3])
else:
crop_w, crop_h = original_width, original_height
# Apply inverse rotation to coordinates
# The key insight: we need to use the dimensions of the ROTATED frame for the coordinate transformation
# because the coordinates we have are in the rotated coordinate system
if self.rotation_angle == 90:
# 90° clockwise rotation: (x,y) -> (y, rotated_width-x-w)
# The rotated frame has dimensions: height x width (swapped)
rotated_w, rotated_h = crop_h, crop_w
new_x = display_y
new_y = rotated_w - display_x - display_w
new_w = display_h
new_h = display_w
elif self.rotation_angle == 180:
# 180° rotation: (x,y) -> (width-x-w, height-y-h)
new_x = crop_w - display_x - display_w
new_y = crop_h - display_y - display_h
new_w = display_w
new_h = display_h
elif self.rotation_angle == 270:
# 270° clockwise rotation: (x,y) -> (rotated_height-y-h, x)
# The rotated frame has dimensions: height x width (swapped)
rotated_w, rotated_h = crop_h, crop_w
new_x = rotated_h - display_y - display_h
new_y = display_x
new_w = display_h
new_h = display_w
else:
new_x, new_y, new_w, new_h = display_x, display_y, display_w, display_h
display_x, display_y, display_w, display_h = new_x, new_y, new_w, new_h
# Clamp to original frame bounds
original_x = max(0, min(original_x, original_width))
original_y = max(0, min(original_y, original_height))
original_w = min(original_w, original_width - original_x)
original_h = min(original_h, original_height - original_y)
# Step 3: Convert from cropped frame coordinates to original frame coordinates
original_x = display_x
original_y = display_y
original_w = display_w
original_h = display_h
if original_w > 10 and original_h > 10: # Minimum size check
# Save current crop for undo
if self.crop_rect:
self.crop_history.append(self.crop_rect)
self.crop_rect = (original_x, original_y, original_w, original_h)
# Add the crop offset to get back to original frame coordinates
if self.crop_rect:
crop_x, crop_y, crop_w, crop_h = self.crop_rect
original_x += crop_x
original_y += crop_y
# Clamp to original frame bounds
original_x = max(0, min(original_x, original_width))
original_y = max(0, min(original_y, original_height))
original_w = min(original_w, original_width - original_x)
original_h = min(original_h, original_height - original_y)
if original_w > 10 and original_h > 10: # Minimum size check
# Save current crop for undo
if self.crop_rect:
self.crop_history.append(self.crop_rect)
self.crop_rect = (original_x, original_y, original_w, original_h)
def seek_to_timeline_position(self, mouse_x, bar_x_start, bar_width):
"""Seek to position based on mouse click on timeline"""