Add other projector effects. Only allow it to affect the specific attribute it's modifying.
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@@ -6,5 +6,28 @@ type = "passive"
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def handler(fit, skill, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Burst Projector Operation"),
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"durationECMJammerBurstProjector", skill.getModifiedItemAttr("projECMDurationBonus") * skill.level)
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# We need to make sure that the attribute exists, otherwise we add attributes that don't belong. See #927
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Burst Projector Operation") and
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mod.item.getAttribute("duration"),
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"duration",
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skill.getModifiedItemAttr("projECMDurationBonus") * skill.level)
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Burst Projector Operation") and
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mod.item.getAttribute("durationECMJammerBurstProjector"),
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"durationECMJammerBurstProjector",
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skill.getModifiedItemAttr("projECMDurationBonus") * skill.level)
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Burst Projector Operation") and
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mod.item.getAttribute("durationTargetIlluminationBurstProjector"),
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"durationTargetIlluminationBurstProjector",
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skill.getModifiedItemAttr("projECMDurationBonus") * skill.level)
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Burst Projector Operation") and
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mod.item.getAttribute("durationSensorDampeningBurstProjector"),
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"durationSensorDampeningBurstProjector",
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skill.getModifiedItemAttr("projECMDurationBonus") * skill.level)
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Burst Projector Operation") and
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mod.item.getAttribute("durationWeaponDisruptionBurstProjector"),
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"durationWeaponDisruptionBurstProjector",
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skill.getModifiedItemAttr("projECMDurationBonus") * skill.level)
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