Merge pull request #336 from blitzmann/regSkills
Register skills when applying ship bonuses
This commit is contained in:
@@ -5,6 +5,5 @@
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type = "passive"
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runTime = "early"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Transport Ships").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cloaking Device",
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"cpu", ship.getModifiedItemAttr("eliteIndustrialCovertCloakBonus") * level)
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"cpu", ship.getModifiedItemAttr("eliteIndustrialCovertCloakBonus"), skill="Transport Ships")
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@@ -4,6 +4,5 @@
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# Ship: Scorpion
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Battleship").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM Burst",
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"ecmBurstRange", ship.getModifiedItemAttr("shipBonusCB3") * level)
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"ecmBurstRange", ship.getModifiedItemAttr("shipBonusCB3"), skill="Caldari Battleship")
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@@ -6,6 +6,5 @@
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# Ship: Rook
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusCC") * level)
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusCC"), skill="Caldari Cruiser")
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@@ -4,6 +4,5 @@
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# Variations of ship: Griffin (2 of 2)
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Frigate").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusCF2") * level)
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusCF2"), skill="Caldari Frigate")
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@@ -4,6 +4,5 @@
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# Ship: Scorpion
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Battleship").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
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"falloff", ship.getModifiedItemAttr("shipBonusCB3") * level)
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"falloff", ship.getModifiedItemAttr("shipBonusCB3"), skill="Caldari Battleship")
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@@ -4,6 +4,5 @@
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# Ship: Blackbird
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
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"falloff", ship.getModifiedItemAttr("shipBonusCC2") * level)
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"falloff", ship.getModifiedItemAttr("shipBonusCC2"), skill="Caldari Cruiser")
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@@ -4,6 +4,5 @@
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# Ship: Scorpion
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Battleship").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
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"maxRange", ship.getModifiedItemAttr("shipBonusCB3") * level)
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"maxRange", ship.getModifiedItemAttr("shipBonusCB3"), skill="Caldari Battleship")
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@@ -4,6 +4,5 @@
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# Ship: Blackbird
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
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"maxRange", ship.getModifiedItemAttr("shipBonusCC2") * level)
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"maxRange", ship.getModifiedItemAttr("shipBonusCC2"), skill="Caldari Cruiser")
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@@ -4,8 +4,7 @@
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# Ship: Scorpion
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Battleship").level
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for sensorType in ("Gravimetric", "Ladar", "Magnetometric", "Radar"):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
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"scan{0}StrengthBonus".format(sensorType),
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ship.getModifiedItemAttr("shipBonusCB") * level)
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ship.getModifiedItemAttr("shipBonusCB"), skill="Caldari Battleship")
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@@ -5,9 +5,7 @@
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# Ship: Archon
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Carrier").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Remote Armor Repair Systems"),
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"maxRange", ship.getModifiedItemAttr("carrierAmarrBonus3") * level)
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"maxRange", ship.getModifiedItemAttr("carrierAmarrBonus3"), skill="Amarr Carrier")
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Capacitor Emission Systems"),
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"powerTransferRange", ship.getModifiedItemAttr("carrierAmarrBonus3") * level)
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"powerTransferRange", ship.getModifiedItemAttr("carrierAmarrBonus3"), skill="Amarr Carrier")
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@@ -5,7 +5,6 @@
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# Ship: Archon
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Carrier").level
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for resType in ("Em", "Explosive", "Kinetic", "Thermal"):
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fit.ship.boostItemAttr("armor{0}DamageResonance".format(resType),
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ship.getModifiedItemAttr("carrierAmarrBonus2") * level)
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ship.getModifiedItemAttr("carrierAmarrBonus2"), skill="Amarr Carrier")
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@@ -5,6 +5,4 @@
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# Ship: Archon
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Carrier").level
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amount = ship.getModifiedItemAttr("carrierAmarrBonus1")
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fit.extraAttributes.increase("maxActiveDrones", amount * level)
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fit.extraAttributes.increase("maxActiveDrones", ship.getModifiedItemAttr("carrierAmarrBonus1"), skill="Amarr Carrier")
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@@ -4,6 +4,5 @@
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# Ship: Revenant
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Carrier").level
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fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Fighter Bombers"),
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"maxVelocity", ship.getModifiedItemAttr("carrierAmarrBonus2") * level)
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"maxVelocity", ship.getModifiedItemAttr("carrierAmarrBonus2"), skill="Amarr Carrier")
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@@ -4,6 +4,5 @@
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# Ship: Revenant
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Carrier").level
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fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Fighters"),
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"maxVelocity", ship.getModifiedItemAttr("carrierAmarrBonus2") * level)
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"maxVelocity", ship.getModifiedItemAttr("carrierAmarrBonus2"), skill="Amarr Carrier")
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@@ -5,6 +5,5 @@
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# Ship: Revenant
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Carrier").level
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fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator",
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"maxGroupActive", ship.getModifiedItemAttr("carrierAmarrBonus4") * level)
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"maxGroupActive", ship.getModifiedItemAttr("carrierAmarrBonus4"), skill="Amarr Carrier")
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@@ -5,6 +5,4 @@
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# Ship: Wyvern
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Carrier").level
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amount = ship.getModifiedItemAttr("carrierCaldariBonus1")
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fit.extraAttributes.increase("maxActiveDrones", amount * level)
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fit.extraAttributes.increase("maxActiveDrones", ship.getModifiedItemAttr("carrierCaldariBonus1"), skill="Caldari Carrier")
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@@ -4,6 +4,5 @@
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# Ship: Revenant
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Carrier").level
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fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Fighters") or drone.item.requiresSkill("Fighter Bombers"),
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"signatureRadius", ship.getModifiedItemAttr("carrierCaldariBonus1") * level)
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"signatureRadius", ship.getModifiedItemAttr("carrierCaldariBonus1"), skill="Caldari Carrier")
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@@ -4,6 +4,5 @@
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# Ship: Wyvern
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Carrier").level
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fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator",
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"maxGroupActive", ship.getModifiedItemAttr("carrierCaldariBonus4") * level)
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"maxGroupActive", ship.getModifiedItemAttr("carrierCaldariBonus4"), skill="Caldari Carrier")
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@@ -6,8 +6,7 @@
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# Ship: Wyvern
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Carrier").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Shield Emission Systems"),
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"shieldTransferRange", ship.getModifiedItemAttr("carrierCaldariBonus3") * level)
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"shieldTransferRange", ship.getModifiedItemAttr("carrierCaldariBonus3"), skill="Caldari Carrier")
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Capacitor Emission Systems"),
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"powerTransferRange", ship.getModifiedItemAttr("carrierCaldariBonus3") * level)
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"powerTransferRange", ship.getModifiedItemAttr("carrierCaldariBonus3"), skill="Caldari Carrier")
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@@ -5,7 +5,6 @@
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# Ship: Wyvern
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Carrier").level
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for resType in ("Em", "Explosive", "Kinetic", "Thermal"):
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fit.ship.boostItemAttr("shield{0}DamageResonance".format(resType),
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ship.getModifiedItemAttr("carrierCaldariBonus2") * level)
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ship.getModifiedItemAttr("carrierCaldariBonus2"), skill="Caldari Carrier")
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@@ -5,8 +5,7 @@
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# Ship: Thanatos
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Carrier").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Shield Emission Systems"),
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"shieldTransferRange", ship.getModifiedItemAttr("carrierGallenteBonus3") * level)
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"shieldTransferRange", ship.getModifiedItemAttr("carrierGallenteBonus3"), skill="Gallente Carrier")
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Remote Armor Repair Systems"),
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"maxRange", ship.getModifiedItemAttr("carrierGallenteBonus3") * level)
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"maxRange", ship.getModifiedItemAttr("carrierGallenteBonus3"), skill="Gallente Carrier")
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@@ -4,6 +4,5 @@
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# Ship: Nyx
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Carrier").level
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fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Fighter Bombers"),
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"damageMultiplier", ship.getModifiedItemAttr("carrierGallenteBonus2") * level)
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"damageMultiplier", ship.getModifiedItemAttr("carrierGallenteBonus2"), skill="Gallente Carrier")
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@@ -5,6 +5,4 @@
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# Ship: Thanatos
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Carrier").level
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amount = ship.getModifiedItemAttr("carrierGallenteBonus1")
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fit.extraAttributes.increase("maxActiveDrones", amount * level)
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fit.extraAttributes.increase("maxActiveDrones", ship.getModifiedItemAttr("carrierGallenteBonus1"), skill="Gallente Carrier")
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@@ -5,6 +5,5 @@
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# Ship: Thanatos
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Carrier").level
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fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Fighters"),
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"damageMultiplier", ship.getModifiedItemAttr("carrierGallenteBonus2") * level)
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"damageMultiplier", ship.getModifiedItemAttr("carrierGallenteBonus2"), skill="Gallente Carrier")
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@@ -4,6 +4,5 @@
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# Ship: Nyx
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Carrier").level
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fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator",
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"maxGroupActive", ship.getModifiedItemAttr("carrierGallenteBonus4") * level)
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"maxGroupActive", ship.getModifiedItemAttr("carrierGallenteBonus4"), skill="Gallente Carrier")
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@@ -5,8 +5,7 @@
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# Ship: Nidhoggur
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Carrier").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldBonus", ship.getModifiedItemAttr("carrierMinmatarBonus2") * level)
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"shieldBonus", ship.getModifiedItemAttr("carrierMinmatarBonus2"), skill="Minmatar Carrier")
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("carrierMinmatarBonus2") * level)
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"armorDamageAmount", ship.getModifiedItemAttr("carrierMinmatarBonus2"), skill="Minmatar Carrier")
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@@ -5,8 +5,7 @@
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# Ship: Nidhoggur
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Carrier").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Shield Emission Systems"),
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"shieldTransferRange", ship.getModifiedItemAttr("carrierMinmatarBonus3") * level)
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"shieldTransferRange", ship.getModifiedItemAttr("carrierMinmatarBonus3"), skill="Minmatar Carrier")
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Remote Armor Repair Systems"),
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"maxRange", ship.getModifiedItemAttr("carrierMinmatarBonus3") * level)
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"maxRange", ship.getModifiedItemAttr("carrierMinmatarBonus3"), skill="Minmatar Carrier")
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@@ -5,6 +5,4 @@
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# Ship: Nidhoggur
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Carrier").level
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amount = ship.getModifiedItemAttr("carrierMinmatarBonus1")
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fit.extraAttributes.increase("maxActiveDrones", amount * level)
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fit.extraAttributes.increase("maxActiveDrones", ship.getModifiedItemAttr("carrierMinmatarBonus1"), skill="Minmatar Carrier")
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@@ -4,6 +4,5 @@
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# Ship: Hel
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Carrier").level
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fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator",
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"maxGroupActive", ship.getModifiedItemAttr("carrierMinmatarBonus4") * level)
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"maxGroupActive", ship.getModifiedItemAttr("carrierMinmatarBonus4"), skill="Minmatar Carrier")
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@@ -5,6 +5,5 @@
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type = "passive"
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runTime = "early"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Covert Ops").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cloaking Device",
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"cpu", ship.getModifiedItemAttr("eliteBonusCoverOps1") * level)
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"cpu", ship.getModifiedItemAttr("eliteBonusCoverOps1"), skill="Covert Ops")
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@@ -4,6 +4,5 @@
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# Ship: Naglfar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Dreadnought").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Projectile Turret"),
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"damageMultiplier", ship.getModifiedItemAttr("dreadnoughtShipBonusM1") * level)
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"damageMultiplier", ship.getModifiedItemAttr("dreadnoughtShipBonusM1"), skill="Minmatar Dreadnought")
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@@ -4,6 +4,5 @@
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# Ship: Naglfar
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Dreadnought").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Projectile Turret"),
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"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusM3") * level)
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"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusM3"), skill="Minmatar Dreadnought")
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@@ -4,6 +4,5 @@
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# Ship: Moros
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Dreadnought").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Hybrid Turret"),
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"damageMultiplier", ship.getModifiedItemAttr("dreadnoughtShipBonusG1") * level)
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"damageMultiplier", ship.getModifiedItemAttr("dreadnoughtShipBonusG1"), skill="Gallente Dreadnought")
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@@ -4,6 +4,5 @@
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# Ship: Moros
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Dreadnought").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Hybrid Turret"),
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"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusG2") * level)
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"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusG2"), skill="Gallente Dreadnought")
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@@ -4,6 +4,5 @@
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# Ship: Revelation
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Dreadnought").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Energy Turret"),
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"capacitorNeed", ship.getModifiedItemAttr("dreadnoughtShipBonusA1") * level)
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"capacitorNeed", ship.getModifiedItemAttr("dreadnoughtShipBonusA1"), skill="Amarr Dreadnought")
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@@ -4,6 +4,5 @@
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# Ship: Revelation
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Dreadnought").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capital Energy Turret"),
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"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusA2") * level)
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"speed", ship.getModifiedItemAttr("dreadnoughtShipBonusA2"), skill="Amarr Dreadnought")
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@@ -4,7 +4,6 @@
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# Ship: Phoenix
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Dreadnought").level
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for damageType in ("em", "thermal", "explosive", "kinetic"):
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fit.ship.boostItemAttr("shield{}DamageResonance".format(damageType.capitalize()),
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ship.getModifiedItemAttr("dreadnoughtShipBonusC2") * level)
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ship.getModifiedItemAttr("dreadnoughtShipBonusC2"), skill="Caldari Dreadnought")
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@@ -4,6 +4,5 @@
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||||
# Ships from group: Exhumer (3 of 3)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Exhumers").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Ice Harvesting"),
|
||||
"duration", ship.getModifiedItemAttr("eliteBonusBarge2") * level)
|
||||
"duration", ship.getModifiedItemAttr("eliteBonusBarge2"), skill="Exhumers")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ships from group: Exhumer (3 of 3)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Exhumers").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Mining"),
|
||||
"duration", ship.getModifiedItemAttr("eliteBonusBarge2") * level)
|
||||
"duration", ship.getModifiedItemAttr("eliteBonusBarge2"), skill="Exhumers")
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
# Ships from group: Exhumer (3 of 3)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Exhumers").level
|
||||
for damageType in ("em", "thermal", "explosive", "kinetic"):
|
||||
fit.ship.boostItemAttr("shield{}DamageResonance".format(damageType.capitalize()),
|
||||
ship.getModifiedItemAttr("eliteBonusBarge1") * level)
|
||||
ship.getModifiedItemAttr("eliteBonusBarge1"), skill="Exhumers")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Cambion
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Light",
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Hawk
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Missile Launcher Operation"),
|
||||
"maxVelocity", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
|
||||
"maxVelocity", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Cambion
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Rocket",
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")
|
||||
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Sin
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Black Ops").level
|
||||
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("eliteBonusBlackOps1") * level)
|
||||
fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("eliteBonusBlackOps1"), skill="Black Ops")
|
||||
@@ -5,5 +5,4 @@
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
if fit.extraAttributes["cloaked"]:
|
||||
level = fit.character.getSkill("Black Ops").level
|
||||
fit.ship.multiplyItemAttr("maxVelocity", ship.getModifiedItemAttr("eliteBonusBlackOps2") * level)
|
||||
fit.ship.multiplyItemAttr("maxVelocity", ship.getModifiedItemAttr("eliteBonusBlackOps2"), skill="Black Ops")
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
# Ship: Widow
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Black Ops").level
|
||||
sensorTypes = ("Gravimetric", "Ladar", "Magnetometric", "Radar")
|
||||
for type in sensorTypes:
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM Burst", "scan{0}StrengthBonus".format(type),
|
||||
ship.getModifiedItemAttr("eliteBonusBlackOps1") * level)
|
||||
ship.getModifiedItemAttr("eliteBonusBlackOps1"), skill="Black Ops")
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
# Ship: Widow
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Black Ops").level
|
||||
sensorTypes = ("Gravimetric", "Ladar", "Magnetometric", "Radar")
|
||||
for type in sensorTypes:
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM", "scan{0}StrengthBonus".format(type),
|
||||
ship.getModifiedItemAttr("eliteBonusBlackOps1") * level)
|
||||
ship.getModifiedItemAttr("eliteBonusBlackOps1"), skill="Black Ops")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Redeemer
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Black Ops").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret"),
|
||||
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusBlackOps1") * level)
|
||||
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusBlackOps1"), skill="Black Ops")
|
||||
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Panther
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Black Ops").level
|
||||
fit.ship.boostItemAttr("maxVelocity", ship.getModifiedItemAttr("eliteBonusBlackOps1") * level)
|
||||
fit.ship.boostItemAttr("maxVelocity", ship.getModifiedItemAttr("eliteBonusBlackOps1"), skill="Black Ops")
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ships from group: Command Ship (4 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Armored Warfare Specialist"),
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3") * level)
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3"), skill="Command Ships")
|
||||
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Damnation
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.ship.boostItemAttr("armorHP", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
fit.ship.boostItemAttr("armorHP", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")
|
||||
@@ -5,6 +5,5 @@
|
||||
# Ship: Nighthawk
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Heavy Assault",
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
# Ship: Damnation
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
damageTypes = ("em", "explosive", "kinetic", "thermal")
|
||||
for damageType in damageTypes:
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
|
||||
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Eos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
|
||||
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Eos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.drones.filteredItemBoost(lambda drone: drone.item.requiresSkill("Heavy Drone Operation"),
|
||||
"maxVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"maxVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
# Ship: Damnation
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
damageTypes = ("em", "explosive", "kinetic", "thermal")
|
||||
for damageType in damageTypes:
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
|
||||
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"{0}Damage".format(damageType), ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -5,6 +5,5 @@
|
||||
# Ship: Nighthawk
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Heavy",
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Astarte
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
|
||||
"falloff", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"falloff", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Vulture
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
|
||||
"maxRange", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
"maxRange", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ships from group: Command Ship (4 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, module, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
|
||||
"commandBonus", module.getModifiedItemAttr("eliteBonusCommandShips3") * level)
|
||||
"commandBonus", module.getModifiedItemAttr("eliteBonusCommandShips3"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ships from group: Command Ship (4 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, module, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
|
||||
"commandBonusHidden", module.getModifiedItemAttr("eliteBonusCommandShips3") * level)
|
||||
"commandBonusHidden", module.getModifiedItemAttr("eliteBonusCommandShips3"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Absolution
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Energy Turret"),
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Absolution
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Energy Turret"),
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Vulture
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Astarte
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
"speed", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Eos
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Hybrid Turret"),
|
||||
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Sleipnir
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Projectile Turret"),
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusCommandShips1") * level)
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusCommandShips1"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Sleipnir
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Projectile Turret"),
|
||||
"falloff", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"falloff", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Nighthawk
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
|
||||
"aoeCloudSize", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"aoeCloudSize", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Claymore
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"),
|
||||
"aoeVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"aoeVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Nighthawk
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
|
||||
"aoeCloudSize", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"aoeCloudSize", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Claymore
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),
|
||||
"aoeVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2") * level)
|
||||
"aoeVelocity", ship.getModifiedItemAttr("eliteBonusCommandShips2"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ships from group: Command Ship (4 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Siege Warfare Specialist"),
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3") * level)
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ships from group: Command Ship (4 of 8)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Command Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Skirmish Warfare Specialist"),
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3") * level)
|
||||
"commandBonus", ship.getModifiedItemAttr("eliteBonusCommandShips3"), skill="Command Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Purifier
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Covert Ops").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Bomb Deployment"),
|
||||
"emDamage", ship.getModifiedItemAttr("eliteBonusCoverOps1") * level)
|
||||
"emDamage", ship.getModifiedItemAttr("eliteBonusCoverOps1"), skill="Covert Ops")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Hound
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Covert Ops").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Bomb Deployment"),
|
||||
"explosiveDamage", ship.getModifiedItemAttr("eliteBonusCoverOps1") * level)
|
||||
"explosiveDamage", ship.getModifiedItemAttr("eliteBonusCoverOps1"), skill="Covert Ops")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Manticore
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Covert Ops").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Bomb Deployment"),
|
||||
"kineticDamage", ship.getModifiedItemAttr("eliteBonusCoverOps1") * level)
|
||||
"kineticDamage", ship.getModifiedItemAttr("eliteBonusCoverOps1"), skill="Covert Ops")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Nemesis
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Covert Ops").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Bomb Deployment"),
|
||||
"thermalDamage", ship.getModifiedItemAttr("eliteBonusCoverOps1") * level)
|
||||
"thermalDamage", ship.getModifiedItemAttr("eliteBonusCoverOps1"), skill="Covert Ops")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ships from group: Covert Ops (5 of 5)
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Covert Ops").level
|
||||
fit.modules.filteredChargeBoost(lambda mod: mod.charge.group.name == "Scanner Probe",
|
||||
"baseSensorStrength", ship.getModifiedItemAttr("eliteBonusCoverOps2") * level)
|
||||
"baseSensorStrength", ship.getModifiedItemAttr("eliteBonusCoverOps2"), skill="Covert Ops")
|
||||
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Kitsune
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Electronic Attack Ships").level
|
||||
fit.ship.boostItemAttr("capacitorCapacity", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip2") * level)
|
||||
fit.ship.boostItemAttr("capacitorCapacity", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip2"), skill="Electronic Attack Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Kitsune
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Electronic Attack Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "ECM",
|
||||
"maxRange", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip1") * level)
|
||||
"maxRange", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip1"), skill="Electronic Attack Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Sentinel
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Electronic Attack Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Destabilizer",
|
||||
"energyDestabilizationRange", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip1") * level)
|
||||
"energyDestabilizationRange", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip1"), skill="Electronic Attack Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Sentinel
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Electronic Attack Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Vampire",
|
||||
"powerTransferRange", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip1") * level)
|
||||
"powerTransferRange", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip1"), skill="Electronic Attack Ships")
|
||||
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Sentinel
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Electronic Attack Ships").level
|
||||
fit.ship.boostItemAttr("rechargeRate", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip2") * level)
|
||||
fit.ship.boostItemAttr("rechargeRate", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip2"), skill="Electronic Attack Ships")
|
||||
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Hyena
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Electronic Attack Ships").level
|
||||
fit.ship.boostItemAttr("signatureRadius", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip2") * level)
|
||||
fit.ship.boostItemAttr("signatureRadius", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip2"), skill="Electronic Attack Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Hyena
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Electronic Attack Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Stasis Web",
|
||||
"maxRange", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip1") * level)
|
||||
"maxRange", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip1"), skill="Electronic Attack Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Keres
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Electronic Attack Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Warp Scrambler",
|
||||
"capacitorNeed", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip2") * level)
|
||||
"capacitorNeed", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip2"), skill="Electronic Attack Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Keres
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Electronic Attack Ships").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Warp Scrambler",
|
||||
"maxRange", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip1") * level)
|
||||
"maxRange", ship.getModifiedItemAttr("eliteBonusElectronicAttackShip1"), skill="Electronic Attack Ships")
|
||||
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Prospect
|
||||
type = "passive"
|
||||
def handler(fit, module, context):
|
||||
level = fit.character.getSkill("Expedition Frigates").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Mining"),
|
||||
"miningAmount", module.getModifiedItemAttr("eliteBonusExpedition1") * level)
|
||||
"miningAmount", module.getModifiedItemAttr("eliteBonusExpedition1"), skill="Expedition Frigates")
|
||||
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Prospect
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Expedition Frigates").level
|
||||
fit.ship.boostItemAttr("signatureRadius", ship.getModifiedItemAttr("eliteBonusExpedition2") * level)
|
||||
fit.ship.boostItemAttr("signatureRadius", ship.getModifiedItemAttr("eliteBonusExpedition2"), skill="Expedition Frigates")
|
||||
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Vengeance
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.ship.boostItemAttr("armorEmDamageResonance", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
|
||||
fit.ship.boostItemAttr("armorEmDamageResonance", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")
|
||||
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Vengeance
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.ship.boostItemAttr("armorExplosiveDamageResonance", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
|
||||
fit.ship.boostItemAttr("armorExplosiveDamageResonance", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Vengeance
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.ship.boostItemAttr("armorKineticDamageResonance", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
|
||||
fit.ship.boostItemAttr("armorKineticDamageResonance", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Vengeance
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.ship.boostItemAttr("armorThermalDamageResonance", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
|
||||
fit.ship.boostItemAttr("armorThermalDamageResonance", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Vengeance
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.ship.boostItemAttr("rechargeRate", ship.getModifiedItemAttr("eliteBonusGunship2") * level)
|
||||
fit.ship.boostItemAttr("rechargeRate", ship.getModifiedItemAttr("eliteBonusGunship2"), skill="Assault Frigates")
|
||||
@@ -4,5 +4,4 @@
|
||||
# Ship: Ishkur
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.ship.increaseItemAttr("droneCapacity", ship.getModifiedItemAttr("eliteBonusGunship2") * level)
|
||||
fit.ship.increaseItemAttr("droneCapacity", ship.getModifiedItemAttr("eliteBonusGunship2"), skill="Assault Frigates")
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Harpy
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Hybrid Turret"),
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusGunship2") * level)
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusGunship2"), skill="Assault Frigates")
|
||||
@@ -6,6 +6,5 @@
|
||||
# Ship: Ishkur
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Hybrid Turret"),
|
||||
"maxRange", ship.getModifiedItemAttr("eliteBonusGunship1") * level)
|
||||
"maxRange", ship.getModifiedItemAttr("eliteBonusGunship1"), skill="Assault Frigates")
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Enyo
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Hybrid Turret"),
|
||||
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusGunship2") * level)
|
||||
"trackingSpeed", ship.getModifiedItemAttr("eliteBonusGunship2"), skill="Assault Frigates")
|
||||
@@ -4,6 +4,5 @@
|
||||
# Ship: Retribution
|
||||
type = "passive"
|
||||
def handler(fit, ship, context):
|
||||
level = fit.character.getSkill("Assault Frigates").level
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Energy Turret"),
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusGunship2") * level)
|
||||
"damageMultiplier", ship.getModifiedItemAttr("eliteBonusGunship2"), skill="Assault Frigates")
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user