Merge pull request #336 from blitzmann/regSkills
Register skills when applying ship bonuses
This commit is contained in:
@@ -204,23 +204,24 @@ class Skill(HandledItem):
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self.itemID = item.ID if not isinstance(item, int) else item
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self.__level = level if learned else None
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self.commandBonus = 0
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self.learned = learned
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self.build(ro)
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@reconstructor
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def init(self):
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self.build(False)
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self.learned = self.__level is not None
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self.__item = None
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def build(self, ro):
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self.__ro = ro
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self.__suppressed = False
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@property
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def learned(self):
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return self.__level is not None
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@property
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def level(self):
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if not self.learned: return 0
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else: return self.__level or 0
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return self.__level or 0
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@level.setter
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def level(self, level):
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@@ -231,7 +232,6 @@ class Skill(HandledItem):
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raise ReadOnlyException()
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self.__level = level
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self.learned = True
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@property
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def item(self):
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@@ -255,11 +255,11 @@ class Skill(HandledItem):
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return
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for effect in item.effects.itervalues():
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if effect.runTime == runTime and effect.isType("passive"):
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try:
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effect.handler(fit, self, ("skill",))
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except AttributeError:
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continue
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if effect.runTime == runTime and effect.isType("passive"):
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try:
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effect.handler(fit, self, ("skill",))
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except AttributeError:
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continue
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def clear(self):
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self.__suppressed = False
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