Merge pull request #336 from blitzmann/regSkills
Register skills when applying ship bonuses
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@@ -14,7 +14,7 @@ __all__ = [
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"whProjector",
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"cargo",
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"shipJump",
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#"changeAffectingSkills",
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"changeAffectingSkills",
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"tacticalMode",
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"targetResists",
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"priceClear",
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@@ -12,7 +12,7 @@ class ChangeAffectingSkills(ContextMenu):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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def display(self, srcContext, selection):
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if self.mainFrame.getActiveFit() is None or srcContext not in ("fittingModule", "fittingShip"):
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if self.mainFrame.getActiveFit() is None or srcContext not in ("fittingModule", "fittingCharge", "fittingShip"):
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return False
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self.sChar = service.Character.getInstance()
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@@ -32,7 +32,7 @@ class ChangeAffectingSkills(ContextMenu):
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self.stuff = selection[0]
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cont = self.stuff.itemModifiedAttributes
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self.skills = []
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skills = set()
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for attrName in cont.iterAfflictions():
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if cont[attrName] == 0:
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@@ -44,9 +44,9 @@ class ChangeAffectingSkills(ContextMenu):
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if not isinstance(afflictor, Skill):
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continue
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self.skills.append(afflictor)
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self.skills.sort(key=lambda x: x.item.name)
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skills.add(afflictor)
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self.skills = sorted(skills, key=lambda x: x.item.name)
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return len(self.skills) > 0
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def getText(self, itmContext, selection):
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@@ -81,7 +81,8 @@ class ChangeAffectingSkills(ContextMenu):
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for i in xrange(-1, 6):
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levelItem = self.addSkill(rootMenu if msw else grandSub, skill, i)
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grandSub.AppendItem(levelItem)
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#@ todo: add check to current level. Need to fix #109 first
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if (not skill.learned and i == -1) or (skill.learned and skill.level == i):
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levelItem.Check(True)
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sub.AppendItem(skillItem)
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return sub
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