Divide by numShots not need as we do that below.

This commit is contained in:
Neugeniko
2018-03-14 15:39:20 +11:00
parent 1513b07071
commit 023ea43611

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@@ -723,7 +723,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
Currently would apply to bomb launchers and defender missiles
"""
effective_reload_time = ((self.reactivationDelay * (numShots - 1)) + max(raw_reload_time, self.reactivationDelay, 0)) / numShots
effective_reload_time = ((self.reactivationDelay * (numShots - 1)) + max(raw_reload_time, self.reactivationDelay, 0))
else:
"""
Applies to MJD/MJFG