Divide by numShots not need as we do that below.
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@@ -723,7 +723,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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Currently would apply to bomb launchers and defender missiles
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Currently would apply to bomb launchers and defender missiles
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"""
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"""
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effective_reload_time = ((self.reactivationDelay * (numShots - 1)) + max(raw_reload_time, self.reactivationDelay, 0)) / numShots
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effective_reload_time = ((self.reactivationDelay * (numShots - 1)) + max(raw_reload_time, self.reactivationDelay, 0))
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else:
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else:
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"""
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"""
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Applies to MJD/MJFG
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Applies to MJD/MJFG
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