Get the mutaplasmid context men working to display the mutaplasmids
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@@ -11,6 +11,7 @@ class MutaplasmidCM(ContextMenu):
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def __init__(self):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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self.settings = ContextMenuSettings.getInstance()
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self.eventIDs = {}
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def display(self, srcContext, selection):
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@@ -20,21 +21,41 @@ class MutaplasmidCM(ContextMenu):
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if srcContext not in ("fittingModule") or self.mainFrame.getActiveFit() is None:
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return False
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item = selection[0]
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for attr in ("emDamage", "thermalDamage", "explosiveDamage", "kineticDamage"):
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if item.getAttribute(attr) is not None:
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return True
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mod = selection[0]
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if len(mod.item.mutaplasmids) == 0:
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return False
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return False
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return True
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def getText(self, itmContext, selection):
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# todo: switch between apply and remove
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return "Apply Mutaplasmid"
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def activate(self, fullContext, selection, i):
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item = selection[0]
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def getSubMenu(self, context, selection, rootMenu, i, pitem):
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msw = True if "wxMSW" in wx.PlatformInfo else False
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self.skillIds = {}
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sub = wx.Menu()
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mod = selection[0]
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for item in mod.item.mutaplasmids:
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label = item.item.name
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id = ContextMenu.nextID()
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self.eventIDs[id] = item
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skillItem = wx.MenuItem(sub, id, label)
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rootMenu.Bind(wx.EVT_MENU, self.activate, skillItem)
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sub.Append(skillItem)
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return sub
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def activate(self, event):
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mutaplasmid = self.eventIDs[event.ID]
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fit = self.mainFrame.getActiveFit()
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sFit = Fit.getInstance()
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sFit.setAsPattern(fit, item)
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# todo: dev out function to switch module to an abyssal module. Also, maybe open item stats here automatically
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# with the attribute tab set?
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fit))
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def getBitmap(self, context, selection):
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