Merge pull request #110 from blitzmann/issue-101
Add "Change affecting skill" context menu, resolves #101
This commit is contained in:
@@ -184,7 +184,7 @@ class ModifiedAttributeDict(collections.MutableMapping):
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def iterAfflictions(self):
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return self.__affectedBy.__iter__()
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def __afflict(self, attributeName, operation, bonus):
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def __afflict(self, attributeName, operation, bonus, used=True):
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"""Add modifier to list of things affecting current item"""
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# Do nothing if no fit is assigned
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if self.fit is None:
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@@ -201,15 +201,13 @@ class ModifiedAttributeDict(collections.MutableMapping):
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# Get modifier which helps to compose 'Affected by' map
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modifier = self.fit.getModifier()
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# Add current affliction to set
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affs.add((modifier, operation, bonus))
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affs.add((modifier, operation, bonus, used))
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def preAssign(self, attributeName, value):
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"""Overwrites original value of the entity with given one, allowing further modification"""
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self.__preAssigns[attributeName] = value
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self.__placehold(attributeName)
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# Add to afflictions only if preassigned value differs from original
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if value != self.getOriginal(attributeName):
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self.__afflict(attributeName, "=", value)
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self.__afflict(attributeName, "=", value, value != self.getOriginal(attributeName))
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def increase(self, attributeName, increase, position="pre"):
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"""Increase value of given attribute by given number"""
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@@ -225,9 +223,7 @@ class ModifiedAttributeDict(collections.MutableMapping):
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tbl[attributeName] = 0
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tbl[attributeName] += increase
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self.__placehold(attributeName)
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# Add to list of afflictions only if we actually modify value
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if increase != 0:
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self.__afflict(attributeName, "+", increase)
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self.__afflict(attributeName, "+", increase, increase != 0)
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def multiply(self, attributeName, multiplier, stackingPenalties=False, penaltyGroup="default"):
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"""Multiply value of given attribute by given factor"""
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@@ -246,9 +242,7 @@ class ModifiedAttributeDict(collections.MutableMapping):
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self.__multipliers[attributeName] = 1
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self.__multipliers[attributeName] *= multiplier
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self.__placehold(attributeName)
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# Add to list of afflictions only if we actually modify value
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if multiplier != 1:
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self.__afflict(attributeName, "%s*" % ("s" if stackingPenalties else ""), multiplier)
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self.__afflict(attributeName, "%s*" % ("s" if stackingPenalties else ""), multiplier, multiplier != 1)
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def boost(self, attributeName, boostFactor, *args, **kwargs):
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"""Boost value by some percentage"""
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@@ -87,6 +87,7 @@ class Character(object):
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all0 = eos.db.getCharacter("All 0")
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if all0 is None:
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all0 = Character("All 0")
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all0.defaultLevel = None
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eos.db.add(all0)
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cls.__all0 = all0
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@@ -173,12 +174,6 @@ class Character(object):
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return self.__implants
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def iterSkills(self):
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if self.defaultLevel is not None:
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return self.iterDefaultLevel()
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else:
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return self.__skills.__iter__()
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def iterDefaultLevel(self):
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for item in self.getSkillList():
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yield self.getSkill(item)
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@@ -275,7 +270,9 @@ class Skill(HandledItem):
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return self.item.attributes[key].value
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def calculateModifiedAttributes(self, fit, runTime):
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if self.__suppressed or not self.learned: return
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if self.__suppressed: # or not self.learned - removed for GH issue 101
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return
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item = self.item
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if item is None:
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return
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@@ -588,8 +588,11 @@ class Fit(object):
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for attr in ("shieldRepair", "armorRepair", "hullRepair"):
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sustainable[attr] = self.extraAttributes[attr]
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dict = self.extraAttributes.getAfflictions(attr)
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print dict
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if self in dict:
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for mod, _, amount in dict[self]:
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for mod, _, amount, used in dict[self]:
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if not used:
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continue
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if mod.projected is False:
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usesCap = True
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try:
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@@ -1,2 +1,2 @@
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__all__ = ["moduleAmmoPicker", "itemStats", "damagePattern", "marketJump", "droneSplit", "itemRemove",
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__all__ = ["moduleAmmoPicker", "changeAffectingSkills", "itemStats", "damagePattern", "marketJump", "droneSplit", "itemRemove",
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"droneRemoveStack", "ammoPattern", "project", "factorReload", "whProjector", "cargo"]
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102
gui/builtinContextMenus/changeAffectingSkills.py
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102
gui/builtinContextMenus/changeAffectingSkills.py
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@@ -0,0 +1,102 @@
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# -*- coding: utf-8 -*-
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from gui.contextMenu import ContextMenu
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import gui.mainFrame
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import service
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import wx
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from gui import bitmapLoader
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from eos.types import Skill
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import gui.globalEvents as GE
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class ChangeAffectingSkills(ContextMenu):
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def __init__(self):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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self.sChar = service.Character.getInstance()
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self.sFit = service.Fit.getInstance()
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fit = self.sFit.getFit(self.mainFrame.getActiveFit())
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self.charID = fit.character.ID
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def display(self, srcContext, selection):
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if self.mainFrame.getActiveFit() is None or srcContext not in ("fittingModule", "fittingShip"):
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return False
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if self.sChar.getCharName(self.charID) in ("All 0", "All 5"):
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return False
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if srcContext == "fittingShip":
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fitID = self.mainFrame.getActiveFit()
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sFit = service.Fit.getInstance()
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self.stuff = sFit.getFit(fitID).ship
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else:
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self.stuff = selection[0]
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cont = self.stuff.itemModifiedAttributes
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self.skills = []
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for attrName in cont.iterAfflictions():
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if cont[attrName] == 0:
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continue
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for fit, afflictors in cont.getAfflictions(attrName).iteritems():
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for afflictor, modifier, amount, used in afflictors:
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# only add Skills
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if not isinstance(afflictor, Skill):
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continue
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self.skills.append(afflictor)
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self.skills.sort(key=lambda x: x.item.name)
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return len(self.skills) > 0
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def getText(self, itmContext, selection):
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return "Change %s Skills" % itmContext
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def activate(self, fullContext, selection, i):
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pass
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def addSkill(self, rootMenu, skill, i):
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if i < 0:
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label = "Not Learned"
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else:
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label = "Level %s" % i
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id = wx.NewId()
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self.skillIds[id] = (skill, i)
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menuItem = wx.MenuItem(rootMenu, id, label, kind=wx.ITEM_CHECK)
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rootMenu.Bind(wx.EVT_MENU, self.handleSkillChange, menuItem)
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return menuItem
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def getSubMenu(self, context, selection, menu, i):
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self.context = context
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self.skillIds = {}
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m = wx.Menu()
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for skill in self.skills:
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skillItem = wx.MenuItem(m, wx.NewId(), skill.item.name)
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sub = wx.Menu()
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skillItem.SetSubMenu(sub)
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if skill.learned:
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bitmap = bitmapLoader.getBitmap("lvl%s" % skill.level, "icons")
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if bitmap is not None:
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skillItem.SetBitmap(bitmap)
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for i in xrange(-1, 6):
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levelItem = self.addSkill(menu, skill, i)
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sub.AppendItem(levelItem)
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#@ todo: add check to current level. Need to fix #109 first
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m.AppendItem(skillItem)
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return m
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def handleSkillChange(self, event):
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skill, level = self.skillIds[event.Id]
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self.sChar.changeLevel(self.charID, skill.item.ID, level)
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fitID = self.mainFrame.getActiveFit()
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self.sFit.changeChar(fitID, self.charID)
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wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
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ChangeAffectingSkills.register()
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@@ -615,13 +615,15 @@ class ItemAffectedBy (wx.Panel):
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cont = self.stuff.itemModifiedAttributes if self.item == self.stuff.item else self.stuff.chargeModifiedAttributes
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things = {}
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for attrName in cont.iterAfflictions():
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# if value is 0 or there has been no change from original to modified, return
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if cont[attrName] == (cont.getOriginal(attrName) or 0):
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continue
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for fit, afflictors in cont.getAfflictions(attrName).iteritems():
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for afflictor, modifier, amount in afflictors:
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if afflictor.item is None:
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for afflictor, modifier, amount, used in afflictors:
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if not used or afflictor.item is None:
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continue
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if afflictor.item.name not in things:
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things[afflictor.item.name] = [type(afflictor), set(), set()]
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BIN
icons/lvl0.png
Normal file
BIN
icons/lvl0.png
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Binary file not shown.
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After Width: | Height: | Size: 196 B |
BIN
icons/lvl1.png
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BIN
icons/lvl1.png
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Binary file not shown.
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After Width: | Height: | Size: 212 B |
BIN
icons/lvl2.png
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BIN
icons/lvl2.png
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Binary file not shown.
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After Width: | Height: | Size: 200 B |
BIN
icons/lvl3.png
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BIN
icons/lvl3.png
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Binary file not shown.
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After Width: | Height: | Size: 197 B |
BIN
icons/lvl4.png
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BIN
icons/lvl4.png
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Binary file not shown.
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After Width: | Height: | Size: 199 B |
BIN
icons/lvl5.png
Normal file
BIN
icons/lvl5.png
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Binary file not shown.
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After Width: | Height: | Size: 194 B |
@@ -72,7 +72,7 @@ class SkillBackupThread(threading.Thread):
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backupData = sCharacter.exportXml()
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else:
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backupData = sCharacter.exportText()
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if self.saveFmt == "emp":
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with gzip.open(path, mode='wb') as backupFile:
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backupFile.write(backupData)
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@@ -112,12 +112,12 @@ class Character(object):
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root = ElementTree.Element("plan")
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root.attrib["name"] = "Pyfa exported plan for "+self.skillReqsDict['charname']
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root.attrib["revision"] = config.evemonMinVersion
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sorts = ElementTree.SubElement(root, "sorting")
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sorts.attrib["criteria"] = "None"
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sorts.attrib["order"] = "None"
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sorts.attrib["groupByPriority"] = "false"
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skillsSeen = set()
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for s in self.skillReqsDict['skills']:
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@@ -134,7 +134,7 @@ class Character(object):
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entry.attrib["type"] = "Prerequisite"
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notes = ElementTree.SubElement(entry, "notes")
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notes.text = entry.attrib["skill"]
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tree = ElementTree.ElementTree(root)
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data = ElementTree.tostring(root, 'utf-8')
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prettydata = minidom.parseString(data).toprettyxml(indent=" ")
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@@ -237,7 +237,7 @@ class Character(object):
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def apiEnabled(self, charID):
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id, key, default, _ = self.getApiDetails(charID)
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return id is not "" and key is not "" and default is not ""
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def charList(self, charID, userID, apiKey):
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char = eos.db.getCharacter(charID)
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try:
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@@ -263,7 +263,7 @@ class Character(object):
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def changeLevel(self, charID, skillID, level):
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char = eos.db.getCharacter(charID)
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skill = char.getSkill(skillID)
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if isinstance(level, basestring):
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if isinstance(level, basestring) or level > 5 or level < 0:
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skill.learned = False
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skill.level = None
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else:
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