more refactoring and bug fixes for gui
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@@ -72,7 +72,7 @@ class AttributeSlider(wx.Panel):
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self.ctrl.Bind(wx.EVT_SPINCTRLDOUBLE, self.UpdateValue)
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self.slider = AttributeGauge(self, size=(-1,8))
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self.slider = AttributeGauge(self, size=(-1, 8))
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b = 4
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vsizer1 = wx.BoxSizer(wx.VERTICAL)
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@@ -31,7 +31,7 @@ class ItemMutator(wx.Panel):
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self.goodColor = wx.Colour(96, 191, 0)
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self.badColor = wx.Colour(255, 64, 0)
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for x in stuff.mutaplasmid.attributes:
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for x in sorted(stuff.mutaplasmid.attributes, key=lambda a: a.displayName):
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# JFC this is ugly as sin
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min = round(x.min, 2)
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max = round(x.max, 2)
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@@ -41,20 +41,35 @@ class ItemMutator(wx.Panel):
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slider.SetValue(value)
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headingSizer = wx.BoxSizer(wx.HORIZONTAL)
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minValue = round(value*min, 3)
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maxValue = round(value*max, 3)
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minValue = round(value * min, 3)
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maxValue = round(value * max, 3)
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# create array for the two ranges
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min_t = [minValue, min, None]
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max_t = [maxValue, max, None]
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# Then we need to determine if it's better than original, which will be the color
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min_t[2] = min_t[1] < 1 if not x.highIsGood else 1 < min_t[1]
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max_t[2] = max_t[1] < 1 if not x.highIsGood else 1 < max_t[1]
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# Lastly, we need to determine which range value is "worse" (left side) or "better" (right side)
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if (x.highIsGood and min_t[1] > max_t[1]) or (not x.highIsGood and min_t[1] < max_t[1]):
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better_range = min_t
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else:
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better_range = max_t
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if (x.highIsGood and max_t[1] < min_t[1]) or (not x.highIsGood and max_t[1] > min_t[1]):
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worse_range = max_t
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else:
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worse_range = min_t
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badValue = minValue if x.highIsGood else maxValue
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goodValue = maxValue if x.highIsGood else minValue
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print("{}: \nHigh is good: {}".format(x.displayName, x.highIsGood))
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minIsGood = badValue < value if not x.highIsGood else value < badValue
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maxIsGood = goodValue < value if not x.highIsGood else value < goodValue
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print ("======")
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print("Value {}".format(value))
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print("Min {} ({}) (good: {})".format(minValue, min, minIsGood))
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print("Max {} ({}) (good: {})".format(maxValue, max, maxIsGood))
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print(min_t)
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print(max_t)
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print(better_range)
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print(worse_range)
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font = parent.GetFont()
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font.SetWeight(wx.BOLD)
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@@ -66,11 +81,11 @@ class ItemMutator(wx.Panel):
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headingSizer.Add(displayName, 3, wx.ALL | wx.EXPAND, 0)
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range_low = wx.StaticText(self, wx.ID_ANY, "{} {}".format(badValue, x.unit.displayName))
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range_low.SetForegroundColour(self.goodColor if minIsGood else self.badColor)
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range_low = wx.StaticText(self, wx.ID_ANY, "{} {}".format(worse_range[0], x.unit.displayName))
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range_low.SetForegroundColour(self.goodColor if worse_range[2] else self.badColor)
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range_high = wx.StaticText(self, wx.ID_ANY, "{} {}".format(goodValue, x.unit.displayName))
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range_high.SetForegroundColour(self.goodColor if maxIsGood else self.badColor)
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range_high = wx.StaticText(self, wx.ID_ANY, "{} {}".format(better_range[0], x.unit.displayName))
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range_high.SetForegroundColour(self.goodColor if better_range[2] else self.badColor)
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headingSizer.Add(range_low, 0, wx.ALL | wx.EXPAND, 0)
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headingSizer.Add(wx.StaticText(self, wx.ID_ANY, " ── "), 0, wx.RIGHT | wx.LEFT | wx.EXPAND, 5)
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