Redefne structure mounted disruptor operation

If we are projecting effects, modify warpScrambleStatus all the time, and turn off modules requiring 'High Speed Maneuvering' (MWDs) or "Micro Jump Drive Operation" (MJD etc) if a scrambling script is loaded.
This commit is contained in:
Neugeniko
2018-03-07 15:27:53 +11:00
committed by GitHub
parent 77a66a66ea
commit 0994158abd

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@@ -7,12 +7,11 @@ type = "projected", "active"
def handler(fit, module, context):
if "projected" not in context:
return
fit.ship.increaseItemAttr("warpScrambleStatus", module.getModifiedItemAttr("warpScrambleStrength"))
# this is such a dirty hack
for mod in fit.modules:
if not mod.isEmpty and mod.item.requiresSkill("High Speed Maneuvering") and mod.state > State.ONLINE:
mod.state = State.ONLINE
if "projected" in context:
fit.ship.increaseItemAttr("warpScrambleStatus", module.getModifiedItemAttr("warpScrambleStrength"))
if module.charge is not None and module.charge.ID == 47336:
for mod in fit.modules:
if not mod.isEmpty and mod.item.requiresSkill("High Speed Maneuvering") and mod.state > State.ONLINE:
mod.state = State.ONLINE
if not mod.isEmpty and mod.item.requiresSkill("Micro Jump Drive Operation") and mod.state > State.ONLINE:
mod.state = State.ONLINE