Fixed a bug with the Selected Ammo pattern
Apparently is != == Please define what "is" is. </BillClinton>
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@@ -40,9 +40,9 @@ class DmgPatternEditorDlg (wx.Dialog):
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cDP = service.DamagePattern.getInstance()
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self.choices = cDP.getDamagePatternList()
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# Remove "Selected Ammo" Damage Patterns
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# Remove "Selected Ammo" Damage Pattern
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for dp in self.choices:
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if dp.name is "Selected Ammo":
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if dp.name == "Selected Ammo":
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self.choices.remove(dp)
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# Sort the remaining list and continue on
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self.choices.sort(key=lambda p: p.name)
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