Add effects for t3 link bonuses
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Amarr Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
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"commandBonus", module.getModifiedItemAttr("subsystemBonusAmarrDefensive") * level)
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@@ -0,0 +1,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Amarr Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
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"commandBonusHidden", module.getModifiedItemAttr("subsystemBonusAmarrDefensive") * level)
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@@ -0,0 +1,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Amarr Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Skirmish Warfare Specialist"),
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"commandBonus", module.getModifiedItemAttr("subsystemBonusAmarrDefensive") * level)
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@@ -0,0 +1,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Caldari Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
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"commandBonus", module.getModifiedItemAttr("subsystemBonusCaldariDefensive") * level)
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@@ -0,0 +1,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Caldari Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Information Warfare Specialist"),
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"commandBonusHidden", module.getModifiedItemAttr("subsystemBonusCaldariDefensive") * level)
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@@ -0,0 +1,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Caldari Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Skirmish Warfare Specialist"),
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"commandBonus", module.getModifiedItemAttr("subsystemBonusCaldariDefensive") * level)
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@@ -0,0 +1,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Gallente Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Armored Warfare Specialist"),
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"commandBonus", module.getModifiedItemAttr("subsystemBonusGallenteDefensive") * level)
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@@ -0,0 +1,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Gallente Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Skirmish Warfare Specialist"),
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"commandBonus", module.getModifiedItemAttr("subsystemBonusGallenteDefensive") * level)
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@@ -0,0 +1,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Minmatar Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Armored Warfare Specialist"),
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"commandBonus", module.getModifiedItemAttr("subsystemBonusMinmatarDefensive") * level)
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@@ -0,0 +1,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Minmatar Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Siege Warfare Specialist"),
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"commandBonus", module.getModifiedItemAttr("subsystemBonusMinmatarDefensive") * level)
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