Add info on drones/fighters to ammo picker
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@@ -36,6 +36,11 @@ import gui.fitCommands as cmd
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from gui.fitCommands.helpers import droneStackLimit
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DRONE_ORDER = ('Light Scout Drones', 'Medium Scout Drones',
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'Heavy Attack Drones', 'Sentry Drones', 'Combat Utility Drones',
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'Electronic Warfare Drones', 'Logistic Drones', 'Mining Drones', 'Salvage Drones')
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class DroneViewDrop(wx.DropTarget):
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def __init__(self, dropFn, *args, **kwargs):
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super(DroneViewDrop, self).__init__(*args, **kwargs)
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@@ -186,17 +191,13 @@ class DroneView(Display):
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self.mainFrame.command.Submit(cmd.GuiMergeLocalDroneStacksCommand(
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fitID=fitID, srcPosition=srcPosition, dstPosition=dstPosition))
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DRONE_ORDER = ('Light Scout Drones', 'Medium Scout Drones',
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'Heavy Attack Drones', 'Sentry Drones', 'Combat Utility Drones',
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'Electronic Warfare Drones', 'Logistic Drones', 'Mining Drones', 'Salvage Drones')
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def droneKey(self, drone):
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@staticmethod
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def droneKey(drone):
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sMkt = Market.getInstance()
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groupName = sMkt.getMarketGroupByItem(drone.item).name
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return (self.DRONE_ORDER.index(groupName),
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drone.item.name)
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return (DRONE_ORDER.index(groupName), drone.item.name)
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def fitChanged(self, event):
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event.Skip()
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@@ -34,6 +34,9 @@ from service.fit import Fit
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from service.market import Market
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FIGHTER_ORDER = ('Light Fighter', 'Heavy Fighter', 'Support Fighter')
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class FighterViewDrop(wx.DropTarget):
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def __init__(self, dropFn, *args, **kwargs):
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super(FighterViewDrop, self).__init__(*args, **kwargs)
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@@ -250,11 +253,10 @@ class FighterDisplay(d.Display):
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def _merge(src, dst):
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return
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FIGHTER_ORDER = ('Light Fighter', 'Heavy Fighter', 'Support Fighter')
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def fighterKey(self, fighter):
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@staticmethod
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def fighterKey(fighter):
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groupName = Market.getInstance().getGroupByItem(fighter.item).name
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orderPos = self.FIGHTER_ORDER.index(groupName)
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orderPos = FIGHTER_ORDER.index(groupName)
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# Sort support fighters by name, ignore their abilities
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if groupName == 'Support Fighter':
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abilityEffectIDs = ()
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@@ -124,8 +124,14 @@ class AmmoPickerContents(wx.ScrolledCanvas):
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addCheckbox(ammo.name, indentLvl=2)
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if drones:
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addRadioButton('Drones')
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from gui.builtinAdditionPanes.droneView import DroneView
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for drone in sorted(drones, key=DroneView.droneKey):
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addCheckbox('{}x {}'.format(drone.amount, drone.item.name), indentLvl=1)
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if fighters:
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addRadioButton('Fighters')
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from gui.builtinAdditionPanes.fighterView import FighterDisplay
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for fighter in sorted(fighters, key=FighterDisplay.fighterKey):
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addCheckbox('{}x {}'.format(fighter.amount, fighter.item.name), indentLvl=1)
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self.SetSizer(mainSizer)
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self.refreshStatus()
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@@ -162,35 +168,35 @@ class AmmoPickerContents(wx.ScrolledCanvas):
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return modsFinal
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def getDrones(self, fit):
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drones = set()
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drones = []
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if fit is not None:
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for drone in fit.drones:
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if drone.item is None:
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continue
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# Drones are our "ammo", so we want to pick even those which are inactive
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if drone.canDealDamage(ignoreState=True):
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drones.add(drone)
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drones.append(drone)
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continue
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if {'remoteWebifierEntity', 'remoteTargetPaintEntity'}.intersection(drone.item.effects):
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drones.add(drone)
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drones.append(drone)
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continue
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return drones
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def getFighters(self, fit):
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fighters = set()
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fighters = []
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if fit is not None:
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for fighter in fit.fighters:
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if fighter.item is None:
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continue
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# Fighters are our "ammo" as well
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if fighter.canDealDamage(ignoreState=True):
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fighters.add(fighter)
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fighters.append(fighter)
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continue
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for ability in fighter.abilities:
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if not ability.active:
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continue
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if ability.effect.name == 'fighterAbilityStasisWebifier':
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fighters.add(fighter)
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fighters.append(fighter)
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break
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return fighters
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