Add right number of levels to remove.
(cherry picked from commit 1d0a682)
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@@ -3,7 +3,7 @@
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import os
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import sys
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script_dir = os.path.dirname(os.path.abspath(__file__))
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sys.path.append(os.path.realpath(os.path.join(script_dir, '..', '..')))
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sys.path.append(os.path.realpath(os.path.join(script_dir, '..', '..', '..')))
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# noinspection PyPackageRequirements
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from _development.helpers import DBInMemory as DB, Gamedata, Saveddata
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@@ -4,7 +4,7 @@ import math
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import os
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import sys
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script_dir = os.path.dirname(os.path.abspath(__file__))
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sys.path.append(os.path.realpath(os.path.join(script_dir, '..', '..')))
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sys.path.append(os.path.realpath(os.path.join(script_dir, '..', '..', '..')))
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# noinspection PyPackageRequirements
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from _development.helpers import DBInMemory as DB, Gamedata, Saveddata
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@@ -21,18 +21,21 @@ def test_multiply_stacking_penalties(DB, Saveddata, RifterFit):
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mod = Saveddata['Module'](DB['db'].getItem("EM Ward Amplifier II"))
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item_modifer = mod.item.getAttribute("emDamageResistanceBonus")
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RifterFit.calculateModifiedAttributes()
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for _ in range(10):
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# See: http://wiki.eveuniversity.org/Eve_Math#Stacking_Penalties
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current_effectiveness = pow(0.5, (pow(0.45 * (_ - 1), 2)))
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RifterFit.clear()
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RifterFit.calculateModifiedAttributes()
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if _ == 0:
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# First run we have no modules, se don't try and calculate them.
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calculated_resist = RifterFit.ship.getModifiedItemAttr("shieldEmDamageResonance")
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else:
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new_item_modifier = 1 + ((item_modifer * current_effectiveness) / 100)
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calculated_resist = (em_resist * new_item_modifier)
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RifterFit.clear()
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RifterFit.modules.append(mod)
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RifterFit.calculateModifiedAttributes()
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