Take only half of falloff when sorting ammo by range

This commit is contained in:
DarkPhoenix
2011-01-18 12:18:01 +03:00
parent 532b0f890f
commit 24b4a6fbdc

View File

@@ -48,7 +48,7 @@ class ModuleAmmoPicker(ContextMenu):
if d > 0:
damage += d
return (-range - falloff, charge.name.rsplit()[-2:], damage, charge.name)
return (- range - falloff / 2, charge.name.rsplit()[-2:], damage, charge.name)
MISSILE_ORDER = ["em", "thermal", "kinetic", "explosive"]
def missileSorter(self, charge):