Take only half of falloff when sorting ammo by range
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@@ -48,7 +48,7 @@ class ModuleAmmoPicker(ContextMenu):
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if d > 0:
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damage += d
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return (-range - falloff, charge.name.rsplit()[-2:], damage, charge.name)
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return (- range - falloff / 2, charge.name.rsplit()[-2:], damage, charge.name)
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MISSILE_ORDER = ["em", "thermal", "kinetic", "explosive"]
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def missileSorter(self, charge):
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