Add new effects
This commit is contained in:
8
eos/effects/subsystembonusamarrdefensive3armorrepheat.py
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8
eos/effects/subsystembonusamarrdefensive3armorrepheat.py
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type = "passive"
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def handler(fit, src, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems"),
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"overloadSelfDurationBonus", src.getModifiedItemAttr("subsystemBonusAmarrDefensive3"),
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skill="Amarr Defensive Systems")
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems"),
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"overloadArmorDamageAmount", src.getModifiedItemAttr("subsystemBonusAmarrDefensive3"),
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skill="Amarr Defensive Systems")
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4
eos/effects/subsystembonusamarrpropulsion2warpspeed.py
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4
eos/effects/subsystembonusamarrpropulsion2warpspeed.py
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type = "passive"
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def handler(fit, src, context):
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fit.ship.boostItemAttr("warpSpeedMultiplier", src.getModifiedItemAttr("subsystemBonusAmarrPropulsion2"),
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skill="Amarr Propulsion Systems")
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type = "passive"
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def handler(fit, src, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Shield Operation"),
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"overloadShieldBonus", src.getModifiedItemAttr("subsystemBonusCaldariDefensive3"),
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skill="Caldari Defensive Systems")
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Shield Operation"),
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"overloadSelfDurationBonus", src.getModifiedItemAttr("subsystemBonusCaldariDefensive3"),
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skill="Caldari Defensive Systems")
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4
eos/effects/subsystembonuscaldaripropulsion2warpspeed.py
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4
eos/effects/subsystembonuscaldaripropulsion2warpspeed.py
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@@ -0,0 +1,4 @@
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type = "passive"
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def handler(fit, src, context):
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fit.ship.boostItemAttr("warpSpeedMultiplier", src.getModifiedItemAttr("subsystemBonusCaldariPropulsion2"),
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skill="Caldari Propulsion Systems")
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@@ -0,0 +1,4 @@
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type = "passive"
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def handler(fit, src, context):
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fit.ship.boostItemAttr("maxVelocity", src.getModifiedItemAttr("subsystemBonusCaldariPropulsion"),
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skill="Caldari Propulsion Systems")
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@@ -0,0 +1,8 @@
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type = "passive"
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def handler(fit, src, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems"),
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"overloadSelfDurationBonus", src.getModifiedItemAttr("subsystemBonusGallenteDefensive3"),
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skill="Gallente Defensive Systems")
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems"),
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"overloadArmorDamageAmount", src.getModifiedItemAttr("subsystemBonusGallenteDefensive3"),
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skill="Gallente Defensive Systems")
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@@ -0,0 +1,4 @@
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type = "passive"
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def handler(fit, src, context):
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fit.ship.boostItemAttr("warpSpeedMultiplier", src.getModifiedItemAttr("subsystemBonusGallentePropulsion2"),
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skill="Gallente Propulsion Systems")
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@@ -0,0 +1,9 @@
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type = "passive"
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def handler(fit, src, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems") or mod.item.requiresSkill("Shield Operation"),
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"overloadArmorDamageAmount", src.getModifiedItemAttr("subsystemBonusMinmatarDefensive3"),
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skill="Minmatar Defensive Systems")
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems") or mod.item.requiresSkill("Shield Operation"),
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"overloadSelfDurationBonus", src.getModifiedItemAttr("subsystemBonusMinmatarDefensive3"),
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skill="Minmatar Defensive Systems")
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@@ -0,0 +1,4 @@
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type = "passive"
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def handler(fit, src, context):
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fit.ship.boostItemAttr("warpSpeedMultiplier", src.getModifiedItemAttr("subsystemBonusMinmatarPropulsion2"),
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skill="Minmatar Propulsion Systems")
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