Added new traits tab to Ship Basic Stats window

This commit is contained in:
Carl Tompkins
2014-02-06 19:22:47 -05:00
parent d7b7d127b8
commit 2e9680191b
6 changed files with 102 additions and 5 deletions

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@@ -23,7 +23,7 @@ from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.orm.collections import attribute_mapped_collection
from eos.db import gamedata_meta
from eos.types import Icon, Attribute, Item, Effect, MetaType, Group
from eos.types import Icon, Attribute, Item, Effect, MetaType, Group, Traits
items_table = Table("invtypes", gamedata_meta,
Column("typeID", Integer, primary_key = True),
@@ -38,9 +38,8 @@ items_table = Table("invtypes", gamedata_meta,
Column("iconID", Integer, ForeignKey("icons.iconID")),
Column("groupID", Integer, ForeignKey("invgroups.groupID"), index=True))
from .metaGroup import metatypes_table
from .traits import traits_table
mapper(Item, items_table,
properties = {"group" : relation(Group, backref = "items"),
@@ -52,6 +51,11 @@ mapper(Item, items_table,
uselist = False),
"ID" : synonym("typeID"),
"name" : synonym("typeName"),
"description" : deferred(items_table.c.description)})
"description" : deferred(items_table.c.description),
"traits" : relation(Traits,
primaryjoin = traits_table.c.typeID == items_table.c.typeID,
order_by = traits_table.c.typeID,
uselist = True)
})
Item.category = association_proxy("group", "category")

31
eos/db/gamedata/traits.py Normal file
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@@ -0,0 +1,31 @@
from sqlalchemy import Column, Table, Integer, Float, String, ForeignKey, and_, select
from sqlalchemy.orm import mapper, column_property
from eos.types import Item, Traits
from eos.db import gamedata_meta
traits_table = Table("invtraits", gamedata_meta,
Column("traitID", Integer, primary_key=True),
Column("typeID", Integer, ForeignKey("invtypes.typeID")),
Column("skillID", Integer, ForeignKey("invtypes.typeID")),
Column("bonus", Float),
Column("bonusText", String),
Column("unitID", Integer))
from .item import items_table
from .unit import groups_table
mapper(Traits, traits_table,
properties = {"skillName" : column_property(
select([items_table.c.typeName],
and_(
items_table.c.typeID == traits_table.c.skillID,
traits_table.c.skillID != -1
))),
"unit" : column_property(
select([groups_table.c.displayName],
and_(
groups_table.c.unitID == traits_table.c.unitID
)))
});

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@@ -357,3 +357,6 @@ class MetaType(EqBase):
class Unit(EqBase):
pass
class Traits(EqBase):
pass

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@@ -18,7 +18,7 @@
#===============================================================================
from eos.gamedata import Attribute, Category, Effect, Group, Icon, Item, MarketGroup, \
MetaGroup, AttributeInfo, Unit, EffectInfo, MetaType, MetaData
MetaGroup, AttributeInfo, Unit, EffectInfo, MetaType, MetaData, Traits
from eos.saveddata.price import Price
from eos.saveddata.user import User
from eos.saveddata.damagePattern import DamagePattern

View File

@@ -26,6 +26,7 @@ import wx.lib.mixins.listctrl as listmix
import wx.html
from eos.types import Ship, Module, Skill, Booster, Implant, Drone
from gui.utils.numberFormatter import formatAmount
from collections import OrderedDict
import service
class ItemStatsDialog(wx.Dialog):
@@ -133,6 +134,10 @@ class ItemStatsContainer ( wx.Panel ):
self.nbContainer = wx.Notebook( self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, 0 )
mainSizer.Add( self.nbContainer, 1, wx.EXPAND |wx.ALL, 2 )
if len(item.traits) != 0:
self.traits = ItemTraits(self.nbContainer, stuff, item)
self.nbContainer.AddPage(self.traits, "Traits")
self.desc = ItemDescription(self.nbContainer, stuff, item)
self.nbContainer.AddPage(self.desc, "Description")
@@ -184,6 +189,60 @@ class AutoListCtrlNoHighlight(wx.ListCtrl, listmix.ListCtrlAutoWidthMixin, listm
wx.ListCtrl.__init__(self, parent, ID, pos, size, style)
listmix.ListCtrlAutoWidthMixin.__init__(self)
###########################################################################
## Class ItemTraits
###########################################################################
class ItemTraits ( wx.Panel ):
def __init__(self, parent, stuff, item):
wx.Panel.__init__ (self, parent)
mainSizer = wx.BoxSizer(wx.VERTICAL)
self.SetSizer(mainSizer)
bgcolor = wx.SystemSettings_GetColour(wx.SYS_COLOUR_WINDOW)
fgcolor = wx.SystemSettings_GetColour(wx.SYS_COLOUR_WINDOWTEXT)
self.traits = wx.html.HtmlWindow(self)
traitsMap = OrderedDict()
for trait in item.traits:
text = ""
bonusText = re.sub("<( *)a(.*?)>(?P<inside>.*?)<( *)/( *)a( *)>", "\g<inside>", trait.bonusText)
bonusAmountText = str(trait.bonus)
if trait.skillName is not None:
skillText = trait.skillName + " bonuses (per skill level):"
else:
skillText = "Role Bonus:"
if bonusAmountText == "":
bonusAmountText = ""
else:
bonusAmountText += trait.unit
text += bonusAmountText + " " + bonusText
if skillText in traitsMap:
traitsMap[skillText].append(text)
else:
traitsMap[skillText] = [text]
fullText = ""
firstSkill = True
for skill in traitsMap:
if firstSkill:
firstSkill = False
else:
fullText += "<br>"
fullText += "<b>" + skill + "</b><br>"
for t in traitsMap[skill]:
fullText += t + "<br>"
self.traits.SetPage(fullText)
mainSizer.Add(self.traits, 1, wx.ALL|wx.EXPAND, 0)
self.Layout()
###########################################################################
## Class ItemDescription

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