This commit is contained in:
blitzman
2016-12-16 19:20:30 -05:00
parent 8ab6e26def
commit 3ac2fd870f
2 changed files with 96 additions and 100 deletions

View File

@@ -1,8 +1,6 @@
type = "active", "gang"
def handler(fit, module, context, **kwargs):
print "submitting command bonuses to registrar"
for x in xrange(1, 4):
if module.getModifiedChargeAttr("warfareBuff{}ID".format(x)):
value = module.getModifiedItemAttr("warfareBuff{}Value".format(x))

View File

@@ -461,119 +461,117 @@ class Fit(object):
if runTime != effect_runTime:
continue
context = ("commandRun", thing.__class__.__name__.lower())
if isinstance(thing, Module):
# This should always be a gang effect, otherwise it wouldn't be added to commandBonuses
# @todo: Check this
if effect.isType("gang"):
self.register(thing)
# This should always be a gang effect, otherwise it wouldn't be added to commandBonuses
# @todo: Check this
if effect.isType("gang"):
self.register(thing)
if warfareBuffID == 10: # Shield Burst: Shield Harmonizing: Shield Resistance
for damageType in ("Em", "Explosive", "Thermal", "Kinetic"):
self.ship.boostItemAttr("shield%sDamageResonance" % damageType, value)
if warfareBuffID == 10: # Shield Burst: Shield Harmonizing: Shield Resistance
for damageType in ("Em", "Explosive", "Thermal", "Kinetic"):
self.ship.boostItemAttr("shield%sDamageResonance" % damageType, value)
if warfareBuffID == 11: # Shield Burst: Active Shielding: Repair Duration/Capacitor
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Shield Operation") or mod.item.requiresSkill(
"Shield Emission Systems"), "capacitorNeed", value)
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Shield Operation") or mod.item.requiresSkill(
"Shield Emission Systems"), "duration", value)
if warfareBuffID == 11: # Shield Burst: Active Shielding: Repair Duration/Capacitor
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Shield Operation") or mod.item.requiresSkill(
"Shield Emission Systems"), "capacitorNeed", value)
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Shield Operation") or mod.item.requiresSkill(
"Shield Emission Systems"), "duration", value)
if warfareBuffID == 12: # Shield Burst: Shield Extension: Shield HP
self.ship.boostItemAttr("shieldCapacity", value, stackingPenalties=True)
if warfareBuffID == 12: # Shield Burst: Shield Extension: Shield HP
self.ship.boostItemAttr("shieldCapacity", value, stackingPenalties=True)
if warfareBuffID == 13: # Armor Burst: Armor Energizing: Armor Resistance
for damageType in ("Em", "Thermal", "Explosive", "Kinetic"):
self.ship.boostItemAttr("armor%sDamageResonance" % damageType, value)
if warfareBuffID == 13: # Armor Burst: Armor Energizing: Armor Resistance
for damageType in ("Em", "Thermal", "Explosive", "Kinetic"):
self.ship.boostItemAttr("armor%sDamageResonance" % damageType, value)
if warfareBuffID == 14: # Armor Burst: Rapid Repair: Repair Duration/Capacitor
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill(
"Remote Armor Repair Systems") or mod.item.requiresSkill("Repair Systems"),
"capacitorNeed", value)
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill(
"Remote Armor Repair Systems") or mod.item.requiresSkill("Repair Systems"), "duration",
value)
if warfareBuffID == 14: # Armor Burst: Rapid Repair: Repair Duration/Capacitor
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill(
"Remote Armor Repair Systems") or mod.item.requiresSkill("Repair Systems"),
"capacitorNeed", value)
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill(
"Remote Armor Repair Systems") or mod.item.requiresSkill("Repair Systems"), "duration",
value)
if warfareBuffID == 15: # Armor Burst: Armor Reinforcement: Armor HP
self.ship.boostItemAttr("armorHP", value, stackingPenalties=True)
if warfareBuffID == 15: # Armor Burst: Armor Reinforcement: Armor HP
self.ship.boostItemAttr("armorHP", value, stackingPenalties=True)
if warfareBuffID == 16: # Information Burst: Sensor Optimization: Scan Resolution
self.ship.boostItemAttr("scanResolution", value, stackingPenalties=True)
if warfareBuffID == 16: # Information Burst: Sensor Optimization: Scan Resolution
self.ship.boostItemAttr("scanResolution", value, stackingPenalties=True)
if warfareBuffID == 17: # Information Burst: Electronic Superiority: EWAR Range and Strength
groups = ("ECM", "Sensor Dampener", "Weapon Disruptor", "Target Painter")
self.modules.filteredItemBoost(lambda mod: mod.item.group.name in groups, "maxRange", value,
stackingPenalties=True)
self.modules.filteredItemBoost(lambda mod: mod.item.group.name in groups,
"falloffEffectiveness", value, stackingPenalties=True)
if warfareBuffID == 17: # Information Burst: Electronic Superiority: EWAR Range and Strength
groups = ("ECM", "Sensor Dampener", "Weapon Disruptor", "Target Painter")
self.modules.filteredItemBoost(lambda mod: mod.item.group.name in groups, "maxRange", value,
stackingPenalties=True)
self.modules.filteredItemBoost(lambda mod: mod.item.group.name in groups,
"falloffEffectiveness", value, stackingPenalties=True)
for scanType in ("Magnetometric", "Radar", "Ladar", "Gravimetric"):
self.modules.filteredItemBoost(lambda mod: mod.item.group.nam == "ECM",
"scan%sStrengthBonus" % scanType, value,
stackingPenalties=True)
for attr in (
"missileVelocityBonus", "explosionDelayBonus", "aoeVelocityBonus", "falloffBonus",
"maxRangeBonus", "aoeCloudSizeBonus", "trackingSpeedBonus"):
self.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Weapon Disruptor",
attr, value)
for attr in ("maxTargetRangeBonus", "scanResolutionBonus"):
self.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Sensor Dampener",
attr, value)
self.modules.filteredItemBoost(lambda mod: mod.item.gorup.name == "Target Painter",
"signatureRadiusBonus", value, stackingPenalties=True)
if warfareBuffID == 18: # Information Burst: Electronic Hardening: Scan Strength
for scanType in ("Gravimetric", "Radar", "Ladar", "Magnetometric"):
self.ship.boostItemAttr("scan%sStrength" % scanType, value, stackingPenalties=True)
if warfareBuffID == 19: # Information Burst: Electronic Hardening: RSD/RWD Resistance
self.ship.boostItemAttr("sensorDampenerResistance", value)
self.ship.boostItemAttr("weaponDisruptionResistance", value)
if warfareBuffID == 26: # Information Burst: Sensor Optimization: Targeting Range
self.ship.boostItemAttr("maxTargetRange", value)
if warfareBuffID == 20: # Skirmish Burst: Evasive Maneuvers: Signature Radius
self.ship.boostItemAttr("signatureRadius", value, stackingPenalties=True)
if warfareBuffID == 21: # Skirmish Burst: Interdiction Maneuvers: Tackle Range
groups = ("Stasis Web", "Warp Scrambler")
self.modules.filteredItemBoost(lambda mod: mod.item.group.name in groups, "maxRange", value,
for scanType in ("Magnetometric", "Radar", "Ladar", "Gravimetric"):
self.modules.filteredItemBoost(lambda mod: mod.item.group.nam == "ECM",
"scan%sStrengthBonus" % scanType, value,
stackingPenalties=True)
if warfareBuffID == 22: # Skirmish Burst: Rapid Deployment: AB/MWD Speed Increase
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Afterburner") or mod.item.requiresSkill(
"High Speed Maneuvering"), "speedFactor", value, stackingPenalties=True)
for attr in (
"missileVelocityBonus", "explosionDelayBonus", "aoeVelocityBonus", "falloffBonus",
"maxRangeBonus", "aoeCloudSizeBonus", "trackingSpeedBonus"):
self.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Weapon Disruptor",
attr, value)
if warfareBuffID == 23: # Mining Burst: Mining Laser Field Enhancement: Mining/Survey Range
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Mining") or mod.item.requiresSkill(
"Ice Harvesting") or mod.item.requiresSkill("Gas Cloud Harvesting"), "maxRange",
value, stackingPenalties=True)
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("CPU Management"),
"surveyScanRange", value, stackingPenalties=True)
for attr in ("maxTargetRangeBonus", "scanResolutionBonus"):
self.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Sensor Dampener",
attr, value)
if warfareBuffID == 24: # Mining Burst: Mining Laser Optimization: Mining Capacitor/Duration
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Mining") or mod.item.requiresSkill(
"Ice Harvesting") or mod.item.requiresSkill("Gas Cloud Harvesting"),
"capacitorNeed", value, stackingPenalties=True)
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Mining") or mod.item.requiresSkill(
"Ice Harvesting") or mod.item.requiresSkill("Gas Cloud Harvesting"), "duration",
value, stackingPenalties=True)
self.modules.filteredItemBoost(lambda mod: mod.item.gorup.name == "Target Painter",
"signatureRadiusBonus", value, stackingPenalties=True)
if warfareBuffID == 25: # Mining Burst: Mining Equipment Preservation: Crystal Volatility
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Mining"),
"crystalVolatilityChance", value, stackingPenalties=True)
if warfareBuffID == 18: # Information Burst: Electronic Hardening: Scan Strength
for scanType in ("Gravimetric", "Radar", "Ladar", "Magnetometric"):
self.ship.boostItemAttr("scan%sStrength" % scanType, value, stackingPenalties=True)
if warfareBuffID == 60: # Skirmish Burst: Evasive Maneuvers: Agility
self.ship.boostItemAttr("agility", value, stackingPenalties=True)
if warfareBuffID == 19: # Information Burst: Electronic Hardening: RSD/RWD Resistance
self.ship.boostItemAttr("sensorDampenerResistance", value)
self.ship.boostItemAttr("weaponDisruptionResistance", value)
if warfareBuffID == 26: # Information Burst: Sensor Optimization: Targeting Range
self.ship.boostItemAttr("maxTargetRange", value)
if warfareBuffID == 20: # Skirmish Burst: Evasive Maneuvers: Signature Radius
self.ship.boostItemAttr("signatureRadius", value, stackingPenalties=True)
if warfareBuffID == 21: # Skirmish Burst: Interdiction Maneuvers: Tackle Range
groups = ("Stasis Web", "Warp Scrambler")
self.modules.filteredItemBoost(lambda mod: mod.item.group.name in groups, "maxRange", value,
stackingPenalties=True)
if warfareBuffID == 22: # Skirmish Burst: Rapid Deployment: AB/MWD Speed Increase
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Afterburner") or mod.item.requiresSkill(
"High Speed Maneuvering"), "speedFactor", value, stackingPenalties=True)
if warfareBuffID == 23: # Mining Burst: Mining Laser Field Enhancement: Mining/Survey Range
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Mining") or mod.item.requiresSkill(
"Ice Harvesting") or mod.item.requiresSkill("Gas Cloud Harvesting"), "maxRange",
value, stackingPenalties=True)
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("CPU Management"),
"surveyScanRange", value, stackingPenalties=True)
if warfareBuffID == 24: # Mining Burst: Mining Laser Optimization: Mining Capacitor/Duration
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Mining") or mod.item.requiresSkill(
"Ice Harvesting") or mod.item.requiresSkill("Gas Cloud Harvesting"),
"capacitorNeed", value, stackingPenalties=True)
self.modules.filteredItemBoost(
lambda mod: mod.item.requiresSkill("Mining") or mod.item.requiresSkill(
"Ice Harvesting") or mod.item.requiresSkill("Gas Cloud Harvesting"), "duration",
value, stackingPenalties=True)
if warfareBuffID == 25: # Mining Burst: Mining Equipment Preservation: Crystal Volatility
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Mining"),
"crystalVolatilityChance", value, stackingPenalties=True)
if warfareBuffID == 60: # Skirmish Burst: Evasive Maneuvers: Agility
self.ship.boostItemAttr("agility", value, stackingPenalties=True)
# if effect.isType("offline") or (effect.isType("passive") and thing.state >= State.ONLINE) or \
# (effect.isType("active") and thing.state >= State.ACTIVE):